eris
05-17-2012, 02:19 AM
Comes to: 1748
# HQ
Archon +Blaster +Haywires +Shadowfield +Agoniser
Archon +Blaster +Haywires +Shadowfield +Agoniser
# Elites
3x Incubi +Venom +Splinter Cannon
3x Trueborn +3 Blasters +Venom +Splinter Cannon
3x Trueborn +3 Blasters +Venom +Splinter Cannon
# Troops
5x Kabalite Warriors +Blaster +Venom +Splinter Cannon
5x Kabalite Warriors +Blaster +Venom +Splinter Cannon
5x Kabalite Warriors +Blaster +Venom +Splinter Cannon
5x Kabalite Warriors +Blaster +Venom +Splinter Cannon
5x Kabalite Warriors +Blaster +Venom +Splinter Cannon
5x Kabalite Warriors +Blaster +Venom +Splinter Cannon
# Heavy Support
Ravager
Ravager
Ravager
Yep, pretty standard venom spam for the most part. Mostly I'm looking for thoughts on the Incubi/Archon unit. I'm looking for a decent counter assault squad that can clean up left over 5 man power armour squads and maybe even threaten 10 man squads when i have the charge. 3 incubi and 2 agoniser archons should manage that, while having the two blasters in there (at bs7) makes up for losing 3 bs4 blasterborn. It seems the most balanced choise for the tasks I want them to do.
My alternative thought was to take 3 blasterborn in place of the incubi, then swap one of the troop warrior squads to 3 wracks in a vemon. Add lilith and a haemonc in place of the archons and i have a scoring unit that's decent on the charge (lilith will start with furious charge and fnp due to the two pain tokens). My concern with that unit tho is that it'll just get boltered into the floor when they get out of combat. The 2+ and 3+ (with fnp to come) in the archon/icubi squad is a lot more sturdy than 6+/fnp.
Thoughts are very welcome, I'm a relatively new DE player, but have has reasonable success with this kind of high redundancy DE list.
# HQ
Archon +Blaster +Haywires +Shadowfield +Agoniser
Archon +Blaster +Haywires +Shadowfield +Agoniser
# Elites
3x Incubi +Venom +Splinter Cannon
3x Trueborn +3 Blasters +Venom +Splinter Cannon
3x Trueborn +3 Blasters +Venom +Splinter Cannon
# Troops
5x Kabalite Warriors +Blaster +Venom +Splinter Cannon
5x Kabalite Warriors +Blaster +Venom +Splinter Cannon
5x Kabalite Warriors +Blaster +Venom +Splinter Cannon
5x Kabalite Warriors +Blaster +Venom +Splinter Cannon
5x Kabalite Warriors +Blaster +Venom +Splinter Cannon
5x Kabalite Warriors +Blaster +Venom +Splinter Cannon
# Heavy Support
Ravager
Ravager
Ravager
Yep, pretty standard venom spam for the most part. Mostly I'm looking for thoughts on the Incubi/Archon unit. I'm looking for a decent counter assault squad that can clean up left over 5 man power armour squads and maybe even threaten 10 man squads when i have the charge. 3 incubi and 2 agoniser archons should manage that, while having the two blasters in there (at bs7) makes up for losing 3 bs4 blasterborn. It seems the most balanced choise for the tasks I want them to do.
My alternative thought was to take 3 blasterborn in place of the incubi, then swap one of the troop warrior squads to 3 wracks in a vemon. Add lilith and a haemonc in place of the archons and i have a scoring unit that's decent on the charge (lilith will start with furious charge and fnp due to the two pain tokens). My concern with that unit tho is that it'll just get boltered into the floor when they get out of combat. The 2+ and 3+ (with fnp to come) in the archon/icubi squad is a lot more sturdy than 6+/fnp.
Thoughts are very welcome, I'm a relatively new DE player, but have has reasonable success with this kind of high redundancy DE list.