ElectricPaladin
07-18-2012, 12:30 AM
So, I'm not sure how I feel about this list, but there are definitely things to like about it. I'm especially interested in comparing it to my current 1500 points list (http://www.lounge.belloflostsouls.net/showthread.php?t=23341).
Pros:
• More drop troops overall than my other list - Blood Angel style ftw!
• Death Company as a drop troop, probably makes them more effective than my mechanized Death Company, who never got out of their tank in my last game (I was relying on my opponents to blow it up so I didn't have to expose my DC to as much enemy fire... never happened).
Cons:
• No Sanguinary Guard - I love the models, love the fluff, find them effective, and see them as an iconic Blood Angels unit that I'm sad to lose.
• Only two vehicles - will my razorbacks die the death of insufficient target saturation?
Anyway, here it is:
HQ
• Reclusiarch w/Jump Pack, Hand Flamer
•*Librarian w/Jump Pack
Elites
• Sanguinary Priest w/Power Sword
Troops
•*10 Jump Pack Assault Marines w/2 Meltaguns, Powerfist Sergeant
• 5 Foot Assault Marines w/1 Flamer, Hand Flamer and Power Sword Sergeant, in a Laserback
• 5 Foot Assault Marines w/1 Flamer, Hand Flamer and Power Sword Sergeant, in a Laserback
• 10 Jump Pack Death Company w/2 Hand Flamers
Heavy Support
• 5 Devastators w/4 Missile Launchers, in a Drop Pod
The deployment works like this: Reclusiarch with the Death Company, probably in reserve (unless there's a particularly juice target and a particularly juicy staging ground). Librarian with the jump Assault squad, probably in reserve (same). Laserbacks in position to fire at enemy vehicles, with the troops inside either poised to jump out and claim objectives or deployed out of their vehicles to camp backfield objectives. Whichever of my Laserback squads looks like its going to be in the thick of things gets the priest so that his Bubble of FNP can provide support. The Devastators drop turn 1 in a good vantage point to missile launcher the crap out of everything - they are my versatile fire support.
I see a few potential permutations of this list.
Firstly, I could take away the Librarian's jump pack and put him with a laserback squad instead. This could help him last longer, but since he can't use psychic powers through the hull of the vehicle anymore, his utility in this sense is very limited.
Secondly, I could replace the Devastator Squad with something else - perhaps another vehicle, like a Baal Predator - but so far I've been happy with the fire support they provide. The new "flack" mode of their missile launchers is invaluable in a list that lacks other ways to deal with zooming flyers.
Anyway, I'm open to your feedback.
Pros:
• More drop troops overall than my other list - Blood Angel style ftw!
• Death Company as a drop troop, probably makes them more effective than my mechanized Death Company, who never got out of their tank in my last game (I was relying on my opponents to blow it up so I didn't have to expose my DC to as much enemy fire... never happened).
Cons:
• No Sanguinary Guard - I love the models, love the fluff, find them effective, and see them as an iconic Blood Angels unit that I'm sad to lose.
• Only two vehicles - will my razorbacks die the death of insufficient target saturation?
Anyway, here it is:
HQ
• Reclusiarch w/Jump Pack, Hand Flamer
•*Librarian w/Jump Pack
Elites
• Sanguinary Priest w/Power Sword
Troops
•*10 Jump Pack Assault Marines w/2 Meltaguns, Powerfist Sergeant
• 5 Foot Assault Marines w/1 Flamer, Hand Flamer and Power Sword Sergeant, in a Laserback
• 5 Foot Assault Marines w/1 Flamer, Hand Flamer and Power Sword Sergeant, in a Laserback
• 10 Jump Pack Death Company w/2 Hand Flamers
Heavy Support
• 5 Devastators w/4 Missile Launchers, in a Drop Pod
The deployment works like this: Reclusiarch with the Death Company, probably in reserve (unless there's a particularly juice target and a particularly juicy staging ground). Librarian with the jump Assault squad, probably in reserve (same). Laserbacks in position to fire at enemy vehicles, with the troops inside either poised to jump out and claim objectives or deployed out of their vehicles to camp backfield objectives. Whichever of my Laserback squads looks like its going to be in the thick of things gets the priest so that his Bubble of FNP can provide support. The Devastators drop turn 1 in a good vantage point to missile launcher the crap out of everything - they are my versatile fire support.
I see a few potential permutations of this list.
Firstly, I could take away the Librarian's jump pack and put him with a laserback squad instead. This could help him last longer, but since he can't use psychic powers through the hull of the vehicle anymore, his utility in this sense is very limited.
Secondly, I could replace the Devastator Squad with something else - perhaps another vehicle, like a Baal Predator - but so far I've been happy with the fire support they provide. The new "flack" mode of their missile launchers is invaluable in a list that lacks other ways to deal with zooming flyers.
Anyway, I'm open to your feedback.