jonsgot
07-16-2012, 03:57 PM
While there are some advantages for Nids in 6th, I can't help but feel things have gotten worse. I played a game of 5th a few nights back which went quite well for a little while, but the same old think happened. I shot at marines with lots of Devaours (22 Devil gaunts :), 11 Terimaguants , 10 Gargoyles, 6 warriors and prime, 3 Zonthropesm a Mawloc and even 3 lictors which almost pentitrated that horrible samamander dreadnought with Flesh hooks). Got my meelee units in to close combat (stealers, Hive Tyrant, Mawlock,) but just couldn't punch a big enough hole in the marines. To stop the old. Ok I've wiped out that squad but I can't consulate anywhere useful so I'll just duck into some cover but still get shot to pieces by the remaining squads. So ended up with only my Mawlock left. Needless to say I lost.
At the end of the game I couldn't see how I could have done much better or had much more luck. I just can't see how Nids are meant to deal with Power Armour.
Now in 5th I could assault from outflank and run and charge my fleet units in the same turn. Other armies have transports. How do you get your nids into close combat in 6th and make sure there are enough of them alive after all the shooting and over watch to actually do something? I did have some sucess in with Imgarl Stealers, but you can't really on anything that has to be placed in woods. In one game my opponent just stood his men in all the woods so I couldn't place them and lost them the turn the arrived from reserve.
So has anyone managed to find a good approach with Nids in 6th Ed?
Are things worst or had it gotton better?
At the end of the game I couldn't see how I could have done much better or had much more luck. I just can't see how Nids are meant to deal with Power Armour.
Now in 5th I could assault from outflank and run and charge my fleet units in the same turn. Other armies have transports. How do you get your nids into close combat in 6th and make sure there are enough of them alive after all the shooting and over watch to actually do something? I did have some sucess in with Imgarl Stealers, but you can't really on anything that has to be placed in woods. In one game my opponent just stood his men in all the woods so I couldn't place them and lost them the turn the arrived from reserve.
So has anyone managed to find a good approach with Nids in 6th Ed?
Are things worst or had it gotton better?