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View Full Version : Terminators how will You dispatch them in 6th



Lucian Kain
07-02-2012, 07:19 AM
Thats the question on my mind at the moment.
Of course you can always shoot them to death using weight of fire but when it comes to close combat I'm inclined to think that mass's of assault troops with high attacks will be better suited than your more expensive elite options?
I'm interested to know.

What are your Ideas for defence against terminators after shooting?....

Autarch
07-02-2012, 07:25 AM
Wyches aren't bad when you have to commit to CC. Also multiple squads of Reaver Jetbikes with Cluster Caltrops bladevaning them is a good way to soften up while the ladies get ready to charge. Granted as an Eldar/Dark Eldar player you would always rather shoot them to pieces with Scatter Lasers, Shardcarbines etc.

Tzeentch's Dark Agent
07-02-2012, 07:26 AM
I tend to use the exact same tactic as I did in 5th, use AP2 and spam them with armour saves.

SotonShades
07-02-2012, 07:51 AM
A combination of weight of firepower and weight of assaulting models with my orks. Chucking in the odd flyer just to mess with their heads.

Decent application of Dreadnoughts and/or my own terminators when using my Marines. Hopefully having done something to tip the balance in my favour with shooting first.

Guard; again weight of fire and constant movement to try to stop them getting close enough for my inability to hurt them in assault to matter.

In all these cases, it's pretty much the same as it was in 5th. I've never relied on one power weapon in a squad to take down too many of them, or a single powerfist for that matter.

If all else fails, Demolisher Cannons are still S 10, AP 2...

Wolfshade
07-02-2012, 07:55 AM
More terminators :D

Mr Mystery
07-02-2012, 08:00 AM
Tesla Destructors. And then Lychguard with Warscythes!

Demonus
07-02-2012, 08:00 AM
Warscythes that ignore their armor, doomscythes that are AP1, mass tesla and gauss fire, rending wraiths.

Psychosplodge
07-02-2012, 08:43 AM
Stealth, if you creep up on a terminators blind spot you can simply tip them over...

Black Hydra
07-02-2012, 08:49 AM
Yup, Doomscythes will do just nicely, especially if you can line up as many as you can under the line. That way they all can potentially take hits. And warscythe Lychguard will almost always strike first given that termies usually have powerfists and chainfists.

Using ax-wielding models also could screw them up, such as SW or Bezerkers.

Black Hydra
07-02-2012, 08:50 AM
Stealth, if you creep up on a terminators blind spot you can simply tip them over...

Why do I find that amusing? Tipped over Terminator, "AHH! My battle-brothers, help me! I can't stand myself up! Who in the Warp designed this armor?!"

DrLove42
07-02-2012, 08:55 AM
Why do I find that amusing? Tipped over Terminator, "AHH! My battle-brothers, help me! I can't stand myself up! Who in the Warp designed this armor?!"

I just have this image of a squad or Termys on their backs waving their legs and arms in the air like beached Turtles now....

As for the original point. I always have played my armies as shooty not stabby. Not not much difference for me. War Hunters, Star Cannons, Disintegrators and a healthy dose of Monstrous Creatures Punching them....

Psychosplodge
07-02-2012, 08:58 AM
As for the original point. I always have played my armies as shooty not stabby.

40K for shooting, WH for stabby...lol

Artanthos
07-02-2012, 09:05 AM
What are your Ideas for defence against terminators after shooting?....

Tyranid warriors with boneswords.

I still ignore armor.

celestialatc
07-02-2012, 09:08 AM
My GK terminators just shat themselves...

Mr Mystery
07-02-2012, 09:28 AM
Tyranid warriors with boneswords.

I still ignore armor.

He's right you know! Just checked the FAQ!

karlthepagan
07-02-2012, 09:42 AM
Crusaders and DCAs can be given power axes.

Luke Licens
07-02-2012, 09:42 AM
Stealth, if you creep up on a terminators blind spot you can simply tip them over...

Only if they look like this:

http://images.wikia.com/starcraft/images/a/a6/TaurenMarine_SC2_Art1.jpg

Wildcard
07-02-2012, 09:59 AM
My GK terminators just shat themselves...

This.. GK termies don't have access to stormshields, making it really important to think twice about the loadout.. What to equip for Justicar for the challenges.. What to equip to the rest of the posse..

They are all costly and rather little protection (there's still lots of ap1/ap2 weapons, both shooty and slashy)

Thats gonna be a tough choice between GK troops.. since almost at same points you can get 2x 10man GKss squads with transport at the cost of 1x 10man terminator squad, with similar loadouts..

planet psyrum
07-02-2012, 10:09 AM
Yeah, deathwing would suck to play against. But one squad, I will hit them with eldritch lances and gauss fire, hope some ones are rolled, then hit a 3-4 man squad with my wraiths. That should do the trick.

Also, combination assualt with command barge and wraiths. So, pretty much necron can dispactch them fairly easy.

Kawauso
07-02-2012, 10:12 AM
This.. GK termies don't have access to stormshields, making it really important to think twice about the loadout.. What to equip for Justicar for the challenges.. What to equip to the rest of the posse..

They are all costly and rather little protection (there's still lots of ap1/ap2 weapons, both shooty and slashy)

Thats gonna be a tough choice between GK troops.. since almost at same points you can get 2x 10man GKss squads with transport at the cost of 1x 10man terminator squad, with similar loadouts..

It's not so bad. There's a lot more AP3 than AP2 where close combat is concerned, and GK can always stick with force swords to up their invul. to a 4++.

Overall the changes to power weapons have made termies harder in close combat, so I wouldn't be too worried about their survivability.

DrLove42
07-02-2012, 10:14 AM
I think the worry is more the shooty survivability. That hasn't changed at all (if not become less survivable with cover saves). At least a Storm Shield gives a 3++ to shooting as well (in my opinion one of the worst decisions ever to come from GW)

celestialatc
07-02-2012, 10:22 AM
Crusaders and DCAs can be given power axes.

Is that true? Because it might be awesome to give the Crusaders some power axes! Or a couple of power axes to some DCAs!

andrewm9
07-02-2012, 10:30 AM
Is that true? Because it might be awesome to give the Crusaders some power axes! Or a couple of power axes to some DCAs!

If thats the case, then you totally have to find a new scale model to do this with or make some from scratch since those DCA's will finecast soon and are only modelled with swords.

celestialatc
07-02-2012, 10:38 AM
If thats the case, then you totally have to find a new scale model to do this with or make some from scratch since those DCA's will finecast soon and are only modelled with swords.

Well, it's not as big of a problem for me since all my henchmen have been Xenos that my Inquisitor has brain washed. So I have been putting a lot of custom work into it already. But yea, power axes would help a lot with Terminators....hmmm....

gendoikari87
07-02-2012, 10:58 AM
Crusaders and DCAs can be given power axes.

holy **** Crusaders with +1STR? Who cares about unwieldly when you have bog standard I3? and a 3++

Demonus
07-02-2012, 10:58 AM
Id think going on i1 would really mess up DCA wouldnt it?

karlthepagan
07-02-2012, 11:36 AM
Power Axes are not specialist weapons. You can choose which weapon you're fighting with each turn.

My DCAs are modified wytches. I'll be breaking off some arms and putting sword + flail/mace on half and sword + axe/halberd on the other half.

Wildcard
07-02-2012, 12:43 PM
Hmm, can you even choose to put power spears on them? (Death cult assassins i mean)

ws5 str5 ini6 4A on the charge on ap3 weapons :)

Rev. Tiberius Jackhammer
07-02-2012, 12:46 PM
Huh, since DCA have two Power Weapons, couldn't you make one arm have a Power Lance and use that in the charging turn, and the second arm have a Power Axe and use that in all other combat?

karlthepagan
07-02-2012, 12:55 PM
Huh, since DCA have two Power Weapons, couldn't you make one arm have a Power Lance and use that in the charging turn, and the second arm have a Power Axe and use that in all other combat?

You have added to my idea and made it BRILLIANT!

Humans charging at I7. Year of the Inquisition.

Maelstorm
07-02-2012, 01:07 PM
Why do I find that amusing? Tipped over Terminator, "AHH! My battle-brothers, help me! I can't stand myself up! Who in the Warp designed this armor?!"

This had me picturing Terminators as teenage mutant ninja turtles!

Wildcard
07-02-2012, 01:13 PM
Humans charging at I7. Year of the Inquisition.

Hmm, spear doesn't give +1I so where do you get I7 for them?

Anyway, its gonna be an edition of wacky weapon combos (WWC :) )

That spear + axe combination will surely be usefull in many armies that have assault units + that don't need to rely that much on shooting..

Rev. Tiberius Jackhammer
07-02-2012, 02:01 PM
Yeah, it surprised me. Feels like an oversight, since there's absolutely no incentive to model any "dual-power-weapon" models with two identical weapons. Still, could make for cool models. I get the feeling it might be FAQed to "A Power Weapon may not count a different type of Power Weapon as an additional close combat weapon." or "A model may only be equipped with one type of Power Weapon."

But yeah, pair any Power Weapon with the Power Lance. No loss whatsoever. Know of any other models which have "Two Power Weapons" as their default wargear?

Wildcard
07-02-2012, 07:24 PM
But yeah, pair any Power Weapon with the Power Lance. No loss whatsoever. Know of any other models which have "Two Power Weapons" as their default wargear?

Not as default, but IG Sergeants, company commanders, platoon commanders, comissars, lord comissar all have the possibility to change pistol and or close combat weapon to the following:

and then there are lists of available wargears..

Also, all mentioned can get 2x plasma pistols, and with gunslinger usr can fire them both :) (and as pistol counts as a ccw, dunno if 2x pistol counts as 2x ccw :) )

No limits like "only one powerfist" or swap only "for one power weapon" It clearly states that you can take one from the list instead of you standard loadout ccw, and one for standard loadout pistol.

Saint_Anger
07-02-2012, 08:26 PM
For my CSM, blast them with vindicator and charge them with Daemon Prince with wind of Chaos

Dalleron
07-02-2012, 08:33 PM
Well I played with my Deathwing today, against chaos marines. I'll just say that Obilts took out 2 of my squads with plasma cannons. Plasma wrecks terminators. Mind you, I'm not spamming TH/SS on everone. And Oblits will probably take out everything in the end.

Uncle Nutsy
07-02-2012, 08:46 PM
rail rifles from the tau sniper team.

and if that doesn't work (somehow) it'll be 3x crisis suits. 2 with twinlinked flamer + burst cannon, one with fusion blaster + burst cannon.


because 6th will be... the death of mech.