charliemachina
08-05-2012, 01:44 PM
Hi all.
I'm attending the Throne of Skulls tornament in November. It's 1500pts and I intend to take a pure Thousand Sons list. I believe that by November we will have the new Chaos Marine book. I would like to use this thread to gather thoughts as to how I can make a list that has a strong Thousand Sons theme but is also able to take on all commers and complete the kill against what will inevitable be a number of highly compeative 6th edition builds.
I would like input on:
- How to use the units effectively.
- How to compose the list to threaten all commers
- How to ensure I can take and hold objectives
- Strengths of the army
- Weaknesses of the army
- How to maintain the army theme
- How to make the most of the abundance of Psychic powers
So for my army composition is-
3 x 9 Thousand sons including Sorcerer (deployed on foot)
1 x (Counts as) Flying Daemon Prince with Mark of Tzeentch (exact loadout up for debate)
This takes me to approxamately 1100pts
Possible further additions:
- I believe two of the upcomming Dragon Flyers may have a lot of potential to assist this build and with
200pts to spend on each one they should pose a significant threat. If they are cheaper (which if rumors are true I doubt) I can always simply get three.
Thoughts on the list so far:
The Thousand Sons will provide durable anti infantry power and objective grabbing potential.
The Thousand Sons will lack speed to adapt to changing situations so will have to be deployed very carefully.
The Flyers and Daemon Prince will have to be relied on to provide a significant anti-flyer/vehicle threat.
The Thousand Sons will provide a horrific level of threat to units with 3+ saves.
The army cannot overwatch and does not have a strong assualt capability.
The number of Psychic characters will provide alot of flexibility but also a significant vulnerability if any opponent has any specalist anti Psycher equipment.
Cheers in advance
Charlie
I'm attending the Throne of Skulls tornament in November. It's 1500pts and I intend to take a pure Thousand Sons list. I believe that by November we will have the new Chaos Marine book. I would like to use this thread to gather thoughts as to how I can make a list that has a strong Thousand Sons theme but is also able to take on all commers and complete the kill against what will inevitable be a number of highly compeative 6th edition builds.
I would like input on:
- How to use the units effectively.
- How to compose the list to threaten all commers
- How to ensure I can take and hold objectives
- Strengths of the army
- Weaknesses of the army
- How to maintain the army theme
- How to make the most of the abundance of Psychic powers
So for my army composition is-
3 x 9 Thousand sons including Sorcerer (deployed on foot)
1 x (Counts as) Flying Daemon Prince with Mark of Tzeentch (exact loadout up for debate)
This takes me to approxamately 1100pts
Possible further additions:
- I believe two of the upcomming Dragon Flyers may have a lot of potential to assist this build and with
200pts to spend on each one they should pose a significant threat. If they are cheaper (which if rumors are true I doubt) I can always simply get three.
Thoughts on the list so far:
The Thousand Sons will provide durable anti infantry power and objective grabbing potential.
The Thousand Sons will lack speed to adapt to changing situations so will have to be deployed very carefully.
The Flyers and Daemon Prince will have to be relied on to provide a significant anti-flyer/vehicle threat.
The Thousand Sons will provide a horrific level of threat to units with 3+ saves.
The army cannot overwatch and does not have a strong assualt capability.
The number of Psychic characters will provide alot of flexibility but also a significant vulnerability if any opponent has any specalist anti Psycher equipment.
Cheers in advance
Charlie