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Sinistermind
03-26-2012, 07:40 AM
hey there just two quick questions that are probably very easy to answer but im at work strategizing for next months tourney

1) does the Quicksilver power make I1 attacks such as hammers and servo arms strike at I10 or are they I1 regardless?

2) can a techmarine inside a vehicle(LRC for instance) repair immobilised or weapon destroyed while inside?
a- for a weapon destroyed i assume that weapon cannot fire if repaired,but how about other weapons in the same turn the destroyed one is repaired?
b-am i right in saying the vehicle can move the turn after immobilised was fixed?

SotonShades
03-26-2012, 08:07 AM
Techmarines can repair the vehicle they are embarked in, and the weapon cannot fire in the same player turn it was repaired and yes the vehicle can move as normal in the next turn (unless it gets immobilised again or shaken.

Powerfists, thunderhammers and servo-harness attacks (which are also powerfists) all always stirke at I1 and ignore any bonus for special rules, other wargear etc. As quickenning is a psychic power that grants a special rule, striking at I10, it does not override the Powerfist rules.

Sinistermind
03-26-2012, 09:27 AM
As quickenning is a psychic power

watch Highlander much? :D :p

thanks alot though!!!

Mr.Pickelz
03-26-2012, 09:28 AM
From what i've been told, is that Quicksilver is done before blows are struck, therefore the entire unit is at I:10, but when blows are struck the Daemonhammer's/Thunderhammer's Rules come into play bringing the Model(s) equipped with such down to I:1. The same applies to any other weapon combinations as well.:D

DarkLink
03-26-2012, 02:34 PM
Kinda. Quickening makes the squad I10. But Thunderhammers make you strike at I1, regardless of what your I is at that moment, so even if you're I10, you still strike at I1.

Encarmine
03-26-2012, 04:28 PM
they always strike at I 1
yes you can repair the vehicle you are in