Panxer
07-05-2012, 08:21 PM
Ok, I'm a Tau doomer, as most of you may know, but I played my first 6th ed game today and Tau are now AMAZING!!!
I fought my standard nemesis (the Necron) and I'll go through a 1500 list of what I used, what worked, how it was made awesome or was nerfed and you guys out there can come back at me with your experiences as you get them
HQ: XV8 Shas'El with Shield Gen, Iridium, HWMT, CIB, missile pod, and body guard with burst cannon, missile pod, failsafe det, and HWMT.
What worked: EXTREMELY mobile, tough, and was made awesome by warlord characteristics
What didn't: Nightfight hobbled a lot of shooting attacks by providing cover saves to the enemy (but I also received cover saves by the same means so it's functional and adds resilience for an otherwise fragile XV pilot.
Ethereal: Basically just hung out attached to, but staying behind the broadsides and ensured people didn't run away.
What worked: He kept units from failing morale from losses
What didn't: Being with the broadsides made him very stationary and I didn't get a chance to get him killed and possibly giving all of my units (sans kroot or vespid) preferred enemy.
Elites: x3 XV8 teams (2ea) with fusion blasters, MT's, and Missile Pods.
What worked: Suits are now SOOOOO fast. 6" in the move phase, can run in the shoot phase, then 'thrust' 2D6" in the assault phase. Wow. Team Leader conferred 'character' rues to the unit and could snipe with missiles.
What didn't work: Fusion blasters were a bad choice in this fight because nothing really got close enough to use them and vehicles were taken care of amply by the broadsides. I didn't take BSF's...take them! It's worth it.
Troops: x2 Fire Warriors (x10 w/ rifles) + Team leader with bonding knife.
What worked: Remote Sensor Towers, multi phasic sensor suite making units within 6" TL, 15" rapid fire double tap range. Move and fire full range rule. Photon grenades conferring stealth, being in cover, nightfight shroud and stealth rules, AND random objective characteristics
What didn't: Unit is still fragile, but lasted MUCH longer in cover with nightfight and grenades. Their effectiveness and durability was doubled without a new codex
Remote Sensor Tower x2, TL Marker Lights, Target Array, Multi Phasic Sensor Suite, and Marker Beacons
What worked: Made fire warriors twice as effective and provided marker support.
What didn't: Bad dice failed to hit and provide marker support, otherwise I MUST TAKE
Fast Attack: x2 Tetras: Seperate squadrons with BSF's Target Arrays, Sensor spines, and decoy launchers
What worked: Dependable marker support, shroud and stealth from night fight, disruption pod
What didn't: I forgt to use the decoy launchers when they got hit, and both of them were either immobilized or wrecked via hull points
Heavy Support: 1 unit of x2 Broadsides with Target arrays, Team Leader with bonding knife, HWDC and x2 shieled drones.
What worked: Hanging out with the Ethereal made them stay on the board and marker support contributed to them avoiding night fight while helping to destroy every vehicle my opponent brought. Range also helped with shroud and stealth saves during night fight
What didn't: I didn't take HWMT's or Stabilizers so I couldn't move and fire at regular BS. I was stationary.
x2 Sniper Teams
What worked: Provided additional marker support, 2+ cover saves in area terrain from stealth fields (shroud and night fights)
What didn't: Unit doesn't have the sniper rule, and failed to make their targets at BS 2(3)
I hope this helps and am looking forward of hearing tales of the Tau'Va.
I fought my standard nemesis (the Necron) and I'll go through a 1500 list of what I used, what worked, how it was made awesome or was nerfed and you guys out there can come back at me with your experiences as you get them
HQ: XV8 Shas'El with Shield Gen, Iridium, HWMT, CIB, missile pod, and body guard with burst cannon, missile pod, failsafe det, and HWMT.
What worked: EXTREMELY mobile, tough, and was made awesome by warlord characteristics
What didn't: Nightfight hobbled a lot of shooting attacks by providing cover saves to the enemy (but I also received cover saves by the same means so it's functional and adds resilience for an otherwise fragile XV pilot.
Ethereal: Basically just hung out attached to, but staying behind the broadsides and ensured people didn't run away.
What worked: He kept units from failing morale from losses
What didn't: Being with the broadsides made him very stationary and I didn't get a chance to get him killed and possibly giving all of my units (sans kroot or vespid) preferred enemy.
Elites: x3 XV8 teams (2ea) with fusion blasters, MT's, and Missile Pods.
What worked: Suits are now SOOOOO fast. 6" in the move phase, can run in the shoot phase, then 'thrust' 2D6" in the assault phase. Wow. Team Leader conferred 'character' rues to the unit and could snipe with missiles.
What didn't work: Fusion blasters were a bad choice in this fight because nothing really got close enough to use them and vehicles were taken care of amply by the broadsides. I didn't take BSF's...take them! It's worth it.
Troops: x2 Fire Warriors (x10 w/ rifles) + Team leader with bonding knife.
What worked: Remote Sensor Towers, multi phasic sensor suite making units within 6" TL, 15" rapid fire double tap range. Move and fire full range rule. Photon grenades conferring stealth, being in cover, nightfight shroud and stealth rules, AND random objective characteristics
What didn't: Unit is still fragile, but lasted MUCH longer in cover with nightfight and grenades. Their effectiveness and durability was doubled without a new codex
Remote Sensor Tower x2, TL Marker Lights, Target Array, Multi Phasic Sensor Suite, and Marker Beacons
What worked: Made fire warriors twice as effective and provided marker support.
What didn't: Bad dice failed to hit and provide marker support, otherwise I MUST TAKE
Fast Attack: x2 Tetras: Seperate squadrons with BSF's Target Arrays, Sensor spines, and decoy launchers
What worked: Dependable marker support, shroud and stealth from night fight, disruption pod
What didn't: I forgt to use the decoy launchers when they got hit, and both of them were either immobilized or wrecked via hull points
Heavy Support: 1 unit of x2 Broadsides with Target arrays, Team Leader with bonding knife, HWDC and x2 shieled drones.
What worked: Hanging out with the Ethereal made them stay on the board and marker support contributed to them avoiding night fight while helping to destroy every vehicle my opponent brought. Range also helped with shroud and stealth saves during night fight
What didn't: I didn't take HWMT's or Stabilizers so I couldn't move and fire at regular BS. I was stationary.
x2 Sniper Teams
What worked: Provided additional marker support, 2+ cover saves in area terrain from stealth fields (shroud and night fights)
What didn't: Unit doesn't have the sniper rule, and failed to make their targets at BS 2(3)
I hope this helps and am looking forward of hearing tales of the Tau'Va.