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View Full Version : Designer's Notes: Mack Martin on Tactics vs Strategy - Pt.2



bolsadmin
08-06-2012, 09:00 AM
Making a game more Strategic, or Tactical In a previous article, I discussed the random charge rule. This bit is probably more exacting than some of my non-40k readers will want me to go, but this is a subject dear to my heart, so permit me some leeway. It serves as a great example of how a game can be made more Strategic with additional randomness.In 4th edition 40k, players were asked to guess the range for some weapons. This introduced a tangential skill (guessing range) to the game,...

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