Wex
08-04-2012, 11:40 PM
I've recently started up a SW army after a hiatus away from the hobby and was looking for some feed back. Here goes!
HQ's
HQ1 - Rune Priest - Living Lightning + Storm Caller + CotS - Attached to T1 - 110 pts
HQ2 - Rune Priest in TDA - Prescience + Random - Attached to H2 - 120
HQ3 - Wolf Priest - Melta Bombs, Runic Armor, Plasma Pistol (WYSIWYG Ulrik), SotHunter - Attached to E1 - 150
Troops
T1 - 8x Grey Hunters + Wolf Guard - 253 pts
GH - Pfist, Plasma Gun, Rhino, wolf standard
WG - 2x Wolf claw, Melta Bombs
T2 - 9x GH + WG - 238 pts
GH - Pfist, Plasma Gun, Rhino
WG - MotW
T3 - 10 GH + WG - 228 pts
GH - 2x PG, Wolf standard
WG - TDA, SS, WC
T4 - 5x GH + WG - 138
GH - Razorback
WG - Melta bombs
Elites
E1 - 10x Wolf Scouts + WG - 187
WS - 10x bolter, 9x Sniper, 1x ML
WG - TDA, Frost Weap, SS
E2 - 6x Wolf Guard Battle leaders (attached to their squads)
Heavy
H1 - 5x LF + SL + WG
LF - 5x ML
WG - Cyclone ML, SS, WC
H2 - 5x LF + SL
LF - 5x ML
The plan as it stands is to use the rhino's to cut off the advance and to keep the RP in LoS with his living lightning targets. They will also be going for points when appropriate. I'm not sure if the plasma guns will be more effective in the rhinos with how I plan to play them but that is something i will definitely test out.
The TDA rune priest is basically back there to act as defense for LF pack 1 and to buff LF pack 2. He will need to be within 12" accordingly. 7 ML shots with Rerolls? Yes please! I will probably Aim for a 2nd divination power since both the biomancy and telekinesis primaris power are not going to perform well for his position with perfect timing and forewarning being the best options with an honorable mention of scrier's gaze assuming I need to get the scouts in early. While this seems like overkill, SW doesn't really have an option for dealing with flyers without doing an allies list so getting those rerolls is pretty excellent for flyer hunting.
The wolf priest and snipers is something that could be decent since I will probably have them shooting with preferred enemy - infantry. Should be able to take out devastator squads pretty effectively but will usually be cannon fodder after that. Saga of the Hunter should help in that regard ( +1 to all cover saves)and will be pretty ridiculous since the termie has a SS... basically a 2+/2+ save model leading the pack .
If you have any thoughts or criticisms, please let me know.
HQ's
HQ1 - Rune Priest - Living Lightning + Storm Caller + CotS - Attached to T1 - 110 pts
HQ2 - Rune Priest in TDA - Prescience + Random - Attached to H2 - 120
HQ3 - Wolf Priest - Melta Bombs, Runic Armor, Plasma Pistol (WYSIWYG Ulrik), SotHunter - Attached to E1 - 150
Troops
T1 - 8x Grey Hunters + Wolf Guard - 253 pts
GH - Pfist, Plasma Gun, Rhino, wolf standard
WG - 2x Wolf claw, Melta Bombs
T2 - 9x GH + WG - 238 pts
GH - Pfist, Plasma Gun, Rhino
WG - MotW
T3 - 10 GH + WG - 228 pts
GH - 2x PG, Wolf standard
WG - TDA, SS, WC
T4 - 5x GH + WG - 138
GH - Razorback
WG - Melta bombs
Elites
E1 - 10x Wolf Scouts + WG - 187
WS - 10x bolter, 9x Sniper, 1x ML
WG - TDA, Frost Weap, SS
E2 - 6x Wolf Guard Battle leaders (attached to their squads)
Heavy
H1 - 5x LF + SL + WG
LF - 5x ML
WG - Cyclone ML, SS, WC
H2 - 5x LF + SL
LF - 5x ML
The plan as it stands is to use the rhino's to cut off the advance and to keep the RP in LoS with his living lightning targets. They will also be going for points when appropriate. I'm not sure if the plasma guns will be more effective in the rhinos with how I plan to play them but that is something i will definitely test out.
The TDA rune priest is basically back there to act as defense for LF pack 1 and to buff LF pack 2. He will need to be within 12" accordingly. 7 ML shots with Rerolls? Yes please! I will probably Aim for a 2nd divination power since both the biomancy and telekinesis primaris power are not going to perform well for his position with perfect timing and forewarning being the best options with an honorable mention of scrier's gaze assuming I need to get the scouts in early. While this seems like overkill, SW doesn't really have an option for dealing with flyers without doing an allies list so getting those rerolls is pretty excellent for flyer hunting.
The wolf priest and snipers is something that could be decent since I will probably have them shooting with preferred enemy - infantry. Should be able to take out devastator squads pretty effectively but will usually be cannon fodder after that. Saga of the Hunter should help in that regard ( +1 to all cover saves)and will be pretty ridiculous since the termie has a SS... basically a 2+/2+ save model leading the pack .
If you have any thoughts or criticisms, please let me know.