View Full Version : Epic Wolves?
Kanaellars
10-01-2009, 01:26 PM
Anyone know where I can pick up some epic space wolves?
I am sure there used to be some (I even have the old WD with Epic rules for Njal)
but I cant find them any more, including on Games Workshops epic models list.
any help?
floppy
10-01-2009, 04:20 PM
Anyone know where I can pick up some epic space wolves?
I am sure there used to be some (I even have the old WD with Epic rules for Njal)
but I cant find them any more, including on Games Workshops epic models list.
any help?
In the current EA. Wolves dont really exist, but I believe the list is being worked on. As for mini's. GW just make generic marines, so you will have to use them. just paint them wolfie style.
floppy
10-01-2009, 04:23 PM
infact if you look here (http://www.tacticalwargames.net/forums/index.cgi?act=ST;f=73;t=16610) you will find the list.
cowomo404
10-12-2009, 09:11 AM
Anyone know where I can pick up some epic space wolves?
I am sure there used to be some (I even have the old WD with Epic rules for Njal)
but I cant find them any more, including on Games Workshops epic models list.
any help?
The Spacewolves rules were published in White Dwarf for Epic Space Marine (2nd Ed). The models were all conversions and never printed by GW. With a little green stuff and imagination and you can easily make wolves for the current Armaggedon rules.
Kanaellars
10-12-2009, 09:20 AM
Ahh. Ok. See, I saw the Njal in WD and thought they must have made a model. Thats ok, I dont mind converting, but are the updated wolf rules out there anywhere?
cowomo404
10-12-2009, 11:24 PM
Ahh. Ok. See, I saw the Njal in WD and thought they must have made a model. Thats ok, I dont mind converting, but are the updated wolf rules out there anywhere?
There are no "official rules" and thus you would have to seek permission at every group you plan to play with.
But there are tons of variations on the epic space wolves and I'm sure there will be new ones now that the new codex has been released,
I didn't find too much (but I didn't look real hard either) here are two I found that you can check out:
http://www.elisanet.fi/~d625133/gw/epic/Epic_Space_Wolves_Rules_v1.6.pdf
http://www.heresy-online.net/forums/showthread.php?t=18570
cowomo404
10-13-2009, 01:22 AM
There are no "official rules" and thus you would have to seek permission at every group you plan to play with.
But there are tons of variations on the epic space wolves and I'm sure there will be new ones now that the new codex has been released,
I didn't find too much (but I didn't look real hard either) here are two I found that you can check out:
http://www.elisanet.fi/~d625133/gw/epic/Epic_Space_Wolves_Rules_v1.6.pdf
http://www.heresy-online.net/forums/showthread.php?t=18570
oh and of course the link that Floppy shared:
http://www.tacticalwargames.net/forums/index.cgi?act=ST;f=73;t=16610
This one is probably closest to the new wolf dex - though my personal opinion is that by copying every codex out there brings Epic closer to suffering the same problems that 40k suffers with codex creep and that simply makes the Epic game more like a miniature version of 40k (no pun intended) - which is not the point and a waste ...
What makes epic so great (IMO) is that it is a different kind of game play from 40k. It is about maneuver warfare in the 41st millennium. Individual characters and even squad capabilities are abstracted to the point where it doesn't matter if you have 5 men with 4 heavy weapons or 10 men with 4 heavy weapons... in the end you just have a bunch of heavy weapons. A stand with 5 marines is not a combat squad - but an abstract representation of a "marine unit."
I recommend painting your army as space wolves, playing them as space wolves but building the army using the common marine list. But then I'm a purist.
Epic is one of the best games GW has every made and it is what got me into miniature wargaming back in 1990. You should try it for what it is before being quick to change the rules.
</soapbox>
CrusherJoe
10-13-2009, 03:02 AM
oh and of course the link that Floppy shared:
[...]
What makes epic so great (IMO) is that it is a different kind of game play from 40k. It is about maneuver warfare in the 41st millennium. Individual characters and even squad capabilities are abstracted to the point where it doesn't matter if you have 5 men with 4 heavy weapons or 10 men with 4 heavy weapons... in the end you just have a bunch of heavy weapons. A stand with 5 marines is not a combat squad - but an abstract representation of a "marine unit."
[...]
I have to wholeheartedly agree with cowomo420 here -- what makes Epic really stand out is the fact that is really isn't simply a smaller-scale version of 40K, it's an entirely different way of playing a game with races, units and models we're oh-so-familiar with. Case in point, I've made this statement to several people with far more experience with Epic than I have, and they've all agreed with me:
"What I really like best about the game is my marines actually played and felt like Space Marines from the fluff."
Outnumbered? Definitely. Outgunned? Never. [i]...and it worked, perfectly. Every stand felt like it was contributing to the effort, every model dealt death out like it was cheap beer at happy hour, and when I lost a stand I really felt it.
What I'm trying to say is, the game itself is well thought out and (from what I've seen so far) balanced in all the places where it counts.
But (at the risk of not really saying much new) don't let that stop you from painting/converting up an Epic SW army. I think it would look fantastic on the tabletop. :)
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