Charistoph
07-10-2012, 01:35 AM
A while ago, I spent some time developing some... interesting ideas for Tau units. Here for your perusal:
Ronin..........15 Points per Model
Elite
Some Pathfinders never find their way completely out of the wilds, and enjoy the disruption approach that are often used by the Stealth suits and the Kroot. These Fire Warriors and encouraged to be left to their own devices, damaging the enemy's deep supply lines, trying to split up enemy forces.
<table border="1"><tr><td></td><td>WS</td><td>BS</td><td>S</td><td>T</td><td>W</td><td>I</td><td>A</td><td>LD</td><td>SV</td></tr><tr><td>Ronin Shas'ui</td><td>3</td><td>3</td><td>3</td><td>3</td><td>1</td><td>3</td><td>1</td><td>8</td><td>4+</td></tr><tr><td>Ronin Shas'vre </td><td>3</td><td>4</td><td>3</td><td>3</td><td>1</td><td>3</td><td>2</td><td>8</td><td>4+</td></tr></table>
<table><tr><td>Composition: 4-8 Ronin
Unit Type: Infantry
Wargear: Two Pulse Pistols Marker Light Designator Photon Grenades EMP Grendades</td>
<td>Special Rules: Stealth Aid Unseen Scout.
Transport: The squad may take a Pilotfish as a Dedicated Transport</td>
<td>Options: One Ronin Shas'ui may be upgraded to a Shas'vre Team Leader for: ...............................10 points The Ronin Shas'vre may take the following: Fusion Charge (Meltabomb)...............................5 points Infantry Wargear...............................See Codex Any Ronin may exchange their Pulse Pistols for the following: Pulse Carbine...............................free Up to 3 Ronin may exchange their Pulse Pistols for the following: Rail Rifle and Split Fire...............................10 points</td></tr></table>
Aid Unseen: While any Ronin unit is in Reserve, your opponent receives no bonuses or Special Rules to their Reserve Roll for all units without the Deep Strike rule. If there are no bonuses or Special Rules to your opponent's Reserve Roll, all of their Reserve rolls receive a -1 for all units that do not have the Deep Strike rule. While any enemy unit is in Reserve, a Ronin unit cannot be deployed and does not count for end of game scoring.
__________________________________________________ ____________________________________
Pilotfish..........55 Points
Dedicated Transport for Pathfinders and Ronin
The Pathfinders and Ronin were finding that the Devilfish was often too slow and recognizable to be an effective scout transport. The Pilotfish was quickly designed and built to their specifications and enabled them to deploy quickly, efficiently, and quietly.
<table border="1"><tr><td></td><td>BS</TD><TD>F</TD><TD>S</TD><TD>R</TD></tr><tr><td>Pilotfish</td><td>3</td><td>11</td><td>10</td><td>10</td></tr></table>
<table><tr><td>Composition:
1 Pilotfish
Unit Type:
Vehicle (Fast, Skimmer, Open-Topped)Wargear:
2 Twin-Linked Pulse Rifles
Marker Light
Disruption Pod
Markerlight Remotes</td>
<td>Special Rules:
Deep Strike
Scouts
Rapid Deployment
Transport Capacity:
6 models</td>
<td>Options:
The Pilotfish may replace both Twin-Linked Pulse Rifles with ONE of the following:
2 Gun Drones............................................ ...free
2 Burst Cannons.....................................20 points
Smart Missile System...............................20 points
May replace the Disrutption Pod with the following:
Stealth Field Generator.............................20 points
May add the following:
Blacksun Filter......................................see Codex
Targetting Array....................................see Codex
Target Lock.........................................see Codex
Decoy Launchers...................................see Codex
Sensor Spines......................................see Codex
Flechette Discharger..............................see Codex
Up to 2 Seeker Missiles...........................see Codex</td></tr></table>
Markerlight Remotes: Every Marker Light-equipped model embarked on the Pilotfish adds one Marker Light to the total number of Marker Lights equipped on the Pilotfish. (For example, a squad of 6 Pathfinders, 2 with Rail Rifles, would add 4 Marker Lights to the Pilotfish for a total of 5.) In addition, all Marker Lights are allowed to fire at the full BS of the vehicle, in addition to any other weapons on the vehicle.
Rapid Deployment: Pilotfish are designed with the needs of Pathfinders in mind. Models having just disembarked from a Pilotfish do not count as moving for purposes of shooting Marker Lights.
Ronin..........15 Points per Model
Elite
Some Pathfinders never find their way completely out of the wilds, and enjoy the disruption approach that are often used by the Stealth suits and the Kroot. These Fire Warriors and encouraged to be left to their own devices, damaging the enemy's deep supply lines, trying to split up enemy forces.
<table border="1"><tr><td></td><td>WS</td><td>BS</td><td>S</td><td>T</td><td>W</td><td>I</td><td>A</td><td>LD</td><td>SV</td></tr><tr><td>Ronin Shas'ui</td><td>3</td><td>3</td><td>3</td><td>3</td><td>1</td><td>3</td><td>1</td><td>8</td><td>4+</td></tr><tr><td>Ronin Shas'vre </td><td>3</td><td>4</td><td>3</td><td>3</td><td>1</td><td>3</td><td>2</td><td>8</td><td>4+</td></tr></table>
<table><tr><td>Composition: 4-8 Ronin
Unit Type: Infantry
Wargear: Two Pulse Pistols Marker Light Designator Photon Grenades EMP Grendades</td>
<td>Special Rules: Stealth Aid Unseen Scout.
Transport: The squad may take a Pilotfish as a Dedicated Transport</td>
<td>Options: One Ronin Shas'ui may be upgraded to a Shas'vre Team Leader for: ...............................10 points The Ronin Shas'vre may take the following: Fusion Charge (Meltabomb)...............................5 points Infantry Wargear...............................See Codex Any Ronin may exchange their Pulse Pistols for the following: Pulse Carbine...............................free Up to 3 Ronin may exchange their Pulse Pistols for the following: Rail Rifle and Split Fire...............................10 points</td></tr></table>
Aid Unseen: While any Ronin unit is in Reserve, your opponent receives no bonuses or Special Rules to their Reserve Roll for all units without the Deep Strike rule. If there are no bonuses or Special Rules to your opponent's Reserve Roll, all of their Reserve rolls receive a -1 for all units that do not have the Deep Strike rule. While any enemy unit is in Reserve, a Ronin unit cannot be deployed and does not count for end of game scoring.
__________________________________________________ ____________________________________
Pilotfish..........55 Points
Dedicated Transport for Pathfinders and Ronin
The Pathfinders and Ronin were finding that the Devilfish was often too slow and recognizable to be an effective scout transport. The Pilotfish was quickly designed and built to their specifications and enabled them to deploy quickly, efficiently, and quietly.
<table border="1"><tr><td></td><td>BS</TD><TD>F</TD><TD>S</TD><TD>R</TD></tr><tr><td>Pilotfish</td><td>3</td><td>11</td><td>10</td><td>10</td></tr></table>
<table><tr><td>Composition:
1 Pilotfish
Unit Type:
Vehicle (Fast, Skimmer, Open-Topped)Wargear:
2 Twin-Linked Pulse Rifles
Marker Light
Disruption Pod
Markerlight Remotes</td>
<td>Special Rules:
Deep Strike
Scouts
Rapid Deployment
Transport Capacity:
6 models</td>
<td>Options:
The Pilotfish may replace both Twin-Linked Pulse Rifles with ONE of the following:
2 Gun Drones............................................ ...free
2 Burst Cannons.....................................20 points
Smart Missile System...............................20 points
May replace the Disrutption Pod with the following:
Stealth Field Generator.............................20 points
May add the following:
Blacksun Filter......................................see Codex
Targetting Array....................................see Codex
Target Lock.........................................see Codex
Decoy Launchers...................................see Codex
Sensor Spines......................................see Codex
Flechette Discharger..............................see Codex
Up to 2 Seeker Missiles...........................see Codex</td></tr></table>
Markerlight Remotes: Every Marker Light-equipped model embarked on the Pilotfish adds one Marker Light to the total number of Marker Lights equipped on the Pilotfish. (For example, a squad of 6 Pathfinders, 2 with Rail Rifles, would add 4 Marker Lights to the Pilotfish for a total of 5.) In addition, all Marker Lights are allowed to fire at the full BS of the vehicle, in addition to any other weapons on the vehicle.
Rapid Deployment: Pilotfish are designed with the needs of Pathfinders in mind. Models having just disembarked from a Pilotfish do not count as moving for purposes of shooting Marker Lights.