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View Full Version : Tau Allies - Last few points



SaganGree
07-23-2012, 09:46 AM
Currently I'm working on an Eldar list that I hope to be pretty solid revolving around 10 wraithguard, Eldrad, a Fortunseer, and a Tau Commander.

With that said I'm Definitely taking a tau commander with stuff (Ie vectored thrust for the Hit and Run) 24 Fire Warriors, and I have 240 - 250 points left over...

So I'm trying to Figure out if I should go with one of three options:

3 Broadsides with Blacksun Filters and one shield Drone
or
3 Sniper Teams
or
5 Stealth Suits with 5 gun drones and a blacksun filter

The question that I know is going to be raised is how much AT do I have... well, I have 10 wraithguard and 2 falcons and lots of STR6 shooting through bikes and the falcons.

Currently I'm leaning toward the sniper teams as its 12 models with all the stealth goodness and 3 markerlights for the Firewarriors, plus its 3 separate units to deal with. But I've never used sniper teams before and have no idea of their effectiveness.

Kyban
07-23-2012, 10:13 AM
You generally can't go wrong with broadsides, they're probably your best bet here but the stealth suits are pretty good too. The Snipers are a bit lackluster but they did get a bit of a boost in 6th. You now only need one blacksun filter per unit unless you want redundancy.

SaganGree
07-23-2012, 10:19 AM
Very true... but its still the cheapest hard point option for Broadsides... the only other one I might find points for is the multitracker but I'm not sure how necessary that would be

Panxer
07-23-2012, 11:25 AM
Broadsides. Broadsides. Broadsides.

Sniper teams don't have the sniper rule.

Stealth Suits are nice, but I would go with a XV8 team. You get double the punch and twice the range for 1/2 the points. for 100pts you get a team of 2 w burst cannons and missile pods. 125pts and you can add a team leader,bonding knife, blacksun filter, or a drone or two.

But all around? Take the Broadsides. Their Smart Missile Systems ignore night fight without the BSF. 2+ armor save. 4+ invuls from the shield gen/shield drone, and tough... Their weakness? Poor morale and bad in close combat, but you're still pumping out S10 AP1 TL shots of nastiness

SaganGree
07-23-2012, 11:47 AM
Heh, its for those reasons I was thinking the sniper teams...

They also have a 2+ save in Cover due to the changes of 6th, they have 9 Str6 AP3 shots that you can fire at three different targets and 3 markerlights. And, effectively, 4 more wounds. And, they are more survivable against Str8+ AP2.

And remember that I have a points budget of 250 pnts... 3 broadsides with shields and shield drones is 80+ points higher than I can pay.

Aramel
07-23-2012, 12:08 PM
You could always drop a Falcon to make room for the Broadsides. I've never used them myself, but I have a feeling fire prisms are generally a better choice. Longer range, better BS and cheaper.

plasticaddict
07-23-2012, 12:33 PM
Try this,

Team Leader with ,H/W Blacksun Filter,H/W Drone Controller, Shield Generator, two Marker Drones
Broadside with Shield Generator

Probably the best tank hunting unit in the game, two multi-wound models with 2+/4+. Two Networked Markerlights and a pair of TL Railguns.

As far as sniper Teams, there may be less useful units in the codex but that's debatable.

SaganGree
07-23-2012, 01:37 PM
Team Leader with ,H/W Blacksun Filter,H/W Drone Controller, Shield Generator, two Marker Drones
Broadside with Shield Generator


I really like this idea... thanks!

Sinistermind
07-23-2012, 03:30 PM
Another piece of wargear that is now valid/awesome for broadsides is stabilizers, give them shield drones for the 4++ and then they can use their full 6" movement to get the best LOS and still shoot!

Panxer
07-23-2012, 05:03 PM
That's basically how I run my broadsides. Two Shas'Ui with Muti-trackers and a team leader with a bonding knife, HW BSF, HW DC + x2 Shield drones, and a multi-tracker.

I think a unit of three with all that kit is 265pts

I'm not so hot on the sniper drones. Yes you have a good cover save and a markerlight that hits on a 3+, but have you given any thought to Sensor Towers or tetras?

Tetras give 4 mobile marker shots ea., come standard with a Dis Pod, and can be given target arrays and BSF's and still come in at 65pts/model

Sensor towers are 40pts ea (if I remember correctly) have a 4+ TL markerlight AND remote sensor suite rule which can allow one infantry unit per tower to have their shots count as TL.

plasticaddict
07-23-2012, 06:40 PM
With the ability to always shoot I don't see the Advanced Stabalisation systems as that big of a deal. I'd much rather have a 4+ Invul on my suit.

Coyote81
07-26-2012, 03:06 AM
With the ability to always shoot I don't see the Advanced Stabalisation systems as that big of a deal. I'd much rather have a 4+ Invul on my suit.

I think your missing out on the math here. If you take stablizers, then you get to move and shoot with full BS and benifit from marker drones. If you choose to take a multi tracker, when you move and shoot your railguns they can only snapfire, which mean they can never benefit from marker drone for the BS increase. Your stuck with TL BS1 which is far superior to TL BS3 and the possiblity of TL BS5. This is why you take stablizers, so broadside can do they're job, and thats kill tanks. Multi-trackers are wasted unless you buy plasma rifles and go Terminator hunting. BTW, for ~180pts you get a Broadside team leader with Stablizer, HW BSF, HW DC, bodning knife and 2x Shield drones. Along with a broadside buddy with Stablizers. This is imo the best load out, 3 in one unit is ineffecient with the loss of targetlock, you don't want to waste shots, but you still want to kill the tank.

Tauownz
07-26-2012, 08:31 PM
I'd much rather have a broadside with a targeting array or bsf and a 4+ invuln. Broadsides don't need to move and they surely shouldn't be supported by a marker drone when we have tetras dropping 4 markerlights a turn hitting on 3's. A two man team with shield drones should be plenty for 6th with the overall lack of armor. Throw them in some 4+ ruins and call it a day.

Coyote81
07-27-2012, 03:35 AM
I'd much rather have a broadside with a targeting array or bsf and a 4+ invuln. Broadsides don't need to move and they surely shouldn't be supported by a marker drone when we have tetras dropping 4 markerlights a turn hitting on 3's. A two man team with shield drones should be plenty for 6th with the overall lack of armor. Throw them in some 4+ ruins and call it a day.

I disagree, broadsides surely do need to move. No table is ever clear enough to see everything you might need to shoot at, and if there is an object blocking the LOS to your broadsides, you can be sure that your opponent is going to have models you want to shoot over there. It also allows you to position your broadsides to the best spot to shoot without even being seen by enemy units that can shoot back and kill them. Adv Stabalizers are teh best buy for an upgrade in 6th due to the fact that they have no penalty and can vastly increase the broadsides survivability while doing what they are suppose to do and to the best of their ability. Shoot every turn! Or untill everything is dead.

ksoh75
07-27-2012, 05:26 AM
I disagree, broadsides surely do need to move. No table is ever clear enough to see everything you might need to shoot at, and if there is an object blocking the LOS to your broadsides, you can be sure that your opponent is going to have models you want to shoot over there. It also allows you to position your broadsides to the best spot to shoot without even being seen by enemy units that can shoot back and kill them. Adv Stabalizers are teh best buy for an upgrade in 6th due to the fact that they have no penalty and can vastly increase the broadsides survivability while doing what they are suppose to do and to the best of their ability. Shoot every turn! Or untill everything is dead.

this is why I took them in pairs.....set them up in some ruins and or good cover and you got mutiple firing lanes. Before I play a game our a tourny....I always take a look at the table that are set up for a game so I can start planning and positioning.

DrLove42
07-27-2012, 06:15 AM
I've always used Stab Systems on Broadsides.

In 5th ed you didn't start with them on the board 33% of the deployments. So not being able to move and shoot meant loosing a whole turn of potential shooting.

Now however...I might reconsider.But probably not.