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Bigred
08-05-2012, 06:55 PM
Oh, here are the rules. We want a single ongoing thread that acks as a repository of the community's questions regarding 6th edition. We will regularly submitting them to GW and see what happens.

Here's the rules of this thread:

Each post asks a single GOOD Solid Well-written question regarding 6th edition.

Here is the format:
LINE1: SPECIFY what book this pertains to (list codex, or main rulebook) in the post in BOLD text.
LINE2: Ask the question. Be clear, and specify page numbers, and any rules in question.
LINE3: Frame your answers if possible (yes,no being preferred)

Example


MAIN RULEBOOK:
p.49 Does a flying monstrous creature which fails a Grounded test IMMEDIATELY lose the effects of "Hard to Hit", or does it still gain the benefits and penalties from "Hard to Hit" until the end of the phase?
Expected Answers: Immediately or End of Phase

NOTICE:
DO NOT ANSWER QUESTIONS IN THIS THREAD
If you feel you can answer another poster's question, please copy and paste the question, with your response as a new thread in the rules sub-forum.

Get to it.

s_harrington
08-05-2012, 07:37 PM
RULE BOOK

Does firing a SnapShot's reduction of Ballistic Skill to 1 (Rule Book, Page 13, Snap Shots) count as an 'set value modifier' (Rule Book, Page 2, Multiple Modifiers)?

A1: No, Snap Shots are always fired at Ballistic Skill 1 regardless of other modifiers.

A2: Yes, if the model is effected by another set value modifier, roll off to see which is applied first...(Tyranid FAQ, Page 5, Lash Whips)

Wildeybeast
08-06-2012, 08:00 AM
RULEBOOK

What happens when a vehicle (which has no Ld characteristic, rather than no value for the characteristic) is targeted by a psychic power that requires LD test (e.g. Dominate)? Is the vehicle immune from being targeted in the first place; can it be targeted with no effect; or is it considered to automatically pass or automatically fail the Ld test?

DrLove42
08-06-2012, 08:06 AM
Necron Codex -Multiple Mindshackle Scarabs and Challenges

A individual character is in base contact with 2 Necron Overlords. How do challenges and MSS overlap if a) challenge is accepted by one and b) challenge is declined

Possible Answers to a)

1) Only scarabs from lord in challenge have an effect. Character has to only pass 1 Ld test to make his normal attacks
2) Scarabs stack from lord not in challenge as well. Character must pass MSS Ld test twice to make attacks

Possible answers to b) (challenge declined one lord moves to back)

1) Character has moved to back before using scarabs only one set are used, only 1 Ld test
2) Assault moves count as happening, character afflicted by 2 sets of MSS

evilamericorp
08-06-2012, 10:23 AM
IMPERIAL GUARD

The Valkyrie's Grav-Chute Insertion rule states that troops may still disembark after the vehicle has gone flat out. Since vehicles in 6th move flat out in the shooting phase instead of the movement phase, how does this rule work? Are troops allowed to disembark in the Shooting phase? Are they allowed to disembark even if the vehicle is zooming?

Expected answers:
a) This rule no longer works as intended and may not be used until FAQ'd.

b) You may use the rule to disembark in the shooting phase after moving flat out, but only if the vehicle is in hover mode.

c) You may use the rule to disembark in the shooting phase after moving flat out, regardless of the vehicle's flight mode.

Rlyehable
08-06-2012, 03:08 PM
IMPERIAL GUARD

The Valkyrie's Grav-Chute Insertion rule states that troops may still disembark after the vehicle has gone flat out. Since vehicles in 6th move flat out in the shooting phase instead of the movement phase, how does this rule work? Are troops allowed to disembark in the Shooting phase? Are they allowed to disembark even if the vehicle is zooming?

Expected answers:
a) This rule no longer works as intended and may not be used until FAQ'd.

b) You may use the rule to disembark in the shooting phase after moving flat out, but only if the vehicle is in hover mode.

c) You may use the rule to disembark in the shooting phase after moving flat out, regardless of the vehicle's flight mode.

d) Models may use the Grav-Chute Insertion rule in the movement phase, and the Valkrie may still move flat out in the shooting phase.

Reddead
08-06-2012, 04:30 PM
MAIN RULEBOOK
p.49: At the beginning of my movement I choose my monstrous flying creature, which is curently on the ground, to go up in the air at the beginning of my next movement phase.

What if the montrous creature is attacking/will be attacked by an enemy unit in the following players/opponents turn?

Is the monstrous flying creature bound to the close combat or does it still go up in the air at the beginning of its controlling players turn?

Wildcard
08-06-2012, 05:39 PM
Codex: Imperial Guard
Q: How is the Lumbering Behemoth (p. 48 C:IG) intended to be played now that the rules for firing ordnance weapons has been changed( p. 71 Main Rulebook)?
Does stationary Leman Russ Battle Tank Fire its Battle Cannon in addition of shooting all of its other weapons at its normal ballistic skill, or does Lumbering Behemoth just allow turret weapon be fired in addition to that one allowed weapon if the Vehicle moved at combat speed?

A1: A model with Lumbering Behemot rule can fire all of its weapons it is normally allowed with its own ballistic skill in addition of firing the turreted weapon.

A2: A model with Lumbering Behemoth rule is still forced to fire its other weapons with SnapShots if it chooces to fire Ordnance weapon.

lomaxxdurang
08-07-2012, 04:26 AM
Codex Eldar and Main Rule book
Eldar Howling Banshee masks make banshees initiative 10 on an assault.
Eldar Howling Banshees are equipped with a power weapon.
In accordance with the 6th edition BRB the power weapon modelled determines the weapons attribute, ax sword, etc...
Power Axes are +1 Strength but initiative 1.
Q. What is the initiative of an assauting Eldar Howling Banshee armed with a power ax?
A1. 10
A2. 1

Wildcard
08-07-2012, 08:32 AM
Codex Grey Knights and Main Rulebook

Can a Nemesis Warding Stave 2+ invulnerable save be taken against wounds during close combat caused by perils of the warp described in Main Rulebook p.67?

A1: Yes, as per C:GK FAQ states that the save can be taken against all wound caused in close combat.
A2: No, as per Main Rulebook it is explicitly stated that Perils of the Warp causes wound with no saves of any kind allowed.

Dlatrex
08-08-2012, 10:20 AM
Main Rulebook

If a model has 0 for their Ballistic Skill, will they be able to use shooting attacks which do not require a to-hit roll, such as templates or witchfire-nova attacks?

spaceman91
08-08-2012, 11:44 AM
main rulebook / codex space marines

can you snap fire with special ammo and if so can i pick which type? EG: my sternguard get charged.

CaterpillarHomicide
08-10-2012, 11:56 PM
Chaos Daemons(p.27), Rulebook(p.111)
Q):If your Warlord from Codex: Chaos Daemons chooses Personal Traits and rolls a '3' (Master of Manoeuvre), can the Daemon Warlord (and any unit he joins) now Outflank, or are they still restricted to entering the game through Reserves due to the Daemonic Assault rule?
A1): Yes, the Daemon Warlord (and any unit he joins) may Outflank.
A2): No, the Daemon Warlord is still restricted to only entering the battlefield through Reserves.

Captain Ismer
08-11-2012, 12:15 AM
main rulebook / Tau codex

When expending a markerlight token placed on a flyer to fire a seeker missile at said flyer, at what ballistic skill is the shot resolved at? Normally, weapons without Skyfire can only snap fire at flyers (main rulebook, pg 81), but the seeker missile is resolved at an assumed BS of 5 (Tau codex, pg 29).

A1: The rulebook is still true and the missile is treated as a normal weapon without Skyfire, resolving its shot at BS 1.
A2: As per the norm, the codex takes precedent and the shot is resolved at BS 5.
A3: The case is viewed as two conflicting "set" values, and following the example of the lash whips section of the Tyranid FAQ, you roll off to determine if the shot is BS1 or BS5.

Vaktathi
08-11-2012, 12:16 AM
Deathmarks with Veil of Darkness + redeploy abilities, do Deathmarks get to mark a new unit each time and does this overwrite the old mark of basically let them mark as many units as they want?

Daximu
08-11-2012, 12:39 AM
If a transport is wrecked in the opponents shooting phase, the unit inside disembarks. Can the unit then charge in their assault phase? as they did not disemback their movement phase, but where disembacked at the start of their turn.

faeslayer
08-11-2012, 02:24 AM
Main Rulebook
The rules state that a destroyed vehicle's occupants cannot assault in their subsequent assault phase. No mention of player turn is made.
The rules for Assault Vehicles state that an embarked unit can assault even if the transport was destroyed that turn. No mention of the following turn, or subsequent assault phase, is made.
So, if a player's Assault transport is destroyed during the enemy's turn, can the embarked unit assault on their subsequent assault phase during their own turn?

1) YES, they can assault on their subsequent assault phase, even if their Assault transport was destroyed during the previous player turn

2) NO, they can only assault if their Assault transport was destroyed in the same turn as the assault phase in question (due to dangerous terrain, etc)

daboarder
08-11-2012, 02:50 AM
Answer is 1 only the Lord in Challenge is in assault with IC, all others in same assault ignored so the other Necron Lord would have to stand there and do nothing (if only these three were in assault) until 1st Lord dead or IC dead

Please DO NOT post replies such as this in this thread. Particularly if such replies are opinion only and not supported by the rules.

in other words quote it and take it to the rules forum.

KaptinScuzgob
08-11-2012, 04:10 AM
Codex Necrons (Royal Court split up rules, page 90)

1) If I am using double FoC, and thus have a Royal Court in both FOCs, can I have Royal Court members from one FOC join units in the other FOC?
2) Double FOC potentially allows four Royal Courts. Given the ruling on allowing two Royal Court members from different Courts join the same unit, could I have four members from the four different Courts join one unit?

Expected Answers: yes to both oh lawdy yes please

eisenkreuz
08-11-2012, 04:53 AM
If Necron troops are designated to a Night Scythe, and Night Scythe is shot down(exploded/crashed) does the transported unit take hits due to being in the transport?

or does the Codex rule take precedence?
pg51 "If the Night Scythe is destroyed, the embarked unit is not allowed to disembark, but instead enters reserve when they arrive (they cannot Deep Strike)"

The codex rule does not clearly delineate what happens to the troops embarked in transport.

RexScarlet
08-11-2012, 06:12 AM
1) BRB and Codex

2) Drop Pod (units with the "must" start in Reserve rule) counts as 0. Does the unit inside Drop Pod and Drop Pod together count as 1 towards the Reserves number of Units total?

3) BRB "Reserves"

Yes
No

Ghoulio
08-11-2012, 07:11 AM
Main Rule Book

1) In the main rule book under psychics it states that models that can't use certain randomly selected psychic powers due to how many warp charges they are (ie a level 1 psyker getting a 2 warp charge power) can discard that power for one they can use. The question I have is if psykers that can't use a power for other reasons (like a Broodlord with a BS 0 getting psychic shooting attacks) discard those powers for ones they can use?

WillyRapier
08-11-2012, 07:59 AM
Main Rule Book
Missile Launchers - p 57

In the background above the profile, it states that some missile launchers are modified to file Flakk missiles ("sorne have the option to upgrade to include flakk missiles" is the specific wording).

However, try as I might I cant find where the option is available, either in existing rules (unlikely as it's new to 6th ed) or in the rest of the rule book. Also however, the FAQ's state to use the latest weapon profile from the MRB where appropriate, and the Flakk missile is listed in the MRB profile. So which profile is to be used?

A1 - The flakk missile is for future use and shouldn't be used by any current army. Subsequent codices/updates will dictate when armies can use Flakk missiles.

A2 - All missile launchers use the new profile, and so all missile launchers can fire flakk missiles

A (preferred) - Units with the Skyfire special rule carry modified missile launchers. If the unit has the rule, the launcher has the missile.

navi
08-11-2012, 08:40 AM
Main Rulebook

When attacking a fortress of redemption which has a unit in the base of the walkway (the section with the fire points) , and a unit in the battlement above, with a template weapon, does the weapon:-
A: Deal damage to both units
B: The player picks a level then applies damage to that unit?

rizhail
08-11-2012, 09:14 AM
MAIN RULEBOOK
On page 112, under the 'Battle Brothers' heading, battle brothers are said to be treated as friendly units, allowing them to do such things as have allied Independent Characters join primary detachment units and vice versa. However, it is stated one line later that 'not even Battle Brothers can embark in allied transport vehicles.' How does this work if the player wishes to attach an allied detachment IC to a primary detachment squad with a transport?

A1: The attached IC is effectively part of the squad and can embark on their transport as normal.
A2: The squad must start off on foot if it has an allied IC attached to it, and may not embark so long as said IC is attached to the squad.

Chris*ta
08-11-2012, 10:43 AM
Don't know the page refs off my hand and don't particularly want to revisit the previous thread.

BDAB and C:BA and C:BA FAQ

Does Dante's axe count as an axe? Or is it a power weapon with "unique rules"?

Answer: Axe OR Not axe.

WickedGood
08-11-2012, 11:41 AM
Certian weapons create lines where everything under the line is automatically hit even though it was never targeted. Are flyers hit and potentially damaged by these line weapons (Eldar Vibro Cannons, Blood Angel Blood Lance, Necron Death Ray)

WickedGood
08-11-2012, 11:48 AM
If the blade is modeled as an ax does it count as a power ax or a unique power weapon becuase of the master crafted?

DragonPup
08-11-2012, 04:06 PM
Hammer of Wrath is a melee attack that strikes at the user's base Strength. Rending is triggered off of an attack. Do models that have Rending in melee that are not based on a weapon or wargear(Mark of the Wulfen, Thunderwolves, etc) have a chance to rend their Hammer attacks?

Tynskel
08-11-2012, 04:18 PM
no, you do not get rending. note that it doesn't benefit from any abilities. it is explicit in the description what it does.

DragonPup
08-11-2012, 04:51 PM
no, you do not get rending. note that it doesn't benefit from any abilities. it is explicit in the description what it does.

The rules are not clear. Hammer of Wrath is a melee attack that auto-hits. Rending works off of attacks. The rules for Hammer don't mention abilities one way or the other. Does GW intend for HoW attacks to possibily rend? Highly doubtful, but as written....

Tynskel
08-11-2012, 06:28 PM
no, it is perfectly clear. The weapon has its own profile. It states it is a melee attack that hits as str as creature AP-.

This is a special attack that has its own special rules.

Slacker
08-11-2012, 07:41 PM
Base Rulebook & Ork Codex

From Jump Units entry Base Rulebook p. 47

Jump units can use their jump packs once each turn to move more swiftly in either the the Movement phase or the Assault phase ...
... If a Jump model uses its jump pack to charge into assault, it can re-roll its charge distance.

From Rokkit Pack wargear entry Ork Codex p. 47

Every time the stormboyz unit utilises its rokkit packs to move or fall back, roll a D6. On the roll of a 1, one of the rokkit packs has gone out of control. Its owner lands on his head and his pack detonates. Remove a Stormboy model as a casualty. Regardless of the result you may add the number rolled to the amount the unit moves that turn.

Question:
1) If a unit of stormboyz uses their rokkit packs in the Assault phase, do they get the extra D6 of movement?
2) If yes to #1, do you get to/have to re-roll this extra D6 if you decide to re-roll your charge distance?
3) If yes to #2 and the re-roll negates a roll of a '1' on the extra D6, is a stormboy still lost?

Expected answers:
1) yes or no
2) yes & you must re-roll, yes & you may choose to re-roll or no
3) yes or no

entendre_entendre
08-11-2012, 09:38 PM
Can Malediction psychic powers (like Objuration Mechanicum) be used on units in range but out of line of sight to the psyker, and can you take saves against such attacks if they cause damage to the unit (e.g. a glancing hit from the haywire hit on a vehicle from OM), and do such attacks automatically hit?

A1: Yes, since it is not a shooting attack, you can target units out of line of sight, no saves against any damage, and they automatically hit. :eek:
A2: You must have line of sight to target an enemy unit and may take saves against damage (e.g. cover saves if a vehicle) but hits automatically
A2b: Yes to LoS, auto hit, no to cover saves. (They're mind bullets!)
A3: Design oversight, treat as normal shooting attack (need LoS, roll to hit, proper saves, etc.)
A3b: The above apply only to certain powers: (lists powers), other powers no not need LoS or to hit rolls, auto damage (if applicable), deny the witch as normal.
A4: Errata: "Objuration Mechanicum is a witchfire power that effects the entire unit. ..."

If a transport explodes, can the unit assault in their next assault phase (assuming a passed pinning check) as the unit is "placed where the vehicle used to be" rather than "disembarked"?
A1: Yes.
A2: No they cannot.
A3: No. Refer to the summary in the back of the book for units and exploded transports instead. (note that this is different from the actual page in the MRB section >.<)

Can a psyker in a transport attempt to Deny The Witch when that transport is targeted with psychic powers?
A1: Yes.
A2: No, the transport is being targeted, not the unit that contains the psyker(s).
A3: Only if the pskyer has a psychic hood.

Can Drazhar move out of base contact/engagement range (2") using his special ability after issuing/accepting a challenge to deny the enemy their attacks? E.g. Challenge, move into base-to-base, then move out of engagement range, then attack the unit.
A1: Yes. Trololololo
A2: No.
A3: Yes, but Drazhar forfeits his attacks as well.

Madjob
08-11-2012, 11:34 PM
Main Rulebook

When a unit is charging, and there is no difficult terrain between the closest model in the charging unit and the closest model in the target unit but difficult terrain between at least one charging model and a target model, how is the following situation handled: Charging unit rolls charge distance, receives a result that would allow a model beyond the closest to reach base contact with an unengaged target model (p.21, "Move Initial Charger, bullet point 2) but take it through difficult terrain. The issue being, if a model after the closest model has the charge distance to reach an unengaged enemy model (after the closest model has been moved), he must reach base contact with them, or if possible another model within range that is already in base contact with another charging model and thus move through intervening difficult terrain after having already determined charge range without difficult terrain. However, had a low enough number been rolled for the charge range, the models in question may have simply been required to move towards the closest friendly model that is in base contact (p.21, "Move Initial Charger, bullet point 3) and in doing so, not moved through difficult terrain.

Since in this situation you cannot determine whether any models will need to move through difficult terrain until after the charge distance has been rolled, it is unclear how to determine charge distance.

A more visually-minded example would be two forests 4" deep with a clear terrain bottleneck in between. A unit lies on the far side of the forests, spread far enough that models are behind, but not in, the forests. The closest model in a charging unit on the opposite side of the forests is 7" away from the closest model in the target unit. All other models are at least 8" away from each other. The charging unit rolls charge distance, if it gets a result of 8" or more, several models may be forced to move through the forests to reach base contact. If a result of 7" is rolled, the only models reaching base contact are the two closest, and all other charging models move as close as possible to the initial charger (which also may or may not necessitate moving through difficult terrain).

Possible Answers:

1) No, the unit does not roll a difficult terrain test unless the closest charging model would move through difficult terrain.
a) If this is the answer, does the charging unit suffer initiative penalties should models be moved through difficult terrain as a result?
2) Yes, if any model would possibly be forced to move through difficult terrain as a result of a charge distance (pre-measure the maximum possible charge distance to determine this), the unit rolls for charge distance as though it were moving through difficult terrain.

DragonPup
08-12-2012, 05:25 AM
no, it is perfectly clear. The weapon has its own profile. It states it is a melee attack that hits as str as creature AP-.

This is a special attack that has its own special rules.

Right, if Rending is from the weapon, it's clear it can't. However, some models have innate rending on their melee attacks, which the rules say Hammer of Wrath is. Again, intent is very likely nope, but as written it can.

Valourousheart
08-12-2012, 09:21 AM
C:DA, C:GK & Main Rule Book / Multiple Detachments

Some codex allow for units to be selected as a different FOC choice if a certain character is included in the army.
For example - Sammael & RW Attack Squadrons, Belial & DW Squads, Draigo & Paladin Squads, Crowe & Purifier Squads, and Coteaz & Henchmen warbands.

If using 2 detachments, are those units affected in both detachments, or just the one detachment that the character is chosen from?

Expected answers
1) Yes both detachments are effected.
2) No only 1 detachment is affected.

Follow up Question
Does Pedro's ability to make Sternguard units scoring affect allied Sternguard units?

Expected answers
1) Yes.
2) No.
3) Only if Pedro is in the Primary detachment, not in the allied detachment.

Tynskel
08-12-2012, 12:04 PM
you are making this way too complicated. The rulebook only states that games over 2000 get a second detachment. That's it. So, just make a list n' play.

If you want 12 Troop Sanguinary Guard units, go for it. Just remember to get 2 HQs.

Triumphus
08-13-2012, 02:35 AM
OK GW...How about this one?

The deep strike rules on page 36 of the 6th ed rulebook state that a model that lands on impassable terrain, friendly models, or within 1" of enemy models suffers a deep strike mishap.

The skimmer rules on page 83 of the same rulebook state that a skimmer can land safely on impassable terrain, and is moved the shortest distance away so as not to be landed on enemy or friendly models if it is forced to land over them (i.e. a deepstrike scatter????)

The Monolith is a skimmer and can deepstrike. It used to have the rule in the old codex that said that models moved out of the way if it landed on them, but this is not specified in the new codex. Does it now move out of the way if it deep strike scatters onto friendly or enemy units as per the skimmer rules or does it suffer a deep strike mishap as per the deep strike rules?

Thanks GW!

-Triumphus

Ratliker
08-13-2012, 03:15 AM
Rulebook, Sister of battle
On Rulebook p72 we read that vehicle gun's line of sight is measured from it's mounting along gun's barrel. How does this work with Sister of battle Exorcist? It's "Gun barrels" are hull-fixed and point upwards. Rulebook says that hull-mounted weapons can swivel up to 45 degrees. Does this all mean that Exorcist can now only shoot at flyers right above it?

ToneYmeLoc
08-13-2012, 08:26 AM
Eldar codex (4th edition era, copyright 2006), Eldar 6th FAQ v1, and 6th edition main rulebook.
The main rulebook states that Witchfire powers are used as Assault weapons in the shooting phase (but uses no language stating they may only ever be used in the shooting phase). The main rulebook states that Witchfire Powers are also known as Psychic Shooting Attacks. The main rulebook states that psykers regain Warp Charge at the start of every turn, and that unless specified, every turn means the player turn, not the game turn. The Eldar FAQ for 6th edition, v1, declares that Warlocks are Mastery Level 0 (zero), and thus do not have Warp Charge (rendering any Warp Charge argument moot). Likewise, the codex states that their powers are always on and do not require a Psychic Test (rendering any Psychic Test argument moot). Further, the FAQ enumerates which Eldar psychic powers (including Warlock powers) are psychic shooting attacks (a carryover from the 5th edition Eldar FAQ). One of these listed is Destructor. Thus, Destructor may be considered a Witchfire power. The Overwatch rules allow the use of a Snapfire shooting attack, though Snapfire bans Blast and Template Weapons, but the Wall of Death rule allows the use of Template weapons, but only in Overwatch. Destructor uses a Template.
Answer 1: Destructor may be used in Overwatch.
Answer 2: Destructor may not be used in Overwatch, because there is nothing specifically stating that Witchfire may be used at any time other than the shooting phase (despite the lack of language allowing other weapons to shoot out-of-phase, spare the Overwatch rule). This applies a stricter standard of scrutiny to Destructor than to other shooting attacks because it is a psychic shooting attack.

ToneYmeLoc
08-13-2012, 11:09 AM
Eldar Codex, Eldar FAQ, Basic Rulebook
Warlocks can take Destructor (Eldar Codex). Destructor is FAQ'd as a Psychic Shooting Attack (Eldar FAQ). Destructor is FAQ'd to, like all Warlock powers, not require a Psychic Test (Eldar FAQ). Psychic Shooting Attacks are considered Withfire (BRB). Deny the Witch sequence specifies that the save is taken after the Psychic Test is passed (BRB).
Answer 1. No save, as there is no Psychic Test (rules as written).
Answer 2. Targets of Destructor get to Deny the Witch, as the test is presumed to automatically pass (not written, so rules as intended).

Nider
08-14-2012, 07:06 AM
6th edition main rulebook
The rulebook states that 1) Beasts are not slowed by difficult terrain from the unit types page. 2) From the summary in the back difficult terrain has No effect on beasts. Do they fight at initiative or are they reduced to initiative 1 when charging through combat.
Answer 1) They fight in initiative order
Answer 2) They are reduced to initiative 1

Liazardman
08-15-2012, 01:38 PM
Moved

Ben_40KMath
08-15-2012, 10:42 PM
Main Rulebook
Create a clear set of rules for Assault Phase. Specifically, address issues with Initiative modifying close combat weapons and pile in moves, should close combat attacks take place after I10-I1 pile in moves or at each initiative step? Also, clarify between Fight, Assault, and Attack. All 3 of these words are used in the current rule book interchangeably and without clarification of what means what when.

A1. Pile's are done at modified initiatives. Pile ins are done I10-I1, then attacks are done I10-I1.
A2. Pile's are done at unmodified initiatives. Pile ins are done I10-I1, then attacks are done I10-I1.
A3. Pile's are done at modified initiatives. Pile ins and attacks are done I10-I1 but together.
A4. Pile's are done at unmodified initiatives. Pile ins and attacks are done I10-I1 but together.

mysterex
08-16-2012, 01:01 AM
Rule Book

If a unit is occupying a ruin and is fully under a partial floor can it be the target of a sweep attack by a chariot skimmer moving overhead?

Yes by RAW :eek:


Can a chariot skimmer perform a sweep attack on a unit that it passes over but cannot see at any stage due to intervening terrain (such as a multistory ruin)?

Yes by RAW


If a chariot skimmer does not start or end its move on terrain and it performs a sweep attack on a unit on a lower level of a multistory ruin does it need to take a dangerous terrain test?

No

Dark Pariah
08-16-2012, 02:42 AM
BRB and Codex Necrons

Destroyer Lord with Mind Shackle Scarabs is attached to a unit of Canoptek Wraiths with Whip Coils.
This unit is locked in combat with an enemy unit and the Destroyer Lord is an a Challenge with an enemy character.

If another enemy character joins the same combat and attempts Glorious Intervention, but is in base contact with a Wraith with whip coils, is the initiative test only passed on a D6 roll of a 1 to perform Glorious Intervention?

A1 Yes, the Wraith causes the modifier so Glorious Intervention can only happen on the roll of a 1

A2 No, the character tests on their base initiative and is not affected by the Whip Coils

Kevlarshark
08-23-2012, 05:50 AM
How does Mogul Kamir's Cyber Steed (+D3 attacks on the charge instead of +1) interact with Vicious Temperment (subject to Rage +2 attacks for charging)?

a)He gets only +D3 attacks for Cyber Steed
b)He gets only +2 attacks for rage
c)He gets d3 +2 attacks for rage+cyber steed

Turkadactyl
08-24-2012, 10:34 AM
Tyranid Codex - Spore Mines

pg. 48 - specifies that each Spore Mine acts as a unit. When a Spore Mine explodes does it give a Victory Point the the opponent?

A1) Yes, the entry specifies it is a unit thus granting a Victory Point for each Spore mine that explodes.
A2) No, the Spore Mine is ammunition that just happens to float around the board.

Wildcard
09-04-2012, 05:16 AM
Codex Grey Knights - Brotherhood of Psykers

Brotherhood of Psykers counts as a single psyker for the purposes of psychic tests, and in any effects that affect psykers. Now, if we have a 'hostile' effect (like perils of the warp) or an attack that is causing multiple wounds on a psyker, how is this resolved in the squad, since the leader of the team (justicar / Knight of the Flame) is sopposed to be the target as long as he is alive.

So, if at the time the wounds were caused the leader was alive, does all the wounds be resolved against it, potentially leading in situation where leftover wounds are discarded after the leader has died?

A1) Yes, since it was the only psyker in the squad while these wounds were caused, only he is used to determine the results
A2) No, after the initial leader dies, you instantly choose next model in the squad to be 'the one psyker', and continue resolving the wounds against him

Turner
09-06-2012, 07:12 PM
Main Rule Book & Ork Codex:
Ork Codex Page 96
"Da Big Dok: Any unit in an army including Grotsnik may upgrade its members to have cybork bodies for 5+ points per model."

MAINE RULEBOOK page 109
"Shown on the right is the standard Force Organisation chart for the Eternal War missions that are presented later in this volume. It is split into three sections: primary detachment, allied detachment and fortification." (To the right is a picture, at the heading is "Choosing Your Army" and the "Force Organisation Chart" with Primary Detachment, Allied Detachment and Fortification shown.)

QUESTION
If Mad Dok Grotsnik is included in your army (Either in your Primary Detachment or your Allied Detachment) can units from another codex be upgraded with cybork bodies for +5 points per model.

Expected Answers: Yes, Mad Dok Grotsnik is part of the army, be it Primary Detachment or Allied Detachment. or No, change "Da Big Dok" entry to read "Any unit chosen from Codex: Orks in an army including Grotsnik may upgrade its members to have cybork bodies for 5+ points per model."



(also please be specific and state which models can or can't take them. "Any unit" does include models infantry models, walkers, vehicles, fliers, fortifications and the list goes on)

Nabterayl
09-09-2012, 11:50 PM
Basic Rulebook
If a model can fire multiple weapons "in the Shooting phase," such as Monstrous Creatures (page 48), models with Gunslinger (http://www.lounge.belloflostsouls.net/showthread.php?24545-Gunslinger-and-Wall-of-Death) (page 52), or Walkers that have moved (page 84), can it fire multiple weapons when making an Overwatch attack?

1). No, because Overwatch does not occur in the Shooting phase.
2). Yes.

Turner
09-20-2012, 11:39 AM
Main Rule Book & Imperial Guard Codex:

Imperial Guard Codex
Page 32; Aura of Discipline (Lord Commissar only): Any friendly unit within 6" of a Lord Commissar may use his Leadership of 10 for any Morale or Pinning tests as well as Leadership tests incurred by orders issued to the squad.

MAINE RULEBOOK
Page 64; Refusing A Challenge: Alternatively, you can simply refuse the challenge and choose to have your character slink away with sullied honour but beating heart(s). If you refuse, your opponent gets to nominate one of your characters from those that could have accepted. The chosen model cannont strike blows at all this turn, as he is thereafter putting all of his effort into staying clear of the vengeful enemy character. Furthermore, his Leadership cannon be used by the rest of the unit for the remainder of the phase - skulking amongst the ranks is not the stuff of heroism!

QUESTION
Does the Lord Commissar's aura (Aura of Discipline) effect the unit he is attached to.

EXAMPLE:
A group of guardsmen have a Lord Commissar attached to them and are charged by the enemy. The enemy issues a challenge and the Imperial Guard player refuses. The enemy nominates the Lord Commissar who is attached to the group of guardsmen.

Expected Answers:
Yes, the Lord Commissar's aura (Aura of Discipline) does effect the unit he is attached to.

No, the Lord Commissar's aura (Aura of Discipline) does not effect the unit he is attached to.

Turner
09-21-2012, 11:05 AM
Imperial Guard Codex: Knight Commander Pask (an upgrade for any Leman Russ Tank)

Question: Is Knight Commander Pask suppose to be a character and thus have Precision Shot?

Expected Answers: Yes - a simple case of not adding it. No - the crew is simply using his BS of 4. (Plus a punisher tank with all the fixings, placing shots?!)


Also, please comment on how Look Out Sir works if he is a character.)

Turner
09-24-2012, 12:20 PM
General Question

Are Forge World models/units, and their associated rules, allowed in the appropriate 40k games?

Example: Imperial Guard Rapier Carrier Battery. Listed on the Forge World website in .pdf format for all to see, is a heavy support choice for Codex Imperial Guard, rules/stats/cost listed, stamped "Warhammer 40,000" which (according to Forge World) is playable in regular 40k compared to "Warhammer Apocalypse" stamp which states for Apocalypse style games only.

Expected Answers
Yes

No

(Please give reason for either answer. Obviously if a specific Store/Event/Tournament states other wise that would take precedence. Example: A 2000pts Tournament with the except of "No Double Force Org" also sometimes known as a 1999 + 1pt Tournament)

Turner
10-16-2012, 04:07 PM
Imperial Guard Codex: Page 31
Telepathic Relay: Whist the Astropath is alive, you add 1 to any of your reserve rolls. In addition, if any of your units arrive using the outflank rule, you can re-roll the dice used to determine which board edge these squads arrives from.


WARHAMMER 40,000, RULEBOOK, Official Update Version 1.0a: Page 7
Q: Do modifiers that apply to such things as Reserve rolls, apply to units from an allied detachment? (p124) A: No.

Main Rule Book: Page 7
Basic Versus Advanced (basically that entire section and how that interacts, Codex>Main Rulebook)

Question
Does the Astropath's special rule "Telepathic Relay" apply the +1 reserve modifier to primary detachments or allied detachments? (The Astropath is in the Primary detachment and there is an allied detachment or the Astropath is in the allied detachment and there is a primary detachment)


Expected Answers:
Yes, the codex takes precedence.
No, (reason why) and/or it will be FAQ/Errata'ed to represent such.

Turner
10-16-2012, 04:21 PM
Main Rule Book: Page 124
Arriving From Reserve
At the start of your Turn Two, you must roll a D6 for each unit being held in reserve - these are known as Reserve Rolls.


Question
Do roll for my opponents units being held in reserve.

Expected Answers:
Yes, (wait what? Please explain what happens if they arrive from reserve.)
No, only roll for your units in reserve.

LordGrise
10-20-2012, 01:25 PM
Tau Codex, Pgs 26 and 31, and Forgeworld rules update

Can a Tau with access to a drone controller opt to take Heavy Drones, and if so, at what point cost?

If yes, is the option to swap the TL burst cannon for a single burst cannon and a markerlight available, and if so, at what cost?

A1 No, Heavy Drones are not an available option for a drone controller; they are a heavy support slot option only.

A2 Yes, at a point cost of X each; swapout option is available, at an additional cost of X

A3 Yes, at a point cost of X each, but the swapout option is not available

A4 Yes, at a point cost of X each, but availability is limited to X; swapout option is available, at an additional cost of X

A5 Yes, at a point cost of X each, but availability is limited to X; swapout option is not available

rtmaitreya
10-28-2012, 12:19 AM
EDIT - This question was asked before, but not answered, and no substantive rules points were made. http://www.lounge.belloflostsouls.net/showthread.php?22831-Tervigons-and-gate-of-infinity-spawn-termagants

TYRANID CODEX

QUESTION: How does a Tervigon’s spawning power interact with the psychic power “Gate of Infinity”.

RELEVANCE: This is an important question, since Tervigons will often choose Telekinesis psychic powers in order to try to get Objuration Mechanicum for desperately needed anti-flyer capabilities. The ability to spawn then teleport, or teleport then spawn each open up potential for abuse or confusion.

PSYCHIC POWER RULES: Gate of Infinity (MR p. 146) is a blessing that targets the Tervigon himself (and any attached ICs if present in his/her unit). You remove the unit from the board and re-enter using the rules for Deep Strike within 24” (plus some additional rules that don’t matter for this question). Blessing psychic powers (MR p. 68) are used at the Start of the Movement Phase. You are not allowed to move anyone anywhere until all powers and events that trigger at the Start of the Movement Phase are completed. Once you begin moving units, the Start of the Movement Phase is over, and you are into the Main portion of the Movement Phase.

DEEP STRIKE RULES: Normally, deployment from Reserves via Deep Strike occurs “at the start of your turn” (MR. p. 124), which is perhaps even earlier than “the Start of the Movement Phase of your turn”, although such a distinction is debatable, and not necessarily relevant. Deep Striking rules (MR p. 36) explicitly state that “In the movement phase during which they arrive, deep striking units may not move any further”. No particularly relevant inconsistencies are found between Gate of Infinity and the normal Deep Strike rules, but note explicit “cannot move during their movement phase”.

SPAWN POWER RULES: A Tervigon can spawn Termagants in the Tyranid Movement Phase before it has moved, even if it is locked in assault (plus a bunch of non-relevant rules), with an important note that the spawned unit may subsequently move in the Movement Phase as normal (along with other non-relevant rules).

POSSIBILITY 1: A Tervigon that Deep Strikes due to the psychic power Gate of Infinity does so before the main part of the movement phase, as it must teleport at the start of the movement phase (like all blessings). Once it teleports, it is bound by Deep Strike rules that it cannot move during the Movement Phase. You may, however, spawn Termagants, then elect to “choose the Tervigon” for its movement option, and must select “does not move”. You may then select the Termagants during the main part of the movement phase, and go off to hijinks.

POSSIBILITY 2: A Tervigon may spawn Termagants during the beginning of the movement phase, because the spawn power does not restrict you from spawning “only during the main part of the movement phase” nor does it demand that you “move the Tervigon immediately after you spawn”. You may, therefore, spawn new Termagants, THEN perform the Gate of Infinity, and Deep Strike your Tervigon somewhere else.

POSSIBILITY 3: Either answer 1 or 2 is an option under a liberal reading of the rules of timing. The teleport or the spawning can be performed at the start of the movement phase in either order as you see fit.

This seems like the kind of thing that should be popping up in almost every battle with Tyranids. Both options are potentially powerful tricks to pull on an opponent. I could see someone complaining about (or attempting to justify) any of these three possibilities to a tournament judge.

Turner
02-01-2013, 08:24 AM
Imperial Guard F.A.Q: Interaction between your own wording and your own answer, in the same F.A.Q V1.1

Page 36 – Platoon Command Squad, First Rank, FIRE! Second
Rank, FIRE!
Change the second paragraph to: “If the order is successfully
issued, the ordered unit immediately shoots at any visible
target. All models firing a lasgun gain an additional shot for
the duration of the Shooting phase.”


Q. How does ‘First Rank Fire, Second Rank Fire’ interact with Penal
Legionnaires with the Gunslingers ability? (p36)
A. Penal Legionnaires with the Gunslingers ability who are
then ordered to ‘First Rank Fire! Second Rank Fire!’ get to fire
three shots if the target is up to 12" away. There is no bonus if
they are more than 12".




Question
When you say, "All models firing a lasgun gain an additional shot for
the duration of the Shooting phase." why would Penal legionnaires with the Gunslinger ability not gain an additional shot for targets that are more than 12" away?


Expected Answers:
1) We meant lasguns with the rapid fire profile gain an additional shot for
the duration of the Shooting phase.

2) Disregard the Question & Answer regarding to how ‘First Rank Fire, Second Rank Fire’ interacts with Penal Legionnaires with the Gunslingers ability.

ElectricPaladin
02-01-2013, 08:38 AM
I would like Games Workshop to make some kind of final statement as to the proper base size for Eldar jetbikes, which can still be bought with large flying bases, small flying bases, and even small hex flying bases. This question does not refer to a specific page in any rulebook, but rather to GW's general policy that models should be attached to the base that comes in the box.

I expect that the answer to this question will clarify that Eldar jetbikes should be based on large or small flying bases (hex bases are unlikely).

Psychosplodge
02-01-2013, 08:51 AM
What is the airspeed velocity of an unladen Swallow?

ElectricPaladin
02-01-2013, 08:53 AM
What is the airspeed velocity of an unladen Swallow?

What is the airspeed velocity of your face? :D

Psychosplodge
02-01-2013, 08:55 AM
What is the airspeed velocity of your face? :D

No you're doing it wrong...

Eberk
02-01-2013, 09:11 AM
What is the airspeed velocity of an unladen Swallow?

What do you mean ? An African swallow or European swallow?

Psychosplodge
02-01-2013, 09:22 AM
What do you mean ? An African swallow or European swallow?

Erm I don't know *wilheim scream*

Wildcard
02-18-2013, 11:04 PM
I thought it would be appropriate to revive this thread, and if it is deemed wise to create a completely new thread based on the news:

Via Naftka / Faeit 212 (originally via TastyTaste over on Blood of Kittens):


Public Service Announcement from the GW Dev Team

Finally, I have a public service announcement from the dev team, they really want rules questions, so everyone keep on sending in any rules quandaries to

[email protected]

The design team has made updating FAQs a priority, which has been a marked and great change from years past.


Link to the news (http://natfka.blogspot.fi/2013/02/public-service-announcement-from-gw-dev.html)

So, is it now time to create a huge BolS FAQ compilation, or would it be better to create a topic for every race, since thats the way FAQs are formed as well. In that way it would be easy to include new stuff to particular army and in our question compilations were sent to the devs, each separate FAQ-question barrage could be given straight to the dev responsible for answer (Just to make GW devs lives easier, as they are apparently trying to do ours :) )

Louis B. Branco
06-18-2013, 03:51 AM
Codex: Eldar
Q: GW, do you want to sell Howling Banshees models again during this codex's existence?
A: Yes, add onto the Acrobatic rule the following text: "Their save counts as an armor, invulnerable, or cover save, as decided by the owning player. Also, before rolling saves, the owning player may choose to reroll failed saves. If so, they do not receive +1 A for charging in that game turn. If they choose to reroll saves while already locked in assault, instead, the enemy counts as inflicting no more than 1 additional wound for combat resolution purposes, due to the focus asserted by the banshees."

Also, add onto the rules for the Banshee Mask: "They also count as having assault grenades & may reroll 1's to wound during every assault phase."

Edit: emailing GW as per the above post. :)

DarkLink
09-09-2013, 08:17 PM
Do Grav weapons allow cover saves, as they specify that stripping hull points and inflicting immobilized results are simply an "effect" rather than the result of a penetration roll?

Do Grav weapons cause immobilized results as defined on the vehicle damage table, meaning that two Grav hits would cause two immobilized results which would inflict a third hull point of damage?

Edit: emailed GW

Thunderchild
11-07-2013, 11:20 PM
rulebook

A model engaged with an immobilised vehicle goes to ground against an enemy shooting attack as it is not locked in combat. Can it strike the vehicle in the following assault phase as it is now in base contact at the start of the phase?

A1. Yes but remains pinned.
A2. Yes and is no longer pinned.
A3. No.

space marine codex
Grav weapons firing at mixed armour target, with the closest model having a 2+ save and the rest of the enemy unit having a 3+.
Grav weapons say roll using the save of the target, would this be the majority armour value? Or the closest model? What then happens if a precision strike is rolled?

A1. Majority
A2. Majority unless precision is rolled then it's the armour of the chosen target model.
A3. Closest model.
A4. Closest unless precision is rolled then it's the armour of the chosen target model.

MartinFN
02-10-2014, 01:04 PM
The vehicle auto passes

Lord-Boofhead
06-11-2014, 07:33 AM
General Question

Are Forge World models/units, and their associated rules, allowed in the appropriate 40k games?

Its your Game, PAYSF.