drummerholt1234
10-01-2009, 08:31 PM
HQ
Company Command Squad
x2 Plasma Guns
Flamer
Astropath
Chimera w/ ML/HB
These guys are a pretty standard in a guard army. I outfitted them to be an anti-elite infantry unit which the rest of the army lacks a bit. It also adds some anti-horde with that flamer (pretty much point filler).
Troops
Vet Squad
x3 Meltaguns
Demolitions
Chimera w/ ML/HF
Vet Squad
x3 Meltaguns
Demolitions
Chimera w/ ML/HF
These 2 squads can do one of two things. First, they can just chill in their chimeras and pop-tanks and some infantry from the safety of their transport. The second thing that they can do (if I have a first move) is leave their chimeras and deploy in the single valkyrie and vendetta and go for a first turn alphastrike on stationary vehicles with their meltabombs.
Vet Squad
x3 Meltaguns
Chimera w/ ML/HF
These guys drive around in their transports and pop some tanks! The chimera build give nice anti-infantry and anti-horde.
Infantry Platoon
Platoon Command Squad w/ Chimera w/ ML/HF
Infantry Squad w/ Flamer
Infantry Squad w/ Flamer
This setup may seem weird but hear me out. The PCS just chills in the chimera and holds an objective. The IS go inside the squadron of vendettas (if the vets are alpha-striking) or in the single valkyrie/vendetta (if the vets start in their to make them scoring.
Elites
Psyker Battle Squad (x6 Psychers) w/ Chimera w/ ML/HB
Psyker Battle Squad (x6 Psychers) w/ Chimera w/ ML/HB
These guys are mainly in the army for the weaken resolve power but a S6 pieplate is not too bad ;)
Fast Attack
Valkyrie w/ multiple rocket pod
Some good anti-horde.
Vendetta
Vendetta Squadron w/ x2 Vendettas
These provide some nice long-range anti-tank that this army needs.
Heavy Support
Manticore
Manticore
2-6 pieplates a turn is always nice!
So thats 13 tanks most of which are scoring. The army puts out tons of fire every turn and is very balanced IMO. Thoughts? Comments welcome :)
Company Command Squad
x2 Plasma Guns
Flamer
Astropath
Chimera w/ ML/HB
These guys are a pretty standard in a guard army. I outfitted them to be an anti-elite infantry unit which the rest of the army lacks a bit. It also adds some anti-horde with that flamer (pretty much point filler).
Troops
Vet Squad
x3 Meltaguns
Demolitions
Chimera w/ ML/HF
Vet Squad
x3 Meltaguns
Demolitions
Chimera w/ ML/HF
These 2 squads can do one of two things. First, they can just chill in their chimeras and pop-tanks and some infantry from the safety of their transport. The second thing that they can do (if I have a first move) is leave their chimeras and deploy in the single valkyrie and vendetta and go for a first turn alphastrike on stationary vehicles with their meltabombs.
Vet Squad
x3 Meltaguns
Chimera w/ ML/HF
These guys drive around in their transports and pop some tanks! The chimera build give nice anti-infantry and anti-horde.
Infantry Platoon
Platoon Command Squad w/ Chimera w/ ML/HF
Infantry Squad w/ Flamer
Infantry Squad w/ Flamer
This setup may seem weird but hear me out. The PCS just chills in the chimera and holds an objective. The IS go inside the squadron of vendettas (if the vets are alpha-striking) or in the single valkyrie/vendetta (if the vets start in their to make them scoring.
Elites
Psyker Battle Squad (x6 Psychers) w/ Chimera w/ ML/HB
Psyker Battle Squad (x6 Psychers) w/ Chimera w/ ML/HB
These guys are mainly in the army for the weaken resolve power but a S6 pieplate is not too bad ;)
Fast Attack
Valkyrie w/ multiple rocket pod
Some good anti-horde.
Vendetta
Vendetta Squadron w/ x2 Vendettas
These provide some nice long-range anti-tank that this army needs.
Heavy Support
Manticore
Manticore
2-6 pieplates a turn is always nice!
So thats 13 tanks most of which are scoring. The army puts out tons of fire every turn and is very balanced IMO. Thoughts? Comments welcome :)