Wolfshade
06-27-2012, 02:58 PM
By now most of us have observed the new five disciplines and the seven skills within each and to whom what powers are available, but what I find quite astounding is the mixture of powers available.
They are split into four categories:
* Directly Offensive - These are where the powers directly hit the opposition, like vortex of doom
* Directly Defensive - These are where the powers provide additional protection like cover granting a cover save
* Indirectly Offensive - These provide boosts or buffs to your units, S or A bonuses
* Indirectly Defensive - These make it harder for your enemies to perform actions or de-buffs
I have to admit that I was expecting it to be a lot more "direct" effect. But it is these direct powers which I think are the least powerful, while they are direct and they are quite powerful in their own right. They are a blunt instrument; a librarian with a S10 pie plate is going to have only one course of action.
The indirect powers I think are where the real skill lies, playing a competent Eldar player you can see the effect of using such powers, Doom + Guide pairing really strongly. The subtly of these powers make it harder to directly close them down as you have to take the whole synergy out of the equation before the threat is rendered mute.
When I get my hands on the new rule book I will be able to explore the possibilities of these and how they can work with the armies available.
They are split into four categories:
* Directly Offensive - These are where the powers directly hit the opposition, like vortex of doom
* Directly Defensive - These are where the powers provide additional protection like cover granting a cover save
* Indirectly Offensive - These provide boosts or buffs to your units, S or A bonuses
* Indirectly Defensive - These make it harder for your enemies to perform actions or de-buffs
I have to admit that I was expecting it to be a lot more "direct" effect. But it is these direct powers which I think are the least powerful, while they are direct and they are quite powerful in their own right. They are a blunt instrument; a librarian with a S10 pie plate is going to have only one course of action.
The indirect powers I think are where the real skill lies, playing a competent Eldar player you can see the effect of using such powers, Doom + Guide pairing really strongly. The subtly of these powers make it harder to directly close them down as you have to take the whole synergy out of the equation before the threat is rendered mute.
When I get my hands on the new rule book I will be able to explore the possibilities of these and how they can work with the armies available.