Punisher
09-01-2012, 11:25 PM
Alright so this just occurred to me and I am unsure as to how many of you are aware of this, but jump infantry can deepstrike and according to the 6th edition rulebook, so this means that your wraiths, destroyers and Praetorians can deepstrike onto the board from reserves.
So now what I was think is that with destroyers especially you could take a full squad of regular destroyers and deepstrike them in range of say a heavy weapons squad or something and vaporize it before it can react. Since its a quick 4.44 meq wounds.
Also something pretty nasty is this means you can start your destroyer lord in reserves with a squad of deathmarks, deepstrike in (potentially on your opponents turn), rapid fire with preferred enemy and hunters from hyperspace so anything that doesn't wound gets re-rolled, and then either hide the destroyer lord if he can't assault or break off the destroyer lord and cause havoc already in your opponents face.
Also means that your wraiths can start a lot closer to your opponent, giving him less time to deal with them. And if what I think about transdimensional beamers is correct (in that they ignore invulnerable saves, instantly kill ignoring eternal warrior, and ignore feel no pain. I have a thread up in the rules section about this) then there may be both a reason to buy the upgrade and to turn it into a very quick and effective counter to tough units.
Just my thoughts on how to make the already deadly necrons even deadlier in different ways in the glorious edition that 6th is.
So now what I was think is that with destroyers especially you could take a full squad of regular destroyers and deepstrike them in range of say a heavy weapons squad or something and vaporize it before it can react. Since its a quick 4.44 meq wounds.
Also something pretty nasty is this means you can start your destroyer lord in reserves with a squad of deathmarks, deepstrike in (potentially on your opponents turn), rapid fire with preferred enemy and hunters from hyperspace so anything that doesn't wound gets re-rolled, and then either hide the destroyer lord if he can't assault or break off the destroyer lord and cause havoc already in your opponents face.
Also means that your wraiths can start a lot closer to your opponent, giving him less time to deal with them. And if what I think about transdimensional beamers is correct (in that they ignore invulnerable saves, instantly kill ignoring eternal warrior, and ignore feel no pain. I have a thread up in the rules section about this) then there may be both a reason to buy the upgrade and to turn it into a very quick and effective counter to tough units.
Just my thoughts on how to make the already deadly necrons even deadlier in different ways in the glorious edition that 6th is.