Railhead
08-14-2012, 03:40 PM
Lets push out the boat here:
Shas’o /w Cyclic + Plas + EJ + HW MT + BSF – 133
3x Shas’ui /w Plas + FB + MT – 186
3x Shas’ui /w T/L MP + TA + T/L /w BSF – 167
3x Stealth Suits /w 3x Marker Drone + T/L /w Markerlight + BSF – 198
9x FW /w T/L – 100
Devilfish - 80
9x FW /w T/L – 100
Devilfish - 80
2x Piranha TX-42 /w MPs + Disruption Pod – 150 (Note they have 2 T/L MPs each, so 4 in squad)
2x Broadsides /w *** + T/L /w 2x Shield Drones + BSF - 198
Crowe – 150
10x Purifiers /w 4x Incinerators + 6x Halberds – 252
5x Terminators /w Incinerator + 3x Halberd, 1x Daemonhammer – 205
1999
Here is a link to the piranha's:
http://www.forgeworld.co.uk/Downloads/Product/PDF/t/Tauupdate.pdf
I think this list offers strong anti vehicle (lots of str7) as well as anti TEQ in the form of the HQ and his plasma/fb mandem. As well as this i believe the GK fill the weaknesses of the tau, by having a good cc unit such as purifiers and a terminator squad that can grab deep enemy objectives which can often be troublesome for tau in terms of not dieing the turn after you get there. All thoughts welcome, however constructive criticism only please
Edit: The purifiers are able to be combat squadified which was in mind during the creation of this list. In terms of anti-flyer, there are no super hard flyers, i.e AV14, meaning the T/L MP and perhaps the broadsides can do well against them, as well as tau can. The piranha's providing 8 S7 Twin Linked BS4 shots each turn. The Ejection System is purely to deny the slay the warlord bonus.
Shas’o /w Cyclic + Plas + EJ + HW MT + BSF – 133
3x Shas’ui /w Plas + FB + MT – 186
3x Shas’ui /w T/L MP + TA + T/L /w BSF – 167
3x Stealth Suits /w 3x Marker Drone + T/L /w Markerlight + BSF – 198
9x FW /w T/L – 100
Devilfish - 80
9x FW /w T/L – 100
Devilfish - 80
2x Piranha TX-42 /w MPs + Disruption Pod – 150 (Note they have 2 T/L MPs each, so 4 in squad)
2x Broadsides /w *** + T/L /w 2x Shield Drones + BSF - 198
Crowe – 150
10x Purifiers /w 4x Incinerators + 6x Halberds – 252
5x Terminators /w Incinerator + 3x Halberd, 1x Daemonhammer – 205
1999
Here is a link to the piranha's:
http://www.forgeworld.co.uk/Downloads/Product/PDF/t/Tauupdate.pdf
I think this list offers strong anti vehicle (lots of str7) as well as anti TEQ in the form of the HQ and his plasma/fb mandem. As well as this i believe the GK fill the weaknesses of the tau, by having a good cc unit such as purifiers and a terminator squad that can grab deep enemy objectives which can often be troublesome for tau in terms of not dieing the turn after you get there. All thoughts welcome, however constructive criticism only please
Edit: The purifiers are able to be combat squadified which was in mind during the creation of this list. In terms of anti-flyer, there are no super hard flyers, i.e AV14, meaning the T/L MP and perhaps the broadsides can do well against them, as well as tau can. The piranha's providing 8 S7 Twin Linked BS4 shots each turn. The Ejection System is purely to deny the slay the warlord bonus.