View Full Version : WD Psyker info leaked- FC40k Exclusive
Maelstorm
06-21-2012, 11:02 PM
WD Psyker info leaked: Fresh Coast 40k Exclusive
http://www.freshcoast40k.com/2012/06/wd-psyker-info-leaked-fc40k-exclusive.html#more
Dalleron
06-21-2012, 11:12 PM
So as it stands now, DA libby's can take 2 other powers, but still only cast one per turn. Way to drop the ball GW. Unless something else is coming along to change it at launch, they'll will be laggin behind their weaker, less cool brethren.
DrBored
06-21-2012, 11:32 PM
How is a Termagaunt squad casting psychic powers? If Termagaunts can use psychic powers, then Tervigons suddenly got way more powerful.
So as it stands now, DA libby's can take 2 other powers, but still only cast one per turn.
So just like Blood Angels than?
heretic marine
06-21-2012, 11:40 PM
How is a Termagaunt squad casting psychic powers? If Termagaunts can use psychic powers, then Tervigons suddenly got way more powerful.
NO! NO! NO! I cant let the Nid players around here see this!!!
Dalleron
06-22-2012, 12:00 AM
I'm pretty sure that BA libby's can take an upgrade that lets them cast 2 powers/turn. Where us DA don't have the option. Even our chief Librarian can only cast one per turn. In fact I think it's the case with every codex after DA. I just want that ability. I might give up my unlimited range psychic hood and better stats for it.
Drakkan Vael
06-22-2012, 12:09 AM
How is a Termagaunt squad casting psychic powers? If Termagaunts can use psychic powers, then Tervigons suddenly got way more powerful.
Not at all. It says "Any model with psychic powers may use the psychic disciplines..."
Do Termagaunts have psychic powers? - No.
Dalleron
06-22-2012, 12:10 AM
On a side, less bitter note, how are we intepreting this stuff. If you've paid points for a power(S), do you still get to keep them and generate the same number in new powers? Or just swap out old for new?
Each codex summary sounds a little different, like the Eldar and GK.
Diagnosis Ninja
06-22-2012, 12:54 AM
Eldar are gonna be buttmaaaaad...
jonsgot
06-22-2012, 01:11 AM
Wow there's not going to be much of this white dwarf left to read by Saturday
Diagnosis Ninja
06-22-2012, 01:14 AM
Ironically, the only one which might be worth buying for a long time, and no one will because they saw it on the innaweb.
lattd
06-22-2012, 01:40 AM
It says eldar get as many rulebook powers as they buy and you can pick from both disciplines, i don't think we can complain that much
Diagnosis Ninja
06-22-2012, 01:47 AM
The way I read that, they can use Codex: Eldar, or 6th edition powers. They have to pay to buy powers, and then replace them randomly. No pick and mix between the two books either, and no massive list of abilities like previously rumoured.
Exactly how I expected, and exactly how to make Eldar inferior to everyone else.
Strangleweb
06-22-2012, 01:58 AM
The comment on Grey Knights are particularly interesting - in that you generate one rulebook-power per mastery level, not per codex-power purchased. That means a GK Librarian will get 2 or 3 (depending on mastery level), not just as many as he wants to purchase. He also retains Hammerhand. I assume this spills over to Grand Masters and the like, but whether they keep Hammerhand and/or Psychic Communion is unknown.
At least Eldar Farseers can have 4 powers if they wish. Still - no Telekinesis makes Eldrad sad!
Deadlift
06-22-2012, 03:07 AM
Farseers can purchase psychic powers from codex and then generate and can exchange those powers from Divination or Telepathy disciplines in any combo, Eldred generates four new powers.
Diagnosis Ninja
06-22-2012, 03:08 AM
Doesn't it say that only Librarians can trade? Or did I misread it?
Also, is it just me, or did Eldrad just get even more cost effective?
eldargal
06-22-2012, 03:12 AM
It isn't particularly clear but I agree. I can certainly see how my sources confused it, it doesn't explicitly say you replace them only you generate a new one for each one you bought. I'm sure it will get FAQed or be clearer in the BRB.
However you are wrong about them being inferior. Only GK can get four spells like a Farseer, and they are paying around 60% more for the character to do so. Everyone else gets two spells, except a couple of SCs.
The way I read that, they can use Codex: Eldar, or 6th edition powers. They have to pay to buy powers, and then replace them randomly. No pick and mix between the two books either, and no massive list of abilities like previously rumoured.
Exactly how I expected, and exactly how to make Eldar inferior to everyone else.
Deadlift
06-22-2012, 03:14 AM
Doesn't it say that only Librarians can trade? Or did I misread it?
Also, is it just me, or did Eldrad just get even more cost effective?
Yeah just Libbys including Tigurius can exchange in codex space marines, they get all four disciplines and can have 2 powers, Tigurius gets 3
addamsfamily36
06-22-2012, 03:18 AM
It isn't particularly clear but I agree. I can certainly see how my sources confused it, it doesn't explicitly say you replace them only you generate a new one for each one you bought. I'm sure it will get FAQed or be clearer in the BRB.
However you are wrong about them being inferior. Only GK can get four spells like a Farseer, and they are paying around 60% more for the character to do so. Everyone else gets two spells, except a couple of SCs.
Iv'e been thinking about this as well. Unfortunately because it says "instead of" im inclined to think you buy 4 powers and generate 4 random ones and use them instead of the powers brought. I'm hoping that the rulebook will have an entry that is clearer, and that these snippets in the white dwarf are not direct quotes from rulebook.
Interestingly under blood angels its says both mephiston and librarians may generate. now mephy has 3 powers where a librarian can have 2, but it says you generate 2. so does he lose a power if he switches? do you pick 1 and switch the other 2?
Im so confused. :confused:
eldargal
06-22-2012, 03:21 AM
Agreed, but the issue is that it says you may use the disciplines in the BRB instead of those in Codex: Eldar. But there are no disciplines in codex Eldar, there are only powers. Now it COULD be that the wording is in anticipation of a future Codex: Eldar having a discipline (perhaps more than one giving that the wordingin the BRB is plural). It is semantic I know but until we get the BRB to see the main rules it remains a slim possibility. Eldar could still only cast two powers a turn but having access to 8 powers would give them a big boost in power without being OP.
addamsfamily36
06-22-2012, 03:27 AM
Agreed, but the issue is that it says you may use the disciplines in the BRB instead of those in Codex: Eldar. But there are no disciplines in codex Eldar, there are only powers. Now it COULD be that the wording is in anticipation of a future Codex: Eldar having a discipline (perhaps more than one giving that the wordingin the BRB is plural). It is semantic I know but until we get the BRB to see the main rules it remains a slim possibility. Eldar could still only cast two powers a turn but having access to 8 powers would give them a big boost in power without being OP.
Problem is the wording is the same for all the armies. swap codex disciplines for BRB disciplines, yet no one technically has disciplines . so im going to presume they mean current list of psychic powers. but again we shall wait for the BRB then probably have the same problem :D (but im giving GW the benefit of the doubt).
Reading the tigurius entry he specifically generates 3. this implies mephiston does infact lose a power. This makes me a sad Panda :( (but again going to wait for the BRB :) )
Tzeentch's Dark Agent
06-22-2012, 03:30 AM
I like having more powers than I'm able to use, it gives me situational options. This is how you become a Tactical Genius. :D
Deadlift
06-22-2012, 03:33 AM
I like having more powers than I'm able to use, it gives me situational options. This is how you become a Tactical Genius. :D
Thats me fu*ked then.
eldargal
06-22-2012, 03:34 AM
Not quite, only CSM, Eldar and GK have it specified that they generate a new power for each they purchase from the book. CSM can only purchase up to two powers for a daemon prince and one for a sorceror I believe. Ahriman could generate five, I think, because you pay for his five spells when you include him in your army.
GK can still only generate three in addition to Hammerhands, but they could still buy the 9 powers in the book if they don't take a Discipline.
Tzeentch's Dark Agent
06-22-2012, 03:37 AM
Yeah, but still, you have options.
Grey Knights, why you sell out so hard?
Deadlift
06-22-2012, 03:41 AM
Not quite, only CSM, Eldar and GK have it specified that they generate a new power for each they purchase from the book. CSM can only purchase up to two powers for a daemon prince and one for a sorceror I believe. Ahriman could generate five, I think, because you pay for his five spells when you include him in your army.
GK can still only generate three in addition to Hammerhands, but they could still buy the 9 powers in the book if they don't take a Discipline.
WD says that Ahriman generates 3 new powers, Typhus has 2. my copy of WD391 arrived today :)
Diagnosis Ninja
06-22-2012, 03:42 AM
I love the confusion about codex disciplines.
All it takes is a sentence in teh BRB to say "if a book has psychic powers, its a discipline". And then in future, they can add specific disciplines.
Tzeentch's Dark Agent
06-22-2012, 03:43 AM
WD says that Ahriman generates 3 new powers, Typhus has 2. my copy of WD391 arrived today :)
WHAT?!
Do you subscribe?
Does this mean that I'll get mine?
eldargal
06-22-2012, 03:47 AM
Yup, but I'm sure it will be clear when we actually get the rulebook and army FAQs. This confusion is only because we are going on a brief summary from WD.
I love the confusion about codex disciplines.
All it takes is a sentence in teh BRB to say "if a book has psychic powers, its a discipline". And then in future, they can add specific disciplines.
Deadlift
06-22-2012, 03:50 AM
WHAT?!
Do you subscribe?
Does this mean that I'll get mine?
Not though GW I don"t. I get mine though somebody else.
Tzeentch's Dark Agent
06-22-2012, 03:51 AM
Hopefully my WD will be at home and I can make sense of everything.
EDIT: As per Deadlift's post, maybe not...
deus.ex.makina
06-22-2012, 04:21 AM
why eldars dont have access to the telekinesis discipline is beyond me.
bah i guess 2 out of 5 isnt that bad.
ok its all about SM everywhere still.
DrWobbles
06-22-2012, 05:17 AM
Among the factions that do get access to the disciplines, the eldar have the least. 2 out of 5 is baffling.
The Shadow King
06-22-2012, 05:25 AM
It's not how much you've got, but what you do with it... That is the eldar way :)
Strangleweb
06-22-2012, 05:38 AM
It's not how much you've got, but what you do with it... That is the eldar way :)
I keep telling my wife that..... :o
Anyhow - while the Eldar's lack of choice is perplexing, it totally depends on the relative powers in each list.
Look at Fantasy, where some magic-imbued races such as Wood Elves only have access to 2 core lores, while the empire have managed to learn them all (admittedly with 8 separate colleges). Yet, no one lore is really supreme over the others, so it still works. I just think they should have limited the SM chapters to 3 perhaps, maybe 4 for vanilla marines to cover all the chapters it covers.
energongoodie
06-22-2012, 05:39 AM
Among the factions that do get access to the disciplines, the eldar have the least. 2 out of 5 is baffling.
They'll get their own special discipline when they get their codex, along with a shiny set of cards. I'm loving the retroness of cards :) Dark Millenium is back.
Wolfshade
06-22-2012, 05:54 AM
I do like DM is back!
I think that only once 6th ed codecii are around will people be able to truely see how they act.
That is assuming that they get a codex this edition, not everyone did in 5th
Tzeentch's Dark Agent
06-22-2012, 06:00 AM
YEY! Back to a time that I wasn't in the game! Wooooooooooo
Wolfshade
06-22-2012, 06:05 AM
YEY! Back to a time that I wasn't born! Wooooooooooo
There I fixed it for you!
Tzeentch's Dark Agent
06-22-2012, 06:17 AM
Hahahaha! Tool.
Defenestratus
06-22-2012, 06:32 AM
I posted this link yesterday in the 6th ed content rumors thread.
Why was a new thread started?
/me takes off his mod hat. :P
Tzeentch's Dark Agent
06-22-2012, 06:35 AM
For publicity?
Wolfshade
06-22-2012, 06:49 AM
Because the duplicity of threads enables one to hold opposing views at the same time in each thread :)
Tzeentch's Dark Agent
06-22-2012, 06:51 AM
Examples?
Wolfshade
06-22-2012, 07:08 AM
I don't have any examples, unless you count where we are sock puppets of Splodgy then our differing views of Magnus the Red would be one
Tzeentch's Dark Agent
06-22-2012, 07:12 AM
Hah! Good times!
plawolf
06-22-2012, 09:40 AM
Not quite, only CSM, Eldar and GK have it specified that they generate a new power for each they purchase from the book. CSM can only purchase up to two powers for a daemon prince and one for a sorceror I believe. Ahriman could generate five, I think, because you pay for his five spells when you include him in your army.
GK can still only generate three in addition to Hammerhands, but they could still buy the 9 powers in the book if they don't take a Discipline.
Actually, for GK, it's generate 1 power per mastery level, and it specifically states that if you choose to use powers from the BBB, you cannot purchase additional powers from the codex.
The wording and emphasis for GK is quite interesting in that it names GK Librarians and Psyker =I= specifically while clearly excluding exchanging hammerhand for new BBB powers.
That looks to me like the new BBB powers will not be available to GK squads and Justicar Thawn as they only have hammerhand (which is a shame, as Thawn would actually be worth his points if you could get two new powers for him). For these guys, it won't matter how the BBB rules on what powers psykers in general could have access to since they only have 1 power, and that is hammerhand, which they could not exchange.
For other GK characters and units that have a psychic mastery level and more powers than hammerhand, things become a little more confusing.
Would GMs, BCs, Champions, techmarines and dreadknights be able to swop their other power(s) for one new one from the BBB? Or would they not be allowed because they were not listed in that article? (contrast the wording for GKs with that for Tyrannids and it seems like Ward went out of his way to list the GK units that could use the new powers instead of just saying all psykers could use the new powers as he did with the bugs).
I get why every GK squad can't all get new powers as that would probably break the game, but to me it seems that allowing GMs, BCs, Champs and especially dreadknights to have 1 new power would hardly be game-breakingly OP. It would in fact encourage a little diversity, because as things stand, GK Librarians and grenade caddy psyker =I= are fast becoming standard requirement for GK lists, and it would just be nice to have a little more variety.
Having 1 new power might also make dreadknights more of a viable choice, because without that little boost, there really is no contest between a dreadknight and a psyrifle dread. Hell, with all the new powers, dreads are becoming even more indispensable in GK lists for the re-enforced Aegis. Although I would expect to see a lot more AssCan and Autocannon GK dreads as opposed to pure psyrifles as the dreads move up with the GK main force to provide Aegis cover instead of sitting in the backfield all game.
eldargal
06-22-2012, 10:32 AM
You're right of course, I promptly read that part, came here to post it and forgot ot right away. :rolleyes: I blame insomnia...
plawolf
06-22-2012, 10:50 AM
You're right of course, I promptly read that part, came here to post it and forgot ot right away. :rolleyes: I blame insomnia...
Try and get some rest before the sleep-depravation induced hallucinations start to kick in...or not, if you want to see what it might be like to have some of these new psyker powers cast upon you. ;)
isotope99
06-22-2012, 10:55 AM
Isn't warp quake a psychic power? Regardless, I think it will be limited to HQ choices otherwise, Rhinos (swap with fortitude) with psychic powers anyone?
Kyban
06-22-2012, 11:11 AM
Isn't warp quake a psychic power? Regardless, I think it will be limited to HQ choices otherwise, Rhinos (swap with fortitude) with psychic powers anyone?
Yeah, warp quake is a psychic power but GK would be ridiculous if they could swap out those powers. It might be restricted to HQ but I could see where Libby Dreads might have the option to swap where Tyranids might not (Only non HQ psykers I could think of right now). It'll be interesting to see how they handle it (or how badly they mess this up :p )
plawolf
06-22-2012, 11:16 AM
Isn't warp quake a psychic power? Regardless, I think it will be limited to HQ choices otherwise, Rhinos (swap with fortitude) with psychic powers anyone?
Yes, GKSS do have a power they could theoretically swop (as do purifiers), so maybe they could get new powers. Purifers could make sense fluff wise, but there is no reason for GKSS to be able to get powers while TAGK and paladins can't. Although GW had hardly let fluff get in the way of their ideas, I would think that they would apply some sort of consistent rule for GL squads (and it would be real easy as only they have BoP rule).
It would make more sense if they just came out and said any GK model/unit with BoP rule can't get new powers. But that's not what Ward said, and he is not all that clear with what he does say, so that kinda leaves things hanging.
The 'nids rules already ruled out powers being for HQ only. Besides, such a rule would make no sense wrt things like BA Libby dreads etc.
Hopefully the BBB will clear things up, but I almost expect it to muddy the waters more tbh.
Kyban
06-22-2012, 11:23 AM
Yes, GKSS do have a power they could theoretically swop (as do purifiers), so maybe they could get new powers. Purifers could make sense fluff wise, but there is no reason for GKSS to be able to get powers while TAGK and paladins can't.
Paladins have holocaust, I think all GK units get hammerhand plus one more power. But if they could swap out you could go crazy with paladins since they can be taken in units as low as one model and make them troops with Draigo, so we can pretty much rule that out.
Wildcard
06-22-2012, 11:53 AM
Imo its stupid that grand masters and captains cannot change their powers.. just saying..
Same goes for the named heroes.. GK have as powerfull named psyker HQs than many other races, yet no word of their capability to choose from the new lores..
Kyban
06-22-2012, 11:56 AM
Imo its stupid that grand masters and captains cannot change their powers.. just saying..
Same goes for the named heroes.. GK have as powerfull named psyker HQs than many other races, yet no word of their capability to choose from the new lores..
The problem is then they essentially get a whole bunch of libbies with better combat abilities than a normal libby.
plawolf
06-22-2012, 12:53 PM
Paladins have holocaust, I think all GK units get hammerhand plus one more power. But if they could swap out you could go crazy with paladins since they can be taken in units as low as one model and make them troops with Draigo, so we can pretty much rule that out.
Damn, missed that cause I never use that power. That will teach me to go off memory.
Right now it's just idle speculation, we really need to see what the rule book says to have a better idea of what, if any, limitations apply.
Having said that, I really do not expect GK units with BoP rule to be allowed to swap powers as that will allow GKSS, Purifiers and Paladins to be able to get 1 new power each, and since those are, or could, all be troop choices, the entire GK army would be able to use powers if that was the case, and that would just be far too much imo.
Wildcard
06-22-2012, 03:30 PM
The problem is then they essentially get a whole bunch of libbies with better combat abilities than a normal libby.
Well, Captain is 150pts with mastery level 1, and has one tradeable 'spell' (if hammerhand is to be untouched).
Grand Master is 210pts with mastery level 2, and has one tradeable 'spell' (if hammerhand is to be untouched).
Librarian is 200pts with mastery level 3, thus getting up to 3 'spells' from the lores in addition to hammerhand.
From the librarian point of view:
-1ws, -1/2 bs-1w, -1i, -ia
Not possible to take psilencer, incinerator, psycannon, GK grenades, no grand strategy (vs grand master)
so, -50pts or +10pts: versus stuff that is you lose if you take librarian: Are the new psychic skills are going to be so awesome that they justify the swap? (or in other words, is there any point still in GK army to take libby?
eldargal
06-22-2012, 05:13 PM
According to the informtion in WD only GK Librarians and Inquisitors can generate discipline spells. It may not be that the for the sake of brevity they just talk about the primary psykers in each book, but it could also be that mnor psykers likeyour average GK and warlocks etc can't take disciplines.
Galadren
06-22-2012, 05:14 PM
-1ws, -1/2 bs-1w, -1i, -ia
Not possible to take psilencer, incinerator, psycannon, GK grenades, no grand strategy (vs grand master)
so, -50pts or +10pts: versus stuff that is you lose if you take librarian: Are the new psychic skills are going to be so awesome that they justify the swap? (or in other words, is there any point still in GK army to take libby?
Psychic Hood.
Wildcard
06-22-2012, 06:51 PM
Psychic Hood.
Yet to get confirmation, but wasn't each unit capable to fend of psychic attacks?.. and GK has the aegis / reinforced Aegis anyway..
Probably still important that hood, but not hit or miss type of thing, where it is so so sorely missed if not present..
KrewL RaiN
06-22-2012, 06:55 PM
How is a Termagaunt squad casting psychic powers? If Termagaunts can use psychic powers, then Tervigons suddenly got way more powerful.
Awww look at the cute little Termagant... PARAXYSM'D :eek:
Tepogue
06-22-2012, 09:35 PM
I read that as a squad of gants with those powers cast on them, Endurance = FNP?
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