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View Full Version : Designer's Notes: Mack Martin on Testing a Wargame Pt. 2



bolsadmin
08-21-2012, 09:10 AM
Last week I wrote a little about testing, and how it relates to miniatures games. Lets dive deeper.Today, I want to expand on those concepts by explaining why testing is so difficult for miniatures games designers. First we have to examine the goals of testing. Oh man, now I think this is going to be a three part series. The moment I typed that, I realized the goals of testing is an article in its own right! Ok, so lets examine the over all goals. Each of these...

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