thecactusman17
08-21-2012, 12:09 PM
Duke Sliscus
Eldrad (ally)
Warriors x20 (2x Splinter Cannons, Sybarite)
Warriors x5 (Blaster)
-Venom w/ Splinter Cannons, Nightshield
Warriors x5 (Blaster)
-Venom w/ Splinter Cannons, Nightshield
Warriors x5 (Blaster)
-Venom w/ Splinter Cannons, Nightshield
Rangers x5 (ally), (Pathfinder upgrade)
Voidraven Bomber (2x Shatterfield Missiles, Nightshields, flickerfield)
Voidraven Bomber (2x Shatterfield Missiles, Nightshields, flickerfield)
Voidraven Bomber (2x Shatterfield Missiles, Nightshields, flickerfield)
Aegis Defense Line, Quad Gun
Total = 1750
So Duke sits with the Warrior blob and makes them a ridiculous anti-infantry unit, especially when one factors in the buffs from Eldrad. The Voidravens are being taken over the Razorwings for two reasons: the AV11 keeps a lucky bolter shot from stripping off my hull, and dropping the bomb on top of a transport is now an excellent way to leave the table. The shatterfields are now my go-to choice on this weapon, improving my odds of damaging transports now that AV- is no longer the severe penalty it used to be. And being as they can only fire two at a time, I save the points on having to take four.
The Rangers are simply there as an excellent way to cause craziness for my opponent on turn one. With some of them playing flyer-heavy lists, turn one tends to see 1-2 units desperately scrambling for cover--something that can be denied with careful use of Eldrad's repositioning and the infiltration.
Eldrad (ally)
Warriors x20 (2x Splinter Cannons, Sybarite)
Warriors x5 (Blaster)
-Venom w/ Splinter Cannons, Nightshield
Warriors x5 (Blaster)
-Venom w/ Splinter Cannons, Nightshield
Warriors x5 (Blaster)
-Venom w/ Splinter Cannons, Nightshield
Rangers x5 (ally), (Pathfinder upgrade)
Voidraven Bomber (2x Shatterfield Missiles, Nightshields, flickerfield)
Voidraven Bomber (2x Shatterfield Missiles, Nightshields, flickerfield)
Voidraven Bomber (2x Shatterfield Missiles, Nightshields, flickerfield)
Aegis Defense Line, Quad Gun
Total = 1750
So Duke sits with the Warrior blob and makes them a ridiculous anti-infantry unit, especially when one factors in the buffs from Eldrad. The Voidravens are being taken over the Razorwings for two reasons: the AV11 keeps a lucky bolter shot from stripping off my hull, and dropping the bomb on top of a transport is now an excellent way to leave the table. The shatterfields are now my go-to choice on this weapon, improving my odds of damaging transports now that AV- is no longer the severe penalty it used to be. And being as they can only fire two at a time, I save the points on having to take four.
The Rangers are simply there as an excellent way to cause craziness for my opponent on turn one. With some of them playing flyer-heavy lists, turn one tends to see 1-2 units desperately scrambling for cover--something that can be denied with careful use of Eldrad's repositioning and the infiltration.