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View Full Version : The Hallmarks of 40k



sketchesofpayne
10-02-2009, 09:50 AM
I always see a lot of discussion on boards about making changes to armies or rules in 40k. Many of them deviate to the point of wanting to fundamentally change the game. Sometimes this is veteran players wanting to return to the "good ol' days" of rouge trader (when the game honestly had more in common with the old D&D). Others are those who want to remold 40k into their personal ideal tabletop wargame.

The game has had a bit of a different feel after the release of Dawn of War. Indeed, I wasn't sold on many of the concepts of the universe until I saw them brought to life on the computer screen. The large range of plastic models has altered the scale and variety of the armies seen as well.

I just wanted to take a moment and discuss the hallmarks of Warhammer 40,000 as they stand today.

Full-detail miniatures and three dimensional terrain.
I've played games with cardboard punch-outs on a flat map. While enjoyable they do not bring the battle to life like having a fully painted 3D diorama of the battle.

Little or no record keeping.
Eventually I found the record keeping of other games tiresome. Keeping track of modifiers, hit points, armor damage, altitude, status effects, spell duration, initiative order, hit locations, and on and on. 40k had great appeal to me in that you don't even need pen and paper during play. At most you'll have a die or a token to mark wounds or vehicle status. This keeps the action going so the game never gets bogged down in details.

Relatively short play time (usually 1.5-2 hours for a game).
There are some games I love, but never play, simply because they take too long. Unless you have a place to leave them out, you'll never finish a game. That or a few hours into it you've had enough and want to do something else. 40k has a very workable playtime compared to a lot of games I've played.

Scalability.
From a 500 point skirmish to a 10,000 point apocalypse match, 40k can be played on nearly any scale. Throw in Battlefleet Gothic and Epic and you can wage a galaxy-wide campaign.

Variety of army composition.
Every army in 40k has different options for force composition. Not all will be capable of tournament play, but are usually viable in a casual environment. You can tweak your force to be stand-and-shoot, in-your-face melee, outmaneuvering, overwhelming horde, elite strike force, hammer-and-anvil, ambushers, or even a sampler box. Trying out all these different variations keeps the game fresh and interesting.

Heroes and epic narrative.
An army's soul is seen in its leader. Even pick-up games create an impromptu narrative. Rivalries, slim-to-none odds, and brutal battles come to life in each game. Without the "why" and the "who" behind the battle you might as well be playing chess.

There are my thoughts. Anything to add or expound upon?

Aldramelech
10-02-2009, 09:57 AM
I belong to a club that plays all sorts of games, I am mainly an historical wargammer. I play 40k for light relief and would be really upset with any attempt to make it more complicated then it is. I think its beauty is its simplicity.

40kGamer
10-02-2009, 10:36 AM
I'm with Aldramelech. I play a lot of historical games and 40k provides me with an easy to play, fun alternative. The last thing I would ever want is a return to RT days. If I want to play RT rules I will pull it out but it takes a long time to play a relatively small game, and the variability is out of this world! :D

In a nutshell, 40k is a great game - if it needs anything it is better FAQs support from GW.

Chumbalaya
10-02-2009, 12:07 PM
Skullz!
Bald Screaming Men!
Chainsaw Swordz!
Purity Seals! Everywhere
For teh Emprah!

Marshal2Crusaders
10-02-2009, 12:11 PM
Sphess

DoctorEvil
10-02-2009, 12:34 PM
I enjoy the enormous amount of dice I need to bring to the table and roll.....

Grotzooka
10-04-2009, 01:26 PM
Skullz!
Bald Screaming Men!
Chainsaw Swordz!
Purity Seals! Everywhere
For teh Emprah!

Skullz is right. The only races that don't use them for decoration are the Tau and the 'Nids. And, actually, Shadowsun is standing on one. So just the 'Nids then.

Lord Inquisitor
10-04-2009, 01:41 PM
Skullz is right. The only races that don't use them for decoration are the Tau and the 'Nids. And, actually, Shadowsun is standing on one. So just the 'Nids then.

The Broodlord from Space Hulk has a pile of skullz on his base.

Aldramelech
10-04-2009, 01:59 PM
Skull painting skills are kinda essential lol.

Grotzooka
10-04-2009, 02:22 PM
The Broodlord from Space Hulk has a pile of skullz on his base.
Alright then, I guess everybody has skullz. Crud.

TSINI
10-04-2009, 06:04 PM
I agree entirely. The beauty of 40k is in the simplicity, coupled with the engaging universe its set in.

I was chatting with a guy who was plugging his new game system (I can't remember what company/game it was) he was pointing out how the morale system was so much more realistic than 40k, with all these variables and "types" of morale and results. I pointed out very politely that in fact 40k's morale was already too complicated in my view due to the lasting effects that you have to remember (Pinned, failed, gone to ground) In my mind, the game is about the imagery, and the more I can get away without having to use markers, the better in my view. I like that you can represent vehicle damage by removing turrets, turning them upside down, or covering them in black smoke. I like that you can represent a fleeing squad by simply turning them around. Anything more than that is forcing you to break out the counters or scraps of paper and that would ruin the game for me.

I'm not saying complex games arent fun, quite the opposite, they can bemuch more tactical and realistic, which is perfect for a Wargame. but 40k is just plain unadulterated fun, without the nutty bits.

In cereal terms, its Frosties in an All-Bran world

warpcrafter
10-04-2009, 06:55 PM
This thread makes me sad... I had no problem with the record-keeping in second edition. The game has devolved. ^th edition will probably be a Milton-Bradley game with the rules and army lists printed on the inside of the box lid.

imperialsavant
10-04-2009, 07:09 PM
;) I love the whole "Far Future" fluff of 40K plus the multitude of Races, Chapters, Chaos etc.
Sheer escapism! You can achieve endless changes to the game by changing the scenary plus CoD, Planetstrike etc gives a game a different flavour & game play.
I also find swapping between my B/Templars, Sisters, Inquisitorial Forces & Valhallan IG I never get bored with one type of Army. The games I like best are the ones with a story as to why we are fighting & I really "Pig Out" on Apocalypse!

therascalking13
10-06-2009, 05:15 PM
This thread makes me sad... I had no problem with the record-keeping in second edition. The game has devolved. ^th edition will probably be a Milton-Bradley game with the rules and army lists printed on the inside of the box lid.

Sorry sir, I'll get off your lawn now. :o