Mr Mystery
07-15-2012, 12:56 PM
Evening gents!
Had another game of 40k today, my 3rd in 6th Edition, and so far I am absolutely loving it. Just the change to rapid fire has meant I'm moving more, which is keeping everyone involved on their toes. No longer do I need to blunder into realistic assault range to give someone a bit of dakkka, or be forced to fall back without giving them a taste of Gauss, oh no. Now I can ebb and flow in the face of the enemy, parting like the sea of Jordan!
For too long I've been obsessed by Fantasy, but whilst I still very much love the game, 40k has finally caught my attention once again. Started off with the Necrons. Rules and models suckered me in, and then 6th Ed hit. I am well and truly hooked once again. Sure, every edition sees a renewal of interest, but I've not been enjoying, or excited by 40k since 2nd Edition (yeah, 3rd pretty much knocked the wind from my sails!).
As I've mentioned in other threads, there is no one dominant phase anymore. Movement, Shooting, Assault, you need to be able to act well in all three to have an easy ride. No longer is the game reduced to a mad dash across the board and into HTH, which suited some armies more than others. Everything moves around a lot more, meaning it's harder to pin down enemy units. Overwatch and Snapfire means even Landraider mounted death squads can't arrive willy nilly. Sure thanks to my armies abilities and rules I'm seeing things through Gauss-tinted Goggles, but I am loving Overwatch as a rule!
Best of all, the number of changes and tweaks made mean I feel like I'm playing a different game which is clearly a bonus with a change of editions. 3rd-4th was an improvement, but it was just a tightening of the rules rather than a step forward. I enjoyed it more than 4th, but I felt it a bit....lacking. They could have done more with it!
Even the Missions. Today's game was 'Big Guns Never Tire'. Awesome mission. I had two Annihilation Barges, and each wound up holding an objective each. Just this little change has had an awesome impact. When tanks and other dead shooty stuff can win your opponent the game, you want to pack in some suitable tank killing toys. But as it's a one in six chance of tank killing being critical, you don't want to overload on it. Relic is another awesome mission, and one in which a good number of infantry squads can be a boon, as they can cover each other's retreat. Wonderful stuff!
Best bit overalll? I don't see my enthusiasm running out of steam any time soon (I would say at all, but I'm due a new Fantasy edition in a couple of years, so bound to get shiny syndrome again in 2014ish). And this is before the expansions and new batch of Codecies come out. Very, very happy!
Had another game of 40k today, my 3rd in 6th Edition, and so far I am absolutely loving it. Just the change to rapid fire has meant I'm moving more, which is keeping everyone involved on their toes. No longer do I need to blunder into realistic assault range to give someone a bit of dakkka, or be forced to fall back without giving them a taste of Gauss, oh no. Now I can ebb and flow in the face of the enemy, parting like the sea of Jordan!
For too long I've been obsessed by Fantasy, but whilst I still very much love the game, 40k has finally caught my attention once again. Started off with the Necrons. Rules and models suckered me in, and then 6th Ed hit. I am well and truly hooked once again. Sure, every edition sees a renewal of interest, but I've not been enjoying, or excited by 40k since 2nd Edition (yeah, 3rd pretty much knocked the wind from my sails!).
As I've mentioned in other threads, there is no one dominant phase anymore. Movement, Shooting, Assault, you need to be able to act well in all three to have an easy ride. No longer is the game reduced to a mad dash across the board and into HTH, which suited some armies more than others. Everything moves around a lot more, meaning it's harder to pin down enemy units. Overwatch and Snapfire means even Landraider mounted death squads can't arrive willy nilly. Sure thanks to my armies abilities and rules I'm seeing things through Gauss-tinted Goggles, but I am loving Overwatch as a rule!
Best of all, the number of changes and tweaks made mean I feel like I'm playing a different game which is clearly a bonus with a change of editions. 3rd-4th was an improvement, but it was just a tightening of the rules rather than a step forward. I enjoyed it more than 4th, but I felt it a bit....lacking. They could have done more with it!
Even the Missions. Today's game was 'Big Guns Never Tire'. Awesome mission. I had two Annihilation Barges, and each wound up holding an objective each. Just this little change has had an awesome impact. When tanks and other dead shooty stuff can win your opponent the game, you want to pack in some suitable tank killing toys. But as it's a one in six chance of tank killing being critical, you don't want to overload on it. Relic is another awesome mission, and one in which a good number of infantry squads can be a boon, as they can cover each other's retreat. Wonderful stuff!
Best bit overalll? I don't see my enthusiasm running out of steam any time soon (I would say at all, but I'm due a new Fantasy edition in a couple of years, so bound to get shiny syndrome again in 2014ish). And this is before the expansions and new batch of Codecies come out. Very, very happy!