TSINI
04-05-2012, 01:28 AM
One thing that particularly caught my eye of the "6th ed leaked pdf" was the effective removal of the assault phase and combining shooting and assault phases.
The effect on the game would be huge in terms of gamelength.
Not only does it mean mean less en-mass dice rolling, but it removes a whole movement stage in between.
The upshot of which would inevitably be shorter game turns, and in turn, more turns per similar gamelengths
Now I'm not saying this is what we will see in 6th ed, but my god I would love to see more turns in an average game, 6 just doesnt cut it for me.
So if 6th doesn't combine the shooting and assault phases, what other things could they do to bring the turn time down to increase the TPG, or do you think 6/7 turns is enough?
Cheers,
TSINI
The effect on the game would be huge in terms of gamelength.
Not only does it mean mean less en-mass dice rolling, but it removes a whole movement stage in between.
The upshot of which would inevitably be shorter game turns, and in turn, more turns per similar gamelengths
Now I'm not saying this is what we will see in 6th ed, but my god I would love to see more turns in an average game, 6 just doesnt cut it for me.
So if 6th doesn't combine the shooting and assault phases, what other things could they do to bring the turn time down to increase the TPG, or do you think 6/7 turns is enough?
Cheers,
TSINI