lobster-overlord
03-23-2012, 12:02 AM
I'm running a 1750 tournament next week, and am going to have a stand-by army ready to go, should we end up with an odd number to help fill out the slots against the bye. SO I'm looking to run an army that while won't be devastating, will be tough and fun for both players.
Thus far, I've got the first 670+ points by building Heavy and Fast slots first.
Fast Attack
3x 8 Gun Drone units (288 pts total)
Mainly for lots of fast moving guns to pin troops
Heavy Support
Hammerhead, Rail Gun, Smart Missiles, 2x Seekers, MultiTracker, Targeting Array, Target Lock (lots of better shots at many targets)
Broadside, TL PLasma, Targeting array
Broadside, TL Plasma, Team Leader, Hard WIred Multitracker, targeting array, Hard wired Target Lock (if running the two as a unit).
If I run the two broadsides as separate slots, I can upgrade both to Team Leaders and give both the kit of the second one for 105 total each.
I've got a 1000 point list that I ran with the two Broads, 2 big kroot units, 2x small firewarrior units (one with Devilfish) and a big Crisis unit. So, I've got 1100 points to build up with Kroot, FWs, and Crisis. Which will be more fun to play against? Lots of shots from a troop heavy list, or dealing with a large contingent of Crisis suit units. I've got the ability to field 3x FW and 3x Krroot maxed, as well as a Crisis commander with full body guard and a full Crisis unit. Where would my points be best spendt?
In hte past,I ran most of my lists using 3rd ed book, and havn't had much experience with the 4th ed tau book, as I've had the army mothballed for years.
Input would be appreciated.
John M>
Thus far, I've got the first 670+ points by building Heavy and Fast slots first.
Fast Attack
3x 8 Gun Drone units (288 pts total)
Mainly for lots of fast moving guns to pin troops
Heavy Support
Hammerhead, Rail Gun, Smart Missiles, 2x Seekers, MultiTracker, Targeting Array, Target Lock (lots of better shots at many targets)
Broadside, TL PLasma, Targeting array
Broadside, TL Plasma, Team Leader, Hard WIred Multitracker, targeting array, Hard wired Target Lock (if running the two as a unit).
If I run the two broadsides as separate slots, I can upgrade both to Team Leaders and give both the kit of the second one for 105 total each.
I've got a 1000 point list that I ran with the two Broads, 2 big kroot units, 2x small firewarrior units (one with Devilfish) and a big Crisis unit. So, I've got 1100 points to build up with Kroot, FWs, and Crisis. Which will be more fun to play against? Lots of shots from a troop heavy list, or dealing with a large contingent of Crisis suit units. I've got the ability to field 3x FW and 3x Krroot maxed, as well as a Crisis commander with full body guard and a full Crisis unit. Where would my points be best spendt?
In hte past,I ran most of my lists using 3rd ed book, and havn't had much experience with the 4th ed tau book, as I've had the army mothballed for years.
Input would be appreciated.
John M>