JuiceSpringsteen!
09-22-2009, 07:56 PM
Hey guys, I'm getting back into fantasy and there is a doubles tournament coming up at our local GW, so my buddy Mahoney and I are entering. The format is quite interesting, 1500 points per team, 750 pts per player, but you have to share the organization chart (i.e. no more than 1 rare choice per team, or no more than 3 Heroes per team). So with those limitations I present this:
HEROES
Runesmith (general)-137pts
Shield
Rune of stone
Rune of Balance
Rune of speedx2
Warrior Priest- 130pts
Sword of Battle
Armour of Meteoric Iron
Battle Wizard- 150
Lvl 2
ROD OF POWER (that looks cool in caps)
Ring of Volans
CORE
Archers x 10- 105pts
Huntsmen
Marksman
Thunderersx10- 140pts
Dwarf Warriorsx20-205pts
Shields
Full Command
Spearmenx20-140 pts
Shields
Full Command
Detachment- Free companyx10 - 50pts
Detachment- Handgunnersx10 - 80pts
SPECIAL
Dwarf Cannon-115
Engie
Rune of Reloading
Dwarf Bolt Throwers x 2- 155pts
Engiex2
#1 Master Rune of Seeking
#2 no runes
Empire Great Cannon-100 pts
T-1497 pts
This army dominates the Magic Phase with a total of 8 dispel dice (and one less enemy power dice, thanks to the Rune of Balance), and I can save three from phase to phase as needed (ROD OF POWER strikes again!). Also with that many war machines, we should whittle down any Big Nasty that anyone might take (Giant, Steam Tank, Bloodthirster, and such) and what ever does make it through has to deal with two tough frontline units. The Archers are VERY versitile, they can act as a screen, draw away those units that have to charge, and , in a pinch, tie up a war machine crew.
So lay it all on me, does it suck? is it the second coming in model form? This is the first real competitive list I have ever made for fantasy, so I am welcome to any tips, criticisms or suggestions.
Thanks Y'all
HEROES
Runesmith (general)-137pts
Shield
Rune of stone
Rune of Balance
Rune of speedx2
Warrior Priest- 130pts
Sword of Battle
Armour of Meteoric Iron
Battle Wizard- 150
Lvl 2
ROD OF POWER (that looks cool in caps)
Ring of Volans
CORE
Archers x 10- 105pts
Huntsmen
Marksman
Thunderersx10- 140pts
Dwarf Warriorsx20-205pts
Shields
Full Command
Spearmenx20-140 pts
Shields
Full Command
Detachment- Free companyx10 - 50pts
Detachment- Handgunnersx10 - 80pts
SPECIAL
Dwarf Cannon-115
Engie
Rune of Reloading
Dwarf Bolt Throwers x 2- 155pts
Engiex2
#1 Master Rune of Seeking
#2 no runes
Empire Great Cannon-100 pts
T-1497 pts
This army dominates the Magic Phase with a total of 8 dispel dice (and one less enemy power dice, thanks to the Rune of Balance), and I can save three from phase to phase as needed (ROD OF POWER strikes again!). Also with that many war machines, we should whittle down any Big Nasty that anyone might take (Giant, Steam Tank, Bloodthirster, and such) and what ever does make it through has to deal with two tough frontline units. The Archers are VERY versitile, they can act as a screen, draw away those units that have to charge, and , in a pinch, tie up a war machine crew.
So lay it all on me, does it suck? is it the second coming in model form? This is the first real competitive list I have ever made for fantasy, so I am welcome to any tips, criticisms or suggestions.
Thanks Y'all