heretic marine
09-01-2012, 02:33 PM
so for a third time I am posting this list, first time internet crashed, second time BoLS time traveled back, thus erasing what I posted. so here goes.
Army 1,994 points
DKoK 1067 points
Death rider command squad, 177 pts
1 commissar, bolt pistol, power weapon, melta bombs
1 company commander, plasma pistol, power weapon, melta bombs
6 models
Hades breaching drill, 50 pts
1 model
full Engineer squad, 150 pts
gas grenades, demolition charge
watch master, no upgrades
10 models
full Engineer squad, 150 pts
gas grenades, demolition charge
watch master, no upgrades
10 models
3 Armored Sentinels, 215 pts
1 plasma cannon, 2 lascannons
3 models
heavy weapon platoon, 325pts
platoon command squad, 2 grenade launchers
platoon commander, plasma pistol, power weapon
4 heavy weapon teams, 6 lascannons, 6 auto-cannons
17 models
Elysians 922 points
Elysians company command squad, 195 pts
carapace armor, 1 melta gun, 1 missile launcher, 2 body guards, 1 officer of the fleet.
company commander, plasma pistol, power fist, homing beacon,
8 models, all have krak grenades
drop infantry platoon, 452 pts
platoon command squad, 1 lascutter, 1 flamer.
commissar, plasma pistol, cc weapon.
platoon commander, bolt pistol, power fist.
5 models
Elysian infantry squad, 1 demolition charge, 1 melta gun.
sergeant, power weapon.
10 models
Elysian infantry squad, 1 demolition charge, 1 melta gun.
sergeant, power weapon.
10 models
special weapon team, 3 melta guns.
6 models
special weapon team, 3 melta guns.
6 models
3 tauros venators, 275 pts
3 lascannons, 1 homing beacon, 6 hunter-killer missiles.
3 models
the heavy weapon teams support and pin everything down, while the death rider command squad, sentinels, and Tauros's will harass and try to spread the enemy out. I will only need to make 2 reserve rolls 1 for the breaching drill (if that pass's then the 2 Engineer squads come in on the next turn) and 1 for the platoon. the reserves will come in where I see fit to place them, the only problem is if the Hades breaching drill or drop platoon comes in on turn 4 or 5
what are your thoughts?
Army 1,994 points
DKoK 1067 points
Death rider command squad, 177 pts
1 commissar, bolt pistol, power weapon, melta bombs
1 company commander, plasma pistol, power weapon, melta bombs
6 models
Hades breaching drill, 50 pts
1 model
full Engineer squad, 150 pts
gas grenades, demolition charge
watch master, no upgrades
10 models
full Engineer squad, 150 pts
gas grenades, demolition charge
watch master, no upgrades
10 models
3 Armored Sentinels, 215 pts
1 plasma cannon, 2 lascannons
3 models
heavy weapon platoon, 325pts
platoon command squad, 2 grenade launchers
platoon commander, plasma pistol, power weapon
4 heavy weapon teams, 6 lascannons, 6 auto-cannons
17 models
Elysians 922 points
Elysians company command squad, 195 pts
carapace armor, 1 melta gun, 1 missile launcher, 2 body guards, 1 officer of the fleet.
company commander, plasma pistol, power fist, homing beacon,
8 models, all have krak grenades
drop infantry platoon, 452 pts
platoon command squad, 1 lascutter, 1 flamer.
commissar, plasma pistol, cc weapon.
platoon commander, bolt pistol, power fist.
5 models
Elysian infantry squad, 1 demolition charge, 1 melta gun.
sergeant, power weapon.
10 models
Elysian infantry squad, 1 demolition charge, 1 melta gun.
sergeant, power weapon.
10 models
special weapon team, 3 melta guns.
6 models
special weapon team, 3 melta guns.
6 models
3 tauros venators, 275 pts
3 lascannons, 1 homing beacon, 6 hunter-killer missiles.
3 models
the heavy weapon teams support and pin everything down, while the death rider command squad, sentinels, and Tauros's will harass and try to spread the enemy out. I will only need to make 2 reserve rolls 1 for the breaching drill (if that pass's then the 2 Engineer squads come in on the next turn) and 1 for the platoon. the reserves will come in where I see fit to place them, the only problem is if the Hades breaching drill or drop platoon comes in on turn 4 or 5
what are your thoughts?