PDA

View Full Version : New Eldar antitank tactic.



UrielVentris
07-24-2012, 04:09 PM
Been playing around with my Eldar lately and the only weakness at first with 6th I had was longer ranged anti tank. With hull points it was taking too long to kill vehicles. Instead of keeping my fire prisms. I dropped them. In their place I added in warp spiders and swooping hawks. In conjunction with the autarch you're all but guaranteed to have both units come in the second turn. With only needing 3 glances on most vehicles, these two units working in conjunction seem to work very well at glancing vehicles to death.

Yes, you don't get your haywire grenades the first turn but anything except land raiders can be dropped by the warp spiders if you're hitting side/rear armor. By second turn you'll be hitting these most of the times anyways.

Anyone else have successs with using these two units in conjunction?

godsvendetta777
07-24-2012, 04:52 PM
not the two in conjunction; however, the warp spiders are working nicely alone, without the autarch. vehicles just aren't as safe to use anymore.

Archon Charybdis
07-24-2012, 05:57 PM
I haven't had an opportunity to try them yet in 6th, but even in 5th Spiders performed admirably as multipurpose anti-infantry/light vehicle killers. With hullpoints and the loss of the AP - penalty, I'd expect they'll perform even better than before.

Sainhann
07-24-2012, 11:59 PM
Actually one Swooping Hawk can use the throw grenade instead of shooting.

So with the Exarch being the individual you would hit on a 2+ and then all you need is another 2+.

You can very quickly put Glances on vehicles using this tactic.

Mephistonsrage
07-25-2012, 02:38 AM
Vibro cannons work well. Use pairs of them, and you will get a couple of glances per turn.
The D-Cannons are st10 AP2. So they will kill something on a 5+. With the new barrage templates not needing the center on the target, they are alot meaner as well.

Aramel
07-25-2012, 03:29 AM
My fire prism has been working just fine. With the new terrain rules I can always find something big for it to hide behind and get at least 4+ cover, then the rest of it is keeping the enemy as far as possible. I also use a wraithlord with a bright lance that can be very effective, and reapers on a quad gun that rip through everything with low av.

I do want to try adding a ravager to my list, with prescience that thing can be nasty!

Defenestratus
07-25-2012, 08:21 AM
Vibro cannons work well. Use pairs of them, and you will get a couple of glances per turn.
The D-Cannons are st10 AP2. So they will kill something on a 5+. With the new barrage templates not needing the center on the target, they are alot meaner as well.

D-cannons have always been effective over the whole template as there is no "half strength" of Str X. They are not Str 10. They glance on a 3+, pen on a 5+ regardless of target AV.

In fact they got ret-nerfed because now all other blast markers are just as effective.

DrLove42
07-25-2012, 08:25 AM
I still swear by Warp Hunters

D Cannons, glance on 2+, Pen on 5+, Wound on 2+, ID on 6, 5" template, barrage and AP2. Can also be a template weapon.

With glancing on 2+ they're like a 5" Haywire blast

And if you really want haywire fun, get the Reaper from FW as DE allies. S7 hit, and then D3 haywire hits. If you hit, you've got a 33% of smoking any vehicle with 3 HP in one shot.

UrielVentris
07-25-2012, 08:54 AM
I still swear by Warp Hunters

D Cannons, glance on 2+, Pen on 5+, Wound on 2+, ID on 6, 5" template, barrage and AP2. Can also be a template weapon.

With glancing on 2+ they're like a 5" Haywire blast

And if you really want haywire fun, get the Reaper from FW as DE allies. S7 hit, and then D3 haywire hits. If you hit, you've got a 33% of smoking any vehicle with 3 HP in one shot.

Oh that's just mean.

Im using the D cannon (T7 makes them awesome!) for anti everything when they close in my lines, with spiders, hawks, and scorpions in their backfield messing with their dudes. They stay in the back then your getting harassed enough to do a good bit of damage. If you move forward dire avengers and D cannons take care of what the aspects don't. Seems to work pretty well so far. :)

Defenestratus
07-25-2012, 09:47 AM
Warp hunters are *so* good that I've had to stop using them.

JMichael
07-25-2012, 10:25 AM
I <3 my Warp Hunter :D

Archon Charybdis
07-25-2012, 01:07 PM
I was bummed to realize the other night that Barrage weapons always scatter the full 2d6'' now, even in LoS, but the plus is it seems all barrage weapons can opt to fire directly now, not just ordnance barrage. It makes sense I suppose, with the new allocation rules Barrage weapons can be crazy effective at sniping individual models. I still think Warp Hunters are the best heavy support tank available to Eldar.

Though, I'm not so sure on the Warp Hunter glancing on the 2. In IA11 the two different entries have the rule worded two different ways. The Corsair one glances on a 3-4, the Craftworld one says it glances on a 2-4. Obviously normal D-cannons and Wraithcannons only glance on a 3-4, but the Dark Eldar Reaper's haywire weapon penetrates on a 5+ instead of just a 6, so it could be they intended the Warp Hunter to be better. Either way, IA11 has way too many typos and editing errors.

JMichael
07-25-2012, 02:48 PM
I believe you still get to subtract your BS when you have LoS. The barrage rules state that when firing indirectly (where you don't have LoS) you do not subtract BS.

I have seen this rule questioned in several threads, and thus have created a new thread just for barrage.
If anyone has any input on Barrage, please add it to my thread instead of this one (so we can stay on topic).

Zederith
07-25-2012, 03:19 PM
I have to say I like the hull points w/eldar,Khain knows I mostly harmlessly glanced the crap outta vehicles in 5th with all the str 6shots.Always had fun w/the warp spiders and let any vehicle get near a few wraithgaurd,its hard not to kill it.I agree,love the Warp Hunter and felt I had to lay off playing it all the time(sometimes I feel guilty playing FW stuff,it's strange.)Sad the singing spear surprise got nerfed.

Zederith
07-25-2012, 03:42 PM
Did anyone figure out if runes of warding stack now w/the whole "enemies roll +1 die"replacing "roll 3d6"errata?Didn't seem right to me but I keep seeing it discussed.Especially the Apocolypse-"roll your Ld on 14d6!"lol..who would do that to someone?