View Full Version : 6th Edition - The 'Get out and Walk' Edition?
Sonikgav
07-03-2012, 07:20 PM
Is it just me or has this edition basically said "Armor? Nah, we dont want that anymore!"
It may be the Cynical me that thinks GW know most of their players are kitted out with all the armor and wouldnt mind switching the focus of the game to sell a few new Kits but its plain to see that certain lists like Razor Spam and Leafblower guard etc have taken a huge hit.
How many times could your big tanks just sit and absorb all the glancing hits in the world. Now take enough of those and down you go. Got a Leman Russ with 5 Plasma Cannon shots a turn? Well 'Gets Hot' effects vehicles now etc.
Landraiders, Hydras, even Dreadnaughts are gonna be very vulnerable to anything with a decent weight of fire. Ork Loota's,even with their accuracy will pound anything short of AV14 into the floor a turn.
Apart from flyers of course...They have enough rules to protect them but even then i still think Weight of Fire will bring em down.
And you know what, as negative as this all sounds, i love this change. Tanks should need infantry protection and greater skill than jamming them up the board. It looks like a return to infantry being king and i gotta say i like it.
ironwarrior
07-04-2012, 01:20 AM
Well GW has a new toy to sell, so its bad rules for what they have already sold and the best rules for there shiny new products that we are all going to need.
Wolfshade
07-04-2012, 01:47 AM
It's it's in this case.
There is always the case of the new stuff seems op, but this because people haven't figured out how to use it or play with it.
They have made an attempt to push the game away from Mech which seemed to be the defacto army of choice.
We'll see how it works out in the wash, after all most people will go into 6th still trying to play the same 5th mindset.
gcsmith
07-04-2012, 02:11 AM
They have nerfed mech, but the moment you take away your own transports is the moment enemy templates blow your troops apart, especially with lower cover values.
eldargal
07-04-2012, 02:20 AM
Mech is no longer autowin, but that doesn't make it useless either (except the wave serpent...) It still provided protection and speed and can still do a lot of damage. It is shaping up to be a much more balanced edition between mech/foot/assault/shooting, I'm looking forward to it.
DrLove42
07-04-2012, 03:15 AM
I played a game last night. 2000 points. My army included 2 Warp Hunters, a Serpent and 3 hornets and a Nightwing fighter.
The other guy had Fateweaver, a Contemptor dread and 6 Obliterators.
I lost the Serpent on turn 1 to 3 deepstriking flamers, and a single hull point from a Hornet in turn 4.
I know I got lucky, but transports aren't dead. They just need a bit more help and more intelligent work
Wolfshade
07-04-2012, 03:27 AM
It does strike me that everything has become that bit more fragile, well aside from terminators! Your feeble power weapons no longer are of my concern!
And how did Warp hunters, i have a snatch they r extremele effective now. termie blast killers with jink save? invited.
Yarlen Fireblade
07-04-2012, 07:52 PM
Warp Hunters should be a lot better now that glances do not prevent you from firing. That was my previous bane with the warp hunter, it drew a lot of fire and I seldom got to fire it :)
As it has been said, cheap 35 points 24 inch moving vehicles are still ok. They move 24, you take them down, the unit passes a simple LD check, slaps dust off and is ready to assault. Sometimes it seems better not to fire at them as they have to spend a whole turn getting out. Even if they have to and do it the hard way, marines can take some punishment, so still a good investment.
Serpents, at thrice the cost for 6 inch more of suicidal movement, are just not worth it. No counter strike capability for the unit inside and units are not tough enough to withstand a round of fire and be efective afterwards.
Also, the extreme vulnerability of rear av10 vehicles in CC makes expensive transports suicidal. Today five assault marines downed me a falcon using just repeated punching and glancing hits. And they werenīt too lucky, itīs just THAT easy.
Ruleslawyer
07-04-2012, 10:20 PM
Is it just me or has this edition basically said "Armor? Nah, we dont want that anymore!"
How many times could your big tanks just sit and absorb all the glancing hits in the world. Now take enough of those and down you go. Got a Leman Russ with 5 Plasma Cannon shots a turn? Well 'Gets Hot' effects vehicles now etc.
Executioner Plasma Cannon does not have the "Gets Hot" rule the plasma sponson do
Apart from flyers of course...They have enough rules to protect them but even then i still think Weight of Fire will bring em down.
And you know what, as negative as this all sounds, i love this change. Tanks should need infantry protection and greater skill than jamming them up the board. It looks like a return to infantry being king and i gotta say i like it.
Finally dont skimmers have the Jink rule so dont they get a 5+ if they move and a 4+ if they go flat out.This combined with fortune seems okay
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