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Freelancer
07-18-2012, 07:35 AM
Haha Hey guys! I am working on an Empire Codex using Lego Starwars guys glued and based on 28mm bases and lego star wars line vehicles based in the timeline of e4 - 6 to get my son into 40k, also so he doesn't ruin my models being a kid playing with them of course... lol. It's a work in progress and will take some time. I used a combination of Imperial Guard, Sisters of battle and some tau units as templates to start off with idea was to have a technologically advanced army with some rank and file elements with Ultra Elite HQ choices obviously being Sith or Moffs. Everything that has some form of shield has a invuln (no matter how crappy) I'm sure it will be a fun army and I'm trying to make it be a little overpowered but not over the top so my son will enjoy playing them and it'll be a challenge for me to play against! So whoever is interested give it a read over of what i have so far and feel free to give me ideas! If there is an interest ill keep posting the progress.




WS / BS / S / T / Wo / I / A / Ld / Sa cost:
imperial stormtrooper 1 / 3 / 3 / 3 / 1 / 3 / 1 / 7 /4+ / 6+ inv 10
imperial stormtrooper seargeant 4 / 4 / 3 / 3 / 1 / 3 / 1 / 9 / 4+ / 5+ inv 12
dark trooper phase 3 5 / 5 / 5 / 5 / 1 / 5 / 2 / 10 / 2+ / 3+ inv 33
jump trooper 3 / 4 / 3 / 3 / 1 / 6 / 2 / 7 / 4+ / 6+ inv 12
jump trooper seargeant 4 / 4 / 3 / 3 / 1 / 3 / 1 / 9 / 4+ / 5+ inv 14
Hazard Trooper 4 / 4 / 5 / 5 / 2 / 1 / 2 / 10 / 2+ / 4+ inv 45
Darth Vader 10 / 4 / 4(8) / 5 / 3 / 7 / - / - / 2+ inv 275
Sith Acolyte 6 / 4 / 4 / 4 / 2 / 6 / - / - / 3+ inv 100
Sith Juggernaught 6 / 4 / 4 / 4 / 2 / 6 / - / - / 3+ inv 100
Star Killer 10 / 4 / 5 / 4 / 3 / 9 / - / - / 3+ inv 250
The Emperor 6 / 4 / 3 / 3 / 4 / 4 / - / - / 2+ inv 300
moff ???
Elite Guard 6 / 4 / 4 / 4 / 1 / 5 / 3 / 10 / 3+ / 4+ inv 22
Speeder Bike Scouts 3 / 4 / 3 / 4 / 1 / 5 / 1 / 9 / 3+ / 6+ inv 20
Hired Mandalorians 4 / 4 / 4 / 4 / 1 / 4 / 2 / 9 / 3+ / 5+ inv 22
Hired Bounty Hunter 5 / 5 / 4 / 4 / 2 / 5 / 3 / 9 / 3+ / 5+ inv 120
Boba Fett 6 / 6 / 4 / 4 / 3 / 6 / 4 / 10 / 2+ / 3+ inv 200
Imperial Operative ???
Imperial Sniper ???

BS / FA / SA / RA / HP / Sa
Tie Mauler 4 12 / 12 / 11 / 3 100
Tie Fighter 4 11 / 11 / 11 / 3 80
Tie Interceptor 4 12 / 12 / 10 / 3 120
Tie Bomber 4 11 / 11 / 11 / 3 150
AtSt 4 12 / 12 / 12 / 3 80
ATAT 3 14 / 14 / 14 / 6 350 4+ heavy energy deflector , immune to assault from units withotu jump capability , enemy bikes or aircraft may attempt to immobalize immune to glancing hits unless under carriage or within 12" of the hull
ATAA 4 12 / 12 / 12 / 3 100
ATMP 4 12 / 12 / 12 / 3 100
TX-130T fighter tank 4 13 / 13 / 12 / 3 120 4+ heavy kinetic deflector

S R AP T
Blaster Carbine 3 24 5 assault 2 rapid fire. pinning
Blaster Cannon 4 32 4 heavy 3, pinning
Mega Blaster Cannon 9 42 3 Heavy 2, pinning. Small Blast
Repeating Blaster 3 22 4 Heavy 4, pinning
Ion Rifle 6 20 4 assault 2 rapid fire , Immobalize, and shake vehicle for turn does not strip HP
Ion Heavy Blaster 8 36 4 heavy 2 , small blast on target , Immobalize, and shake vehicle for turn does not strip HP
Disruptor Carbine 4 18 3 assault 2 rapid fire, pinning
Disruptor Cannon 6 36 2 heavy 1 pinning small blast on target
Heavy Disruptor Cannon 8 40 2 heavy 1 pinning small blast on target
Heavy Blaster 5 22 4 heavy 3 rapid fire , pinning
Repeater Rifle 3 32 4 assault 3
Ion Repeater 4 32 4 assault 3 Immobalize, and shake vehicle for turn does not strip HP
Pulse Blaster 5 24 3 heavy 2 , pinning
Heavy Pulse Blaster 7 36 3 heavy 2 , pinning
Concussion Homer Missile 8 48 3ap1vs flyers Barrage 1 , large blast on target . AA
Concussion Torpedo 10 72 2 Barrage 1 , large blast on target
Concussion Charge 9 bomb 3 heavy 1, one shot , large blast
Ion Charge - grenade,btb - Immobalize, and shake vehicle for turn does not strip HP
Thermal Detonator 7 12 4 heavy 1, one shot, large blast , ignores cover
Thermal Grenade Launcher 4 12 4 heavy 1, small blast ignores, cover counts user and squad as having offensive and defensive grenades
Flamer 4 template 5 ignores cover
Sith Lightsaber Red 8 12 ap1 in cc ap 3 thrown counts user as having offensive and defensive grenades , user may re-roll hits denys sychic powers on a 3+ in cc 4+ on the table
Sith Lightsaber Blue 8 12 ap1 in cc ap 3 thrown counts user as having offensive and defensive grenades , user may re-roll wounds denys sychic powers on a 3+ in cc 4+ on the table
Double - Bladed Sith saber Red 8 - ap2 in cc counts user as having offensive and defensive grenades, user may use Tumult on a 4+ ignores next wound in cc , grants denys sychic powers on a 2+ in cc 4+ on the table
Custom Blaster pistol 6 18 ap 3 assault 3, pinning , sniper
Imperial Blaster pistol 4 12 ap 5 assault 1, pinning
Multi-Missile Launcher 4 24 ap 4 barrage 4 , small blast
Turbo-Laser 8 36 ap 2 Barrage 2 , small Blast
Heavy Turbo-Laser 9 48 ap2 Barrage 2 , Large Blast
Short Range RPG
Vibroblade user - ap3 power weapon

Force Choke Target enemy model within 6" may not make any actions this turn, may be used on oposing players turn
Force Charge User May act as if he had fleet and moves as if he has a jump pack
Force Shroud Target gains stealth
Force Blast Place a large blast template over the user any unit underneath takes a srrength 6 ap 4 hit
Force Push Any Enemy model in Base to Base contact is moved up to d6" directly backwards of its current posistion, units may break cohesion to make this move, units affected do not make any actions this combat phase but are still concidered locked in combat
Force Pull Target Model within 18 that is not a monsterous creature, bike, vehicle, beast or cavalry, gets pulled into base to base with the user and is concidered locked in combat untill the assault phase. User may still use shooting attacks as normal but must engage the targeted model in the assault phase
Force Mind Trick Target Model within 6 May not shoot, assault or make any hostile action of any kind untill end of turn it can still move as normal user can take control of target model untill end of turn if it fails a leadership test
Force Domination Target Enemy Model within 24" is placed under users control for the remainder of the turn if user passes a sychic test on 3d6 if it is part of a unit or squadron that model is concidered independant for the remainder of the turn
Force Rage User Gains the preffered enemy special rule against enemy type of your choice
Force Lightning Used as a shooting attack flame template placed up to 6" away from user s5 ap3 does not ignore cover , may cause adiitional wound on wounding roll of 6
Force Dismantle Target Non-Biological unit within 12" takes a srt 8 ap 2 hit
Force Crush Target Biological unit within 18" takes a srt 6 ap 2 hit
Force Seeth User regains 1 wound may only be used once every 2 turns
Force Strength User Gains +1 strength to maximum of 10 for ever point above units average in base to base weapon skill
Dark Side Aura User gains the fear special rule

Imperial Edicts:
1 Search and Destroy Increase range of all weapons of units within 12 of the commander " by 6"
2 Defend Increase cover of all terrain 12" of the starting position of the commander by +1 to a maximum of 3+
3 No Retreat One Unit within 24" of the commander or a unit in reserve gains fearless
4 Whatever it takes One Unit Of Troopers Has The With out end special rule
5 Precision Strike Once Per Game a unit of troopers may forgo shooting to laser a target enemy unit or vehicle within 24". The Following Turn place a large blast ordnance over target unit that unit takes a strength 10 ap 1 hit if it hasnt moved from an orbiting Star Destroyer, if it has moved use normal ordance scatter 2d6
6 Domination One Enemy troop Unit of your choice may defect to the empire in the face of overwhelming odds....this unit cannot contain more than 10 models , or be joined by an independant character at the start of the game. every turn target unit must take a leadership check starting at -1 adding -1 to there leadership every turn if failed, they come under the empire players control

Darth Vader 10 / 4 / 4(8) / 5 / 3 / 7 / - / - / 2+ inv 275

Force Choke
Force Charge
Force Push
Force Rage
Force Strength
Force Dismantle
Dark Side Aura
Eternal Warrior

Darth Vader is a master swordsmen he has 1+d6 attacks and gains a counter attack for every attack made that succsefully hits him at Initiative 1
Darth Vader is a Sith Lord and any unit he joins is fearless and cannot be sweeping advanced all lost combat is concidered a tie
Darth Vader may use 2 force powers per turn
Darth Vader may Take an ATAT as a personal transport
Darth Vader may take his custom Tie Fighter as a personal transport normal tie fighter with 4+ heavy multi deflector, if he is shot down fly the tie fighter off your board edge and darth vader may rejoin the battle the following turn on foot.


wargear:
More machine than man : Increases users strength by 4 (already in profile)
Sith Lightsaber Blue : ap1 in cc ap 3 thrown counts user as having offensive and defensive grenades , user may re-roll wounds denys sychic powers on a 3+ in cc 4+ on the table
Engineering Prodigy : Darth Vader can repair a lost hull point, weapon, or immobilized result on a vehicle on a roll of 3+ but cannot make any other actions the turn he uses this ability
Fighter Ace : Darth Vader can join a squadron of Tie Fighters or interceptors if he is in his custom Tie Fighter if he does increase theres and darth vaders ballistic skill by 1
Personal Deflector Shield : confers a 2+ invulnerable save

Boba Fett 6 / 6 / 4 / 4 / 3 / 6 / 4 / 10 / 2+ / 3+ inv 200

Nightfighting
Outflank
Scout
eternal warrior
deepstrike
hit and run

Boba Fett is a master marksmen and may choose the model he hits and wounds in the shooting phase
Never misses a Mark: Boba may target the enemy warlord at the beginning of the game if boba is ever engaged in assault with that IC he must accept the challenge and disengage all other enemy models from combat
if warlord is wounded by boba's carbonizer remove the Warlord from play and Boba as well. The next turn Boba may return via outflank or deepstrike after securing the prisoner.

wargear :
custom flamethrower: Str 5 ap 4 template

custom blaster : Str 6 ap 3 assault 3 rapid fire 18" range

rpg : Str 7 ap 4 24" range small blast on target, pinning

thermal detonator

ion charges

net launcher : enemy models in BtB contact reduce there attacks by 1 OR choose 1 enemy model in BtB it cannot make any attacks this turn cannot be an independant character as they are too witty to be hit by bobas basic trick.

carbonizer : Allways wounds on a 4+ ignores armor saves, instant death. Can only be used against enemy models that have been challenged by boba does not effect vehicles, walkers or monsterous creatures

custom deflector shield : confers a 3+ invulnerable save

custom worn mandalorian warsuit : confers a 2+ armor save

xilton
07-18-2012, 07:38 AM
I didn't go around. too long to read for me but anything star wars related is cool with me. I'm sure you'll have a blast doing it.

wittdooley
07-18-2012, 07:49 AM
Making Vadar STR 8 and I 7 is functionally broken, especially when you consider the 2++. He will practically kill anything that he is in CC with before they get to strike unless you plan on having a lot of T5 stuff.

And that's WITHOUT considering that his lightsaber is AP 1.

Seriously, if you're keeping that stat line, dude needs to be about 450 points.

Otherwise he's simply going to run around murdering fools before they even have a chance to act.

Freelancer
07-18-2012, 08:10 AM
Making Vadar STR 8 and I 7 is functionally broken, especially when you consider the 2++. He will practically kill anything that he is in CC with before they get to strike unless you plan on having a lot of T5 stuff.

And that's WITHOUT considering that his lightsaber is AP 1.

Seriously, if you're keeping that stat line, dude needs to be about 450 points.

Otherwise he's simply going to run around murdering fools before they even have a chance to act.

well if you look at the power he wields in the force unleashed series ( i really think that showcases just how strong Vader really is ) he is a 1 man army pretty much, The emperors statline isnt as hot for assault but the powers he wields will make him a beast control unit. I'd say he has the power of mephiston with the terror that nightbringer can do....

Maybe the problem is the ap 1 saber....maybe sabres should be ap 2 instead. The thickest armor does cause them pause. Or ya know vader was never really a fast guy he was allways more of a power guy. Yea I agree next build i think I'll try I 3 or 4 I'm just trying to make him feel like vader on the table. I playtested him vs a group of terminators and he did wipe the floor with them in 2 rounds of combat but they did also almost kill him 1 wound left.Th/Ss are still a big threat to vader even force choking 1 they still hit hard. Also if he got stuck in a group of boys or up against shooting from all 28 of my jetbikes doomed he goes down pretty quick.

Captainparty
07-18-2012, 08:15 AM
So, for 200 points, Boba Fett has 4 chances to kill the enemy Warlord on a 4 up? Thats totally a bit much, maybe on a 6? Or have it force an Iniative test if he hits with it?

Also, his blaster has assult and rapid fire? And he shouldn't be able to just choose his targets, make his blaster Sniper and his RPG should be One Shot. Also, shouldn't he be Jump Infantry?

Psychosplodge
07-18-2012, 08:16 AM
Surely stormtroopers should be BS2? And never receive a cover save? (Endor anyone?)
"All they know is killing and white uniforms"

Kyban
07-18-2012, 08:19 AM
Surely stormtroopers should be BS2? And never receive a cover save? (Endor anyone?)
"All they know is killing and white uniforms"

They should be BS4 but can only snapshot at characters. ;)

Captainparty
07-18-2012, 08:20 AM
I'd think Blasters should be Rapid Fire, rather than Assualt 2 as well

Psychosplodge
07-18-2012, 08:22 AM
They should be BS4 but can only snapshot at characters. ;)
Yeah that could work.

Kaiserdean
07-18-2012, 08:27 AM
Anything Imperial should have BS 1. Maybe 2 on a good day...

energongoodie
07-18-2012, 08:31 AM
I don't know if you guys have any of these.

http://www.knightmodels.com/category.php?id_category=32

I have a few and they are really nice.
http://www.knightmodels.com/img/p/50-472-large.jpg

Kyban
07-18-2012, 08:35 AM
well if you look at the power he wields in the force unleashed series ( i really think that showcases just how strong Vader really is ) he is a 1 man army pretty much, The emperors statline isnt as hot for assault but the powers he wields will make him a beast control unit. I'd say he has the power of mephiston with the terror that nightbringer can do....

Would that make Starkiller an apocalypse unit? :D

Psychosplodge
07-18-2012, 08:38 AM
Anything Imperial should have BS 1. Maybe 2 on a good day...


Have you never seen a new hope? "Only imperial stormtroopers are that accurate"
I think the independent character targeting someone else mentioned better reflects their accuracy...

Kyban
07-18-2012, 08:43 AM
Have you never seen a new hope? "Only imperial stormtroopers are that accurate"

:p Yeah, they're great at massacring jawas.

Psychosplodge
07-18-2012, 08:45 AM
But apparently not teddy bears...

Freelancer
07-18-2012, 08:50 AM
Anything Imperial should have BS 1. Maybe 2 on a good day...

lol 3 is pretty bad as it is. They are guardsmen with slightly better armor....they were allways against an elite group think about it.....(besides the ewoks) so they allways did poorly. It's already been said that Sith and Jedi do extremely well against regular troops : )

This is a complete rough draft keep in mind its allways better to overtune then gradually turn down the knob till its just right Vader should rape everything in CC besides the elite of the elite. Aiming for and in all reality should have the equivelent power for his points as a 5 man terminator th/ss unit with a librarian when i can gauge that strength.

The higher echelon of imperials as it moves up they get alot better with added technology and expierience....maybe making them bs 2 and letting them have bs 3 when the searg is there telling them what to shoot at lol.

Imperial snipers and operatives...im looking at vindicaire assasins and the like as a template for these.

moffs should be similar to comisars without the orders they should should provide a buff im thinking depending on what powers you take him with.....plus named moffs like tarkin would have special bonuses.

Idk I'll come back later and read what ya'll have posted and continue working on the draft. Thanks for your
time!

Freelancer
07-18-2012, 08:59 AM
Would that make Starkiller an apocalypse unit? :D

haha yea im gonna go with starkiller in training state instead of full blown end of force unleashed 2 ripping star destroyers apart with the force starkiller lol.

He'd be able to solo titans, or rather crumple them in little balls.......

he should be slightly less powerful than vader, but faster higher I and have better croud control like I'm pretty sure Im going to give him these powers

force pull
force crush
force blast
force charge
force mind trick

and the option of taking 2 sabers, and maybe an orbital strike type ability.

maybe a little over the top but I think he fits the bill for what starkiller mainly did besides solo star destroyers.

xilton
07-18-2012, 09:10 AM
Anything Imperial should have BS 1. Maybe 2 on a good day...

Imperial troops are known for their precise shooting so BS 1 or 2 is too low. Obiwan says this in episode 4 when looking at the wrecked jawa transport. Now if you look at the movies, yea, they do badly lolol

Charistoph
07-18-2012, 09:20 AM
Stormtroopers should have a special rule with BS 4:

Stormtrooper Precision: If a model with this rule is shooting at a Unique Independent Character or a unit with a Unique Independent Character in it, it may only Snap Fire.

There, you now have both sides of the fence covered.

Carbines should be 18" Assault 2, with Rifles 24" Rapid-Fire.

The heavy anti-infantry weapon is called an E-Web.

Edit: Oh, yeah, this should be in House Rules. It's also easier to Table there.

wittdooley
07-18-2012, 10:29 AM
Stormtroopers should have a special rule with BS 4:

Stormtrooper Precision: If a model with this rule is shooting at a Unique Independent Character or a unit with a Unique Independent Character in it, it may only Snap Fire.



There's your winning rule.

As for Vadar.... you just need to nerf SOMETHING. An I7 S8 attack with an AP weapon is just brutal. Then he's Str 5, so any 'normal' weapon has a 33% chance of wounding before that 2++ and, well, it's just brutal.

I understand that he needs to be a force on the battlefield, but if you want to use him, you have to be realistic, otherwise he's gotta be an APOC unit. It's for this very reason we dont see regular game rules for primarchs or the like. Translating their fluff power to in-game power makes them broken.

Bear in mind, for S8 CC weapons and such in 40k, most of them are now Unweildy so they're acting at a very very low initiative. To have something THAT strong and THAT fast is, and I know I've overused the word, brutal.

Now, if you nerf him properly, he SHOULD probably get Feel No Pain as well ;)

Also:

For an additonal character, I think you HAVE to add Jar Jar Binks. And I think his rules have to be similar to a Night Goblin Fanatic. Completely random and as likely to do damage to his own side as the opposing side.

gendoikari87
07-18-2012, 11:48 AM
Making Vadar STR 8 and I 7 is functionally broken, especially when you consider the 2++. He will practically kill anything that he is in CC with before they get to strike unless you plan on having a lot of T5 stuff.

And that's WITHOUT considering that his lightsaber is AP 1.

Seriously, if you're keeping that stat line, dude needs to be about 450 points.

Otherwise he's simply going to run around murdering fools before they even have a chance to act.

also, aside from the AP 1 Vader really isn't that powerful when transplated to the 40K universe when you have bioengineered superhumans running around as standard. I mean clone troopers are "enhanced" but they're really like special forces best. Space marines are several teirs above them

I suggest for vader

WS: 5
BS: 5
S: 3
T: 3
W: 2
A: 3
I: 4
LD: 10
SV: 4+/4++

Lightsabers ap 2 force swords.
Vader is a Psyker with some unique powers.

Now Yoda (based on the darth sidious fight)

WS: 6
BS: 6
S: 3
T: 3
W: 1
A: 4
I: 7
LD: 10
SV: 4+/4++

xilton
07-18-2012, 12:58 PM
I would rather see vador with S5 and T4, he is afterall part robot. S5 since his hands and part arms are robotic. T4 for human toughness mixed with robot toughness. I would give him T5 if he was 100% robot.
BUT his shooting skills aren't that great. He never shoots so don't expect him to be good at it BS3. Same for yoda. They aren't shooty guys at all. They don't even have shooting weapons.

I would up they're wounds to 3 each though. Yoda to represent his speed at dodging stuff and vador his psyker strength to dodge stuff using the force.

For any light sabres, AP2 force is fine.

the jeske
07-18-2012, 12:59 PM
if a dude has reaction time so high he can block a las blast[light speed] then his I is faster then 4 , that or he has some ultra pre cog powers build in . + straken is mostly bionic . vader is mostly bionics. strake is neither str 3 nor t 3.

gendoikari87
07-18-2012, 01:03 PM
I would rather see vador with S5 and T4, he is afterall part robot. S5 since his hands and part arms are robotic. T4 for human toughness mixed with robot toughness. I would give him T5 if he was 100% robot.
BUT his shooting skills aren't that great. He never shoots so don't expect him to be good at it BS3. Same for yoda. They aren't shooty guys at all. They don't even have shooting weapons.

I would up they're wounds to 3 each though. Yoda to represent his speed at dodging stuff and vador his psyker strength to dodge stuff using the force.

For any light sabres, AP2 force is fine.

I put a high BS mostly for any psychic shooting attacks they would have, good point on being robotic, but we aren't talking about mechanicus modifications here, vaders are purely lifesupport. And he never really shows that much great physical strength, being barely able to lift some old scrawny dude over a balcony.

A space marine Str 4 would have picked the emperor (star wars) up with one hand and ripped him apart, and THEN threw him down the shaft. I mean lets keep it real, 40k makes star wars look tame.

Kaiserdean
07-18-2012, 01:10 PM
Imperial troops are known for their precise shooting so BS 1 or 2 is too low. Obiwan says this in episode 4 when looking at the wrecked jawa transport. Now if you look at the movies, yea, they do badly lolol

Is that the only thing the Storm troopers hit?

They couldn't hit a water farmer or a space trucker in any of the movies, even at point blank range.

xilton
07-18-2012, 01:10 PM
I see your point. But when he lifts up the emperor, he's very weak and almost dead being hit by the lightening attack.

the jeske, I know init should be the basic thing for being fast but in 40k it's only used for attacks or running.... So I adjusted the Wounds to balance there defensive abilities. Like any HQ out there. Only reason they have more wounds is to compensate some ability losses that toughness and init can't take into account. Experience for example. God knows yoda has a lot lol

Charistoph
07-18-2012, 01:14 PM
I put a high BS mostly for any psychic shooting attacks they would have, good point on being robotic, but we aren't talking about mechanicus modifications here, vaders are purely lifesupport. And he never really shows that much great physical strength, being barely able to lift some old scrawny dude over a balcony.

A space marine Str 4 would have picked the emperor (star wars) up with one hand and ripped him apart, and THEN threw him down the shaft.

Wrong, wrong, wrong, wrong.

His robotics cover from his knees and elbows out as well as his life support, and that's before he brings in the Force to aid his strength. He easily picks up a random trooper, one-handed, while interrogating him and crushes his windpipe as casually as an empty beer can.

And the scene you talk about the scrawny man was after a fight as hard for him as the Emperor's fight with Horus. After that hard of an equivalent fight, even an Astartes would have used both hands to pick him up.

When writing rules, you should look at him in his prime, not his death bed.

Kyban
07-18-2012, 01:15 PM
And the scene you talk about the scrawny man was after a fight as hard for him as the Emperor's fight with Horus. After that hard of an equivalent fight, even an Astartes would have used both hands to pick him up.

Well, a hand and a stump. :p

gendoikari87
07-18-2012, 01:34 PM
Wrong, wrong, wrong, wrong.

His robotics cover from his knees and elbows out as well as his life support, and that's before he brings in the Force to aid his strength. He easily picks up a random trooper, one-handed, while interrogating him and crushes his windpipe as casually as an empty beer can.

And the scene you talk about the scrawny man was after a fight as hard for him as the Emperor's fight with Horus. After that hard of an equivalent fight, even an Astartes would have used both hands to pick him up.

When writing rules, you should look at him in his prime, not his death bed.

His prime would be before he had the robotics put in, because they really aren't that much more powerful, after all how strong physically do you need to be when you have the force.

DarkLink
07-18-2012, 02:04 PM
Right, Jedi shouldn't have high strength or toughness or wounds or anything. They should just have like a rerollable 2++, wound everything on a 2+ at AP1 (because if a lightsaber isn't AP1, I don't know what is), some crazy high initiative, Hit and Run, move as Jump Infantry...



But apparently not teddy bears...

Because Ewoks are character units.



I put a high BS mostly for any psychic shooting attacks they would have, good point on being robotic, but we aren't talking about mechanicus modifications here, vaders are purely lifesupport. And he never really shows that much great physical strength, being barely able to lift some old scrawny dude over a balcony.

You ever tried to pick up a 200lb dude and carry him over your head, while being lightning-bolted to death?

Psychosplodge
07-19-2012, 01:34 AM
You're all missing the point.

Vader is that overpowered, he wiped out the majority of a galactic of beings with powers similar to his own, and spent years hunting down those that fled.
You would probably be justified in equating his power with that of a primach and not fielding him at all.

Tzeentch's Dark Agent
07-19-2012, 01:35 AM
There was only one who had the potential power to overthrow him, and that was Starkiller.

Psychosplodge
07-19-2012, 01:38 AM
That's just game fluff, hence the ridiculous name.

Tzeentch's Dark Agent
07-19-2012, 01:54 AM
Starkiller's quite a good name to be fair.

Not as good as Ironmonger however.

Psychosplodge
07-19-2012, 01:56 AM
Nah he's another one of these, ridiculous characters from a silly game that ignores the fluff.
Though there's only three starwars films!

Tzeentch's Dark Agent
07-19-2012, 01:59 AM
But Bounty Hunter was an EPIC game.

Psychosplodge
07-19-2012, 02:11 AM
Oh dear ¬_¬
Bounty hunter was a licence cash in...

Tie fighter was an epic game.

Tzeentch's Dark Agent
07-19-2012, 02:14 AM
WHAT! The Bando Gora are cool, and totally legit with the original storylines.

Psychosplodge
07-19-2012, 02:16 AM
But the prequels ruined Boba Fett. So how could they possibly fit in?

Tzeentch's Dark Agent
07-19-2012, 02:21 AM
But Clone Troopers are cool... I like Clone Troopers.

"Would it have been too much to ask for the order to have come through before I gave him back the bloody lightsaber?"

Psychosplodge
07-19-2012, 02:23 AM
Clone troopers are meh.

I mean the films essentially changed the chronological location of the clone wars from the pre-prequal books ¬_¬

Tzeentch's Dark Agent
07-19-2012, 02:26 AM
I didn't really mind, it was still pretty to watch. I liked the backdrops on EP 3, seeing Kashyyyk in broader detail was good.

Psychosplodge
07-19-2012, 02:28 AM
But they showed wookies on the floor.
Wookies are scared of the planets surface!!
And if it's scary enough to scare a wookie how long do you think clone troopers would last?

Tzeentch's Dark Agent
07-19-2012, 02:29 AM
I didn't know that they were scared of Kashyyyk? How come?

Psychosplodge
07-19-2012, 02:33 AM
Because the closer the surface you go, the nastier and gribblier the things that live there.

Supposedly theres something like 10 distinct levels of life on Kashyyyk, wookies live around 7-8 and never venture below 4 I think. It's in Rebel Dawn the third of the Han Solo trilogy

Tzeentch's Dark Agent
07-19-2012, 02:36 AM
Ahhhhh, gribbly. Though to be fair it was largely Droids at Kashyyyk, the Troopers were already with Yoda, but he epic killed them all. :D

Psychosplodge
07-19-2012, 02:38 AM
I'm not convinced they got the sense of scale right either...

Tzeentch's Dark Agent
07-19-2012, 02:42 AM
Probably not, from what I read (aaaaaaaaaaaages ago) Kashyyyk is like the rainforest: but every tree is the thickness of the Empire State Building, and probably taller.

Psychosplodge
07-19-2012, 02:52 AM
Exactly

Tzeentch's Dark Agent
07-19-2012, 02:55 AM
Still pretty though.

Psychosplodge
07-19-2012, 04:03 AM
Now when stormtroopers dress like this...
http://technabob.com/blog/wp-content/uploads/2012/07/Star-Wars-Latex-Dress.jpg

Tzeentch's Dark Agent
07-19-2012, 04:04 AM
Yes, but her face scares me...

Psychosplodge
07-19-2012, 04:06 AM
Well she's a stormtrooper, you don't expect her to be friendly and pretty do you?

Tzeentch's Dark Agent
07-19-2012, 04:08 AM
I expect her not to kill me. :eek:

gendoikari87
07-19-2012, 08:05 AM
Right, Jedi shouldn't have high strength or toughness or wounds or anything. They should just have like a rerollable 2++, wound everything on a 2+ at AP1 (because if a lightsaber isn't AP1, I don't know what is), some crazy high initiative, Hit and Run, move as Jump Infantry...




That sounds better. They aren't really much stronger than the average human, and they certainly aren't more resilliant (unless your playing SWTOR), but precognition and levitation beat brute strength any day.
On lightsabers though, I wouldn't really classify them as AP 1, if you look in episode 1 they have trouble getting through a steel door.




You ever tried to pick up a 200lb dude and carry him over your head, while being lightning-bolted to death?

The emperor is not 200lbs he's a 95lb old coot.

Charistoph
07-19-2012, 09:17 AM
The emperor is not 200lbs he's a 95lb old coot.

The robes are the other 105.

As for Kashyyyk, most of the fights we saw in Ep 3 were on a shoreline. Bound to be some ability to be near the floor there. But farther into the interior, there's stuff that makes a Catachan wish he were back home.

And that female stormtrooper, not pretty in my eyes. Reminds me of Meredith of the U.S. Office. *shudder*

Psychosplodge
07-19-2012, 09:20 AM
And that female stormtrooper, not pretty in my eyes

She could probably double as a Sister of battle...

Kaiserdean
07-19-2012, 10:41 AM
And that female stormtrooper, not pretty in my eyes.

I think she's pretty hot.

gendoikari87
07-19-2012, 11:11 AM
I think she's pretty hot.

It's the expression, it says *****, and it's off putting.

Kyban
07-19-2012, 11:16 AM
It's the expression, it says *****, and it's off putting.
And the piercings and tattoos (for me at least).

gendoikari87
07-19-2012, 11:48 AM
And the piercings and tattoos (for me at least).

oh no, tattoos are hot and piercings, have you EVER dated a girl with a tongue piercing, it's awesome.

the jeske
07-19-2012, 01:29 PM
the jeske, I know init should be the basic thing for being fast but in 40k it's only used for attacks or running.... So I adjusted the Wounds to balance there defensive abilities. Like any HQ out there. Only reason they have more wounds is to compensate some ability losses that toughness and init can't take into account. Experience for example. God knows yoda has a lot lol
t3 means he gets ID by str 6 by 4 if he happens to run in to rad 'nades. + again straken is just as bionic has no force to strenghten his "armor" [unlike the one which vader runs around] and does not end up with str 3 t 3.

jonsgot
07-19-2012, 03:17 PM
Are these the droids you're looking for ?:rolleyes:

Psychosplodge
07-20-2012, 01:49 AM
oh no, tattoos are hot and piercings, have you EVER dated a girl with a tongue piercing, it's awesome.

Tattoos can be hot, but depends on the actual tattoo and the location, the lower back tramp stamp does nothing generally for me, like I find belly button piercings offputting.
But snake bites, intimate piercings, nipple piercings, nose piercings, and various ear piercings can all be very aesthetic.

But yes tongue piercings are epic on so many levels...

Tzeentch's Dark Agent
07-20-2012, 01:53 AM
O_O

I don't quite know what to make of that.

Psychosplodge
07-20-2012, 02:37 AM
Tell me this (http://fc07.deviantart.net/fs41/i/2009/042/e/7/corset_by_SuzyTheButcher.jpg) isn't beautiful? Some people might consider NSFW.

Tzeentch's Dark Agent
07-20-2012, 02:38 AM
Do not want.

Psychosplodge
07-20-2012, 02:41 AM
lol, you're so repressed...

Tzeentch's Dark Agent
07-20-2012, 02:42 AM
No, I just know what I like. :)

Psychosplodge
07-20-2012, 02:47 AM
lol,
but seriously, find a friendly girl with a tongue piercing...

Tzeentch's Dark Agent
07-20-2012, 03:00 AM
I have a habit of finding crazies, so maybe no. :p

Psychosplodge
07-20-2012, 03:01 AM
All women are crazy, it's just to what degree...

Tzeentch's Dark Agent
07-20-2012, 03:06 AM
Whitchurch is clearly full of the MEGA CRAZIES.

Psychosplodge
07-20-2012, 03:09 AM
lol, that'll be the limited gene-pool

Tzeentch's Dark Agent
07-20-2012, 03:12 AM
They do seem massively incestuous, thank the Nine that I'm a true Salopian now.

Psychosplodge
07-20-2012, 03:16 AM
To a normal in norfolk degree?

Tzeentch's Dark Agent
07-20-2012, 03:19 AM
Yeah...... Everyone knows everyone and most of them are cousins...... IST NICHT GUT.

I have hated Whitchurch ever since I moved there about 5 years ago.

Psychosplodge
07-20-2012, 03:21 AM
Yeah that weirds me out whenever I go anywhere like that...

Tzeentch's Dark Agent
07-20-2012, 03:36 AM
Now I don't have to, so I am content.

Psychosplodge
07-20-2012, 03:46 AM
Can't fault that logic...

Tzeentch's Dark Agent
07-20-2012, 03:52 AM
Feel a bit of a hypocrite for saying that though, I think what I am currently trying to do is also crazy.

Psychosplodge
07-20-2012, 03:54 AM
You're all right, I'm really the only sane person anyway, everyone else is crazy to varying degrees...

Tzeentch's Dark Agent
07-20-2012, 03:58 AM
Hahaha!

Learn2Eel
07-20-2012, 04:58 AM
This is how I would play Star Wars 40K.....

"I see your schwartz is as big as mine!"

Psychosplodge
07-20-2012, 05:04 AM
Star wars? in this thread about tattoos and piercings?

Tzeentch's Dark Agent
07-20-2012, 05:07 AM
Maybe you should post the thread on our Oubliette?

Learn2Eel
07-20-2012, 05:14 AM
Awww......

Psychosplodge
07-20-2012, 05:19 AM
I think i saw a starwars thread there once

Learn2Eel
07-20-2012, 05:28 AM
It just drifted on by.....

For the record, I'd take Darth Nihilus or Darth Sion.

Darth Sion can be WS6 BS0 S5 T6 I4 W4 A3 LD10 Sv -
He has a 4+ invulnerable and a 3+ Feel No Pain that can be taken against any attack.
If he dies, on a 3+ he keeps fighting on. If he fails, he can roll on your next turn to get back up.

Darth Nihilus would be WS6 BS0 S4 T4 I4 A2 LD10 Sv -
He has a 3+ invulnerable save and as long as he is within 6" of any model not considered a vehicle (friend or foe) he can regenerate all lost wounds; the affected model must take a W test, and if they fail, they are removed from play as a casualty. For each model killed in this way, he regenerates a single lost wound.

I won't even bother going into their powers and stuff.

gendoikari87
07-20-2012, 09:26 AM
All women are crazy, it's just to what degree...

I have a history of attracting lesbians who are in the closet or outright "blackout in rage bipolar" crazy girls.

Tzeentch's Dark Agent
07-20-2012, 09:30 AM
Seems like we're in the same boat Gendo. :p

gendoikari87
07-20-2012, 10:38 AM
Seems like we're in the same boat Gendo. :p

don't get me wrong, a little crazy, like playing tyrannids or eldar, is good, but not extreme bipolar.

Tzeentch's Dark Agent
07-22-2012, 11:52 PM
Bipolar? I'm bi-winning! :p

Psychosplodge
07-23-2012, 01:37 AM
I have a history of attracting lesbians who are in the closet or outright "blackout in rage bipolar" crazy girls.

That really is unlucky...