Atrotos
09-18-2009, 11:06 PM
Rules I've written in the Forgeworld fashion that will allow players to play a very different kind of Imperial Guard/Inquisitorial Army. Enjoy!
Inquisitor Lord Scipio Corydon
In the 299th year of the 41stmillennium the Lord Corydon’s fifty year pursuit of the Chaos Lord Sekantus was drawing to a close. Following the cornering and subsequent destruction of the majority of the heretic’s fleet Sekantus fled to a small red planet which appeared on Imperial charts as ‘Stella IX’. There he and his men sought refuge in the massive subterranean caverns beneath the ferrous wastes.
A protectorate of the Cult of the Machine God, Stella was a place where those blessed by the Omnissiah could experiment with forbidden technologies far from the prying eyes of the Imperium. Upon his arrival the Inquisitor promptly demanded that command of the planet’s defenses be transferred to him that he might meet and destroy the remainder of the arch-heretic’s forces which still far outnumbered his own. The disciples of the Machine God refused. Their reasons for denial were frivolous and inconsistent and it became clear after a time that the Adeptus Mechanicus were hiding something extraordinary on Stella – something so groundbreaking it was worth risking the wrath of the Inquisition.
For more than a year the Inquisitor fought desperately for control of the planet. Dozens of Mechanicus installations were laid to waste and still no aid was given with the servants of the Machine God seeking only to preserve their secrets, destroying their own facilities lest the precious data they contained fall into the wrong hands.
In the final months of 301 M. 41 the Inquisitor’s men surrounded the final stronghold left to Lord Sekantus. In a bloody assault that lasted nearly three days the fortress was taken and Sekantus slain by the Lord Inquisitor’s own hand. But the victory was overshadowed by a troubling discovery. During the guerilla war that had ravaged the planet the Chaos Lord’s men were able to capture prototypic technology belonging to the Adeptus Mechanicus. Now the Inquisitor knew what the Adeptus were hiding he was determined to see near total destruction of his forces repaid in full. With the full scope of their operations now revealed to the Inquisition the scions of the Machine God had no choice but to co-operate.
The Stellan Heart
The Adeptus Mechanicus presence on the planet Stella was not happenstance. Centuries before rumor circulated regarding a rare crystal with strange psycho-biological qualities. A few priceless jewels and pendants existed owned mainly by the richest or most daring Rogue Traders – the only ones able to lay their hands on such devices. Precise information concerning these exquisite pieces proved difficult to uncover; Some said the crystal could bestow regenerative qualities while others claimed that anyone who wore the jewel for a time would meet great success and good fortune. Still others claimed the crystal granted immortality.
The truth, the Mechanicus found, was none and all of these. The crystal, when worn close to the heart, could alter the bearer’s state of mind creating an indomitable sense of ability, confidence and fortitude. In extreme cases the crystal effects could become physical, reversing injury and, in several recorded instances, even death.
The origins of the crystal, dubbed the Stellan Heart, were traced to Stella IX and there the Adeptus Mechanicus immediately went to work beginning their experiments on the prospering local population. Efforts were doubled following the Inquisitor Lord’s discovery. With the vast majority of Inquisitor Corydon’s force in ruins there was now a very practical potential application of the crystal’s unique qualities.
The Lady Enchantress
In the first months of research one of the most distinguished agents of the Machine Cult was summoned from Mars to bring the Omnissiah’s divine attention to the task at hand. The objective: a weaponised form of the Stellan Heart.
Her efforts were met with immediate success. It was said by those that recorded her findings that her connection with the crystal took on exceptional quality and that she was able to manipulate the crystal’s powers with unprecedented ease. Before long the first breakthroughs were made – the Stellan blades. Of these there were two major categories: the Stellan Rapier and the Stellan Claymore - the principle behind each being to hone the martial talents of their wielder using the unique qualities of the crystal embedded within the weapon to draw on the warrior’s determination and make a power weapon far more potent than its more common counterparts.
The greatest breakthrough of all, however, saw the solitary scientist grow ever more distant from her colleagues and instigated the first speculations concerning her sanity. More and more patients being experimented on died on the operating table while others emerged from her chambers permanently disfigured. As the death toll began to rise talk turned to terminating the project which was beginning to attract far too much attention. It was just as the preparations were made to strip the great inventor of her authority that she revealed her most rewarding accomplishment.By implanting an electronically charged portion of the crystal within the subject’s heart the effects of the Stellan Heart were increased exponentially. It became clear that this was the discovery the Adeptus Mechanicus had been waiting for. The Lady Enchantress, as she came to be known thereafter, took on a near religious station following this discovery regarded by the population as ruler, savior and the purest manifestation of the God-Emperor’s favor. Now, also, the followers of the Omnissiah finally had something of value to offer to the Inquisitor in the hopes that they might buy his secrecy.
The Inquisitor Re-armed
With rumors of the Lady’s success spreading quickly it was no surprise when hundreds of thousands of Stellans volunteered for what promised to be one of the most potent forces available to the Imperium second only to the warriors of the Adeptus Astartes and made even more fearsome by the fact that only a select few would even know they existed.
Serving with distinction wherever the Inquisition requires a decisive blow the Stellans fight with incredible efficiency and flexibility. Trained in every form of combat available to the forces of the Imperium the Stellans have created a legacy of unnumbered victories in every situation from deep insertions behind enemy lines to massive land wars. When the objective is secured the much-needed Stellans are spirited away to serve Lord Corydon and the Ordos in another critical engagement...
A Word on the Stellan Forces: Although these rules are meant to plug directly into the Imperial Guard and Inquisition codecies thematically the Stellans are elite, well equipped forces and so it is recommended that any army including Stellans units only include outside models such as Valkyries or Inquisitors which reinforce this theme. Avoid large numbers of cheap, expendable units such as Penal Legionnaires and Infantry Platoons as these rules were not meant to be combined with those kinds of forces.
Stellan Storm Trooper Squad Options and Doctrines:
Stellan Storm Trooper Squads are a Troops choice for Imperial Guard and Inquisitorial Armies
The Stellan Grenadier Academy can hardly be called an 'academy' at all. Rather it is an entire moon devoted to honing the skills of Stellan soldiers to equal the drills and discipline of the Schola Progenium. There prospective Storm Troopers engage in wargames and harsh all-terrain, all-weather training for more than two years before they are accepted as initiates in the ranks of the Stellan elite. Outright deaths during this time period are relatively few but the miles-long infirmiraries scatterred liberaly across the Alderan moonscape are always full.
Any Imperial Guard Veteran squad or full-sized Inquisitorial Storm Trooper squad may be upgraded to Stellan Storm Troopers for + 15 pts. Note that Imperial Guard Veteran Squads upgraded in this way must also have the Grenadiers doctrine. All other options remain the same.
Stellan Storm Trooper: WS: 4 BS: 4 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 8 Sv: 4+
Stellan Sergeant*: WS: 4 BS: 4 S: 3 T: 3 W: 1 I: 3 A: 2 Ld: 8 Sv: 4+
*Inquisitorial squads receive replace one Storm Trooper with a Stellan Sergeant at no extra cost
Stellan Squads gain the following Special Rules: Stellan Heart
Stellan Heart: Every soldier in the Stellan army has been surgically altered by the Lady's own hands. Their hearts are hardened against despair and physical injury is as a distant memory of their humanity. They are more than human, less than Astarters - designed to serve the Inquisition and the undying Emperor. Infantry units with this Special Rule are Stubborn unless noted otherwise and may attempt an extra saving saving throw similar to that of the Feel No Pain Special Rule but modified in that it is only successful on a d6 roll of 6.
Stellan squads replace their Shotguns, Lasguns or Hellguns with Lascarbines (Sergeants retain their Laspistols). Lascarbines are mid-to-short range assault rifles with a blistering rate of fire. They fire with the following profile:
Lascarbine: Range 18" S 3 AP - Assault 2
Stellan Squads gain access to the followig unique Doctrines at +20 pts each:
- Dragoons: The squad may choose to Assault after disembarking from a transport provided they did not fire in the shooting phase.
- Honor Guard: Each member of the squad gains +1 Attack. One member of the squad replaces his close combat weapon with a power weapon.
- Marksmen: The squad's Lascarbines gain the 'Rending' Special Rule
- Urban Warfare: The squad gains the Move Through Cover Universal Special Rule and two models add Incendiary Grenades to their equipment.
Incediary Grenade: Range 12" S 4 AP 5 Assault 1, Small Blast, No Cover Saves
- Armored Warfare: The squad gains the Stealth special rule anytime they are concealed behind a friendly vehicle. They confer this ability to their dedicated transports.
Stellan Sergeants gains access to the following wargear in addition to those options given in the Imperial Guard codex or the Inquisitorial Armory. He may replace his laspistol or close combat weapon with the following:
- Stellan Claymore (power weapon the adds +1 to the user's Strength)...+15 pts
- Stellan Rapier (power weapon that adds +1 to the user's Initiative)...+15 pts
- Lightning Claw/Pair of Lightning Claws...+15pts/+25 pts
Dedicated Transport
Stellan Storm Trooper Squads may take a Chimera Armored Personel Carrier at or a Rhino as a dedicated Transport. The Chimera will have a BS of 4 at + 10 pts.
Colonel Jonas "Man of Steel" Stalon
Col. Jonas "Man of Steel" Stalon: WS: 5 BS: 6 S: 3 T: 3 W: 3 I: 4 A: 4 Ld: 9 Sv: 4+
Pts.....155
There has never been an Imperial Officer more gifted in the lightning war tactics of the armored grenadiers. Colonel Stalon's forces are superb objective takers constantly drilled in the execution of surprise assaults and implacable advances.
Wargear:
- Carapace Armor (4+ Armor Sv.)
- Iron Star (4+ Inv. Sv.)
- Stellan Rapier
- Powerfist
- Meltabombs
- Frag Grenades
Special Rules:
- Storm Trooper Assault
- Stellan Heart
- The Lady's Blessing
- Fearless
- Independent Character
Stellan Heart: Every soldier in the Stellan army has been surgically altered by the Lady's own hands. Their hearts are hardened against despair and physical injury is as a distant memory of their humanity. They are more than human, less than Astarters - designed to serve the Inquisition and the undying Emperor. Infantry units with this Special Rule are Stubborn unless noted otherwise and may attempt an extra saving saving throw similar to that of the Feel No Pain Special Rule but modified in that it is only successful on a d6 roll of 6.
Storm Trooper Assault: All friendly infantry units with the Stellan Heart Special Rule gain the 'Fleet' Universal Special Rule. All friendly vehicles in the force may choose to forgo their shooting for an extra six inches of movement that may be done in the movement or shooting phase.
The Lady's Blessing: Colonel Stalon has ever been a forvored champion of the Lady Enchantress with rumors circulating of even open displays affection between the two. Her favor is not easily won but once gained may grant the object of her admiration powers far beyond those of any normal imperial servant. Colonel Stalon's Stellan Heart save may be made on 3+ rather than a 6.
Colonel Jonas "Man of Steel" Stalon is an HQ choice for an Imperial Guard or Inquisitorial Army.
Adrastus Sun, Venerated Champion of the Lady Enchantress
One squad in your army may replace a single Stellan Storm Trooper with Adrastus Sun for +120pts.
Adrastus Sun WS: 6 BS: 4 S: 3 T: 3 W: 2 I: 4 A: 3 Ld: 8 Sv: 4+
Wargear:
- Carapace Armor (4+ Armor Sv.)
- Power Fist
- Power Weapon
- Laurels of Victory
- Banner of Nameless Heroes
- Frag and Krak grenades
Special Rules:
- Stellan Heart
- Eternal Warrior
Laurels of Victory: An ancient relic adorned by the Champion of every Stellan regiment in a time of Crisis. It's crystaline petals are a mark of honor but also a testament to the accomplishments of the bearer. The Laurels add +2 to Adrastus' WS. The bonus is already acounted for in his stats.
Banner of Nameless Heroes: A grim banner held high in honor of all of those who have fallen in the name of the Emperor and the Lady Enchantress. It's psychic whispers inspire violent bouts of fury in the hearts of those in close proximity as the cry is taken up for vengeance. All friendly units within 12" of the banner gain +1 Attack as well as the Furious Charge and Counter-Attack Special Rules.
Stellan Heart: Every soldier in the Stellan army has been surgically altered by the Lady's own hands. Their hearts are hardened against despair and physical injury is as a distant memory of their humanity. They are more than human, less than Astarters - designed to serve the Inquisition and the undying Emperor. Infantry units with this Special Rule are Stubborn unless noted otherwise and may attempt an extra saving saving throw similar to that of the Feel No Pain Special Rule but modified in that it is only successful on a d6 roll of 6.
Inquisitor Lord Scipio Corydon
Pts...225
Inq. Lord Scipio Corydon: WS: 5 BS: 4 S: 3 T: 3 I:4 W:3 A: 3 Ld:10 Sv: 4+
Chosen of the High Elders, Lord Corydon is a peerless strategist and a ruthless persecutor of the heretic and the spiritually depraved. The Archenemy is ever plotting the Inquisitor Lord's downfall bending all their will and resources to his demise. Despite this even the most determined warlords only ever seem to barely make out with their lives. Lord Corydon is a venerated warrior and the stalwart guardian of the entire Lucifus sub-sector.
Wargear:
-Carapace Armor
-Starlight
-Votive Icon
-Frag and Krak grenades
Special Rules :
-Stellan Heart
-Unyielding
-Mind Over Matter
-Independent Charater
Starlight: The first Stellan Claymore ever made, Starlight is the product of the Lady Enchantress' manic efforts to prove the value of the Stellan Heart crystal. Its exquisite craftsmanship is perfectly designed to enhance the Inquisitor's martial prowess and in game terms it counts as a Force Weapon that always wounds on a 3+ and rolls 2D6 for armor penetration.
Votive Icon: An ornate shield imbued with the powers of the Stellan crystal. Armed with it the Inquisitor may only be wounded on a 5+ regardless of the strength of the attack. Against attacks that wound automatically (witchblades, chemical cannon etc.) Lord Corydon has a 5+ Invulnerable save.
Stellan Heart: Every soldier in the Stellan army has been surgically altered by the Lady's own hands. Their hearts are hardened against despair and physical injury is as a distant memory of their humanity. They are more than human, less than Astarters - designed to serve the Inquisition and the undying Emperor. Infantry units with this Special Rule are Stubborn unless noted otherwise and may attempt an extra saving saving throw similar to that of the Feel No Pain Special Rule but modified in that it is only successful on a d6 roll of 6.
Unyielding: Inquisitor Lord Corydon is not easily removed from his goals. His determination has always served to heighten his abilities spurring him to ever greater achievements. He and any unit he is attached to may choose to pass or fail any Morale or Pinning Checks
Mind Over Matter: Lord Corydon's psychic abilities are easily strong enough to alter the reality around him aiding the efforts of the men that fight for him. Enemy units within 12 inches of Lord Corydon must reroll all successfull armor, invulnerable and cover saves.
Inquisitor Lord Corydon is an HQ choice for Imperial Guard and Inquisitorial Armies
Inquisitor Lord Scipio Corydon
In the 299th year of the 41stmillennium the Lord Corydon’s fifty year pursuit of the Chaos Lord Sekantus was drawing to a close. Following the cornering and subsequent destruction of the majority of the heretic’s fleet Sekantus fled to a small red planet which appeared on Imperial charts as ‘Stella IX’. There he and his men sought refuge in the massive subterranean caverns beneath the ferrous wastes.
A protectorate of the Cult of the Machine God, Stella was a place where those blessed by the Omnissiah could experiment with forbidden technologies far from the prying eyes of the Imperium. Upon his arrival the Inquisitor promptly demanded that command of the planet’s defenses be transferred to him that he might meet and destroy the remainder of the arch-heretic’s forces which still far outnumbered his own. The disciples of the Machine God refused. Their reasons for denial were frivolous and inconsistent and it became clear after a time that the Adeptus Mechanicus were hiding something extraordinary on Stella – something so groundbreaking it was worth risking the wrath of the Inquisition.
For more than a year the Inquisitor fought desperately for control of the planet. Dozens of Mechanicus installations were laid to waste and still no aid was given with the servants of the Machine God seeking only to preserve their secrets, destroying their own facilities lest the precious data they contained fall into the wrong hands.
In the final months of 301 M. 41 the Inquisitor’s men surrounded the final stronghold left to Lord Sekantus. In a bloody assault that lasted nearly three days the fortress was taken and Sekantus slain by the Lord Inquisitor’s own hand. But the victory was overshadowed by a troubling discovery. During the guerilla war that had ravaged the planet the Chaos Lord’s men were able to capture prototypic technology belonging to the Adeptus Mechanicus. Now the Inquisitor knew what the Adeptus were hiding he was determined to see near total destruction of his forces repaid in full. With the full scope of their operations now revealed to the Inquisition the scions of the Machine God had no choice but to co-operate.
The Stellan Heart
The Adeptus Mechanicus presence on the planet Stella was not happenstance. Centuries before rumor circulated regarding a rare crystal with strange psycho-biological qualities. A few priceless jewels and pendants existed owned mainly by the richest or most daring Rogue Traders – the only ones able to lay their hands on such devices. Precise information concerning these exquisite pieces proved difficult to uncover; Some said the crystal could bestow regenerative qualities while others claimed that anyone who wore the jewel for a time would meet great success and good fortune. Still others claimed the crystal granted immortality.
The truth, the Mechanicus found, was none and all of these. The crystal, when worn close to the heart, could alter the bearer’s state of mind creating an indomitable sense of ability, confidence and fortitude. In extreme cases the crystal effects could become physical, reversing injury and, in several recorded instances, even death.
The origins of the crystal, dubbed the Stellan Heart, were traced to Stella IX and there the Adeptus Mechanicus immediately went to work beginning their experiments on the prospering local population. Efforts were doubled following the Inquisitor Lord’s discovery. With the vast majority of Inquisitor Corydon’s force in ruins there was now a very practical potential application of the crystal’s unique qualities.
The Lady Enchantress
In the first months of research one of the most distinguished agents of the Machine Cult was summoned from Mars to bring the Omnissiah’s divine attention to the task at hand. The objective: a weaponised form of the Stellan Heart.
Her efforts were met with immediate success. It was said by those that recorded her findings that her connection with the crystal took on exceptional quality and that she was able to manipulate the crystal’s powers with unprecedented ease. Before long the first breakthroughs were made – the Stellan blades. Of these there were two major categories: the Stellan Rapier and the Stellan Claymore - the principle behind each being to hone the martial talents of their wielder using the unique qualities of the crystal embedded within the weapon to draw on the warrior’s determination and make a power weapon far more potent than its more common counterparts.
The greatest breakthrough of all, however, saw the solitary scientist grow ever more distant from her colleagues and instigated the first speculations concerning her sanity. More and more patients being experimented on died on the operating table while others emerged from her chambers permanently disfigured. As the death toll began to rise talk turned to terminating the project which was beginning to attract far too much attention. It was just as the preparations were made to strip the great inventor of her authority that she revealed her most rewarding accomplishment.By implanting an electronically charged portion of the crystal within the subject’s heart the effects of the Stellan Heart were increased exponentially. It became clear that this was the discovery the Adeptus Mechanicus had been waiting for. The Lady Enchantress, as she came to be known thereafter, took on a near religious station following this discovery regarded by the population as ruler, savior and the purest manifestation of the God-Emperor’s favor. Now, also, the followers of the Omnissiah finally had something of value to offer to the Inquisitor in the hopes that they might buy his secrecy.
The Inquisitor Re-armed
With rumors of the Lady’s success spreading quickly it was no surprise when hundreds of thousands of Stellans volunteered for what promised to be one of the most potent forces available to the Imperium second only to the warriors of the Adeptus Astartes and made even more fearsome by the fact that only a select few would even know they existed.
Serving with distinction wherever the Inquisition requires a decisive blow the Stellans fight with incredible efficiency and flexibility. Trained in every form of combat available to the forces of the Imperium the Stellans have created a legacy of unnumbered victories in every situation from deep insertions behind enemy lines to massive land wars. When the objective is secured the much-needed Stellans are spirited away to serve Lord Corydon and the Ordos in another critical engagement...
A Word on the Stellan Forces: Although these rules are meant to plug directly into the Imperial Guard and Inquisition codecies thematically the Stellans are elite, well equipped forces and so it is recommended that any army including Stellans units only include outside models such as Valkyries or Inquisitors which reinforce this theme. Avoid large numbers of cheap, expendable units such as Penal Legionnaires and Infantry Platoons as these rules were not meant to be combined with those kinds of forces.
Stellan Storm Trooper Squad Options and Doctrines:
Stellan Storm Trooper Squads are a Troops choice for Imperial Guard and Inquisitorial Armies
The Stellan Grenadier Academy can hardly be called an 'academy' at all. Rather it is an entire moon devoted to honing the skills of Stellan soldiers to equal the drills and discipline of the Schola Progenium. There prospective Storm Troopers engage in wargames and harsh all-terrain, all-weather training for more than two years before they are accepted as initiates in the ranks of the Stellan elite. Outright deaths during this time period are relatively few but the miles-long infirmiraries scatterred liberaly across the Alderan moonscape are always full.
Any Imperial Guard Veteran squad or full-sized Inquisitorial Storm Trooper squad may be upgraded to Stellan Storm Troopers for + 15 pts. Note that Imperial Guard Veteran Squads upgraded in this way must also have the Grenadiers doctrine. All other options remain the same.
Stellan Storm Trooper: WS: 4 BS: 4 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 8 Sv: 4+
Stellan Sergeant*: WS: 4 BS: 4 S: 3 T: 3 W: 1 I: 3 A: 2 Ld: 8 Sv: 4+
*Inquisitorial squads receive replace one Storm Trooper with a Stellan Sergeant at no extra cost
Stellan Squads gain the following Special Rules: Stellan Heart
Stellan Heart: Every soldier in the Stellan army has been surgically altered by the Lady's own hands. Their hearts are hardened against despair and physical injury is as a distant memory of their humanity. They are more than human, less than Astarters - designed to serve the Inquisition and the undying Emperor. Infantry units with this Special Rule are Stubborn unless noted otherwise and may attempt an extra saving saving throw similar to that of the Feel No Pain Special Rule but modified in that it is only successful on a d6 roll of 6.
Stellan squads replace their Shotguns, Lasguns or Hellguns with Lascarbines (Sergeants retain their Laspistols). Lascarbines are mid-to-short range assault rifles with a blistering rate of fire. They fire with the following profile:
Lascarbine: Range 18" S 3 AP - Assault 2
Stellan Squads gain access to the followig unique Doctrines at +20 pts each:
- Dragoons: The squad may choose to Assault after disembarking from a transport provided they did not fire in the shooting phase.
- Honor Guard: Each member of the squad gains +1 Attack. One member of the squad replaces his close combat weapon with a power weapon.
- Marksmen: The squad's Lascarbines gain the 'Rending' Special Rule
- Urban Warfare: The squad gains the Move Through Cover Universal Special Rule and two models add Incendiary Grenades to their equipment.
Incediary Grenade: Range 12" S 4 AP 5 Assault 1, Small Blast, No Cover Saves
- Armored Warfare: The squad gains the Stealth special rule anytime they are concealed behind a friendly vehicle. They confer this ability to their dedicated transports.
Stellan Sergeants gains access to the following wargear in addition to those options given in the Imperial Guard codex or the Inquisitorial Armory. He may replace his laspistol or close combat weapon with the following:
- Stellan Claymore (power weapon the adds +1 to the user's Strength)...+15 pts
- Stellan Rapier (power weapon that adds +1 to the user's Initiative)...+15 pts
- Lightning Claw/Pair of Lightning Claws...+15pts/+25 pts
Dedicated Transport
Stellan Storm Trooper Squads may take a Chimera Armored Personel Carrier at or a Rhino as a dedicated Transport. The Chimera will have a BS of 4 at + 10 pts.
Colonel Jonas "Man of Steel" Stalon
Col. Jonas "Man of Steel" Stalon: WS: 5 BS: 6 S: 3 T: 3 W: 3 I: 4 A: 4 Ld: 9 Sv: 4+
Pts.....155
There has never been an Imperial Officer more gifted in the lightning war tactics of the armored grenadiers. Colonel Stalon's forces are superb objective takers constantly drilled in the execution of surprise assaults and implacable advances.
Wargear:
- Carapace Armor (4+ Armor Sv.)
- Iron Star (4+ Inv. Sv.)
- Stellan Rapier
- Powerfist
- Meltabombs
- Frag Grenades
Special Rules:
- Storm Trooper Assault
- Stellan Heart
- The Lady's Blessing
- Fearless
- Independent Character
Stellan Heart: Every soldier in the Stellan army has been surgically altered by the Lady's own hands. Their hearts are hardened against despair and physical injury is as a distant memory of their humanity. They are more than human, less than Astarters - designed to serve the Inquisition and the undying Emperor. Infantry units with this Special Rule are Stubborn unless noted otherwise and may attempt an extra saving saving throw similar to that of the Feel No Pain Special Rule but modified in that it is only successful on a d6 roll of 6.
Storm Trooper Assault: All friendly infantry units with the Stellan Heart Special Rule gain the 'Fleet' Universal Special Rule. All friendly vehicles in the force may choose to forgo their shooting for an extra six inches of movement that may be done in the movement or shooting phase.
The Lady's Blessing: Colonel Stalon has ever been a forvored champion of the Lady Enchantress with rumors circulating of even open displays affection between the two. Her favor is not easily won but once gained may grant the object of her admiration powers far beyond those of any normal imperial servant. Colonel Stalon's Stellan Heart save may be made on 3+ rather than a 6.
Colonel Jonas "Man of Steel" Stalon is an HQ choice for an Imperial Guard or Inquisitorial Army.
Adrastus Sun, Venerated Champion of the Lady Enchantress
One squad in your army may replace a single Stellan Storm Trooper with Adrastus Sun for +120pts.
Adrastus Sun WS: 6 BS: 4 S: 3 T: 3 W: 2 I: 4 A: 3 Ld: 8 Sv: 4+
Wargear:
- Carapace Armor (4+ Armor Sv.)
- Power Fist
- Power Weapon
- Laurels of Victory
- Banner of Nameless Heroes
- Frag and Krak grenades
Special Rules:
- Stellan Heart
- Eternal Warrior
Laurels of Victory: An ancient relic adorned by the Champion of every Stellan regiment in a time of Crisis. It's crystaline petals are a mark of honor but also a testament to the accomplishments of the bearer. The Laurels add +2 to Adrastus' WS. The bonus is already acounted for in his stats.
Banner of Nameless Heroes: A grim banner held high in honor of all of those who have fallen in the name of the Emperor and the Lady Enchantress. It's psychic whispers inspire violent bouts of fury in the hearts of those in close proximity as the cry is taken up for vengeance. All friendly units within 12" of the banner gain +1 Attack as well as the Furious Charge and Counter-Attack Special Rules.
Stellan Heart: Every soldier in the Stellan army has been surgically altered by the Lady's own hands. Their hearts are hardened against despair and physical injury is as a distant memory of their humanity. They are more than human, less than Astarters - designed to serve the Inquisition and the undying Emperor. Infantry units with this Special Rule are Stubborn unless noted otherwise and may attempt an extra saving saving throw similar to that of the Feel No Pain Special Rule but modified in that it is only successful on a d6 roll of 6.
Inquisitor Lord Scipio Corydon
Pts...225
Inq. Lord Scipio Corydon: WS: 5 BS: 4 S: 3 T: 3 I:4 W:3 A: 3 Ld:10 Sv: 4+
Chosen of the High Elders, Lord Corydon is a peerless strategist and a ruthless persecutor of the heretic and the spiritually depraved. The Archenemy is ever plotting the Inquisitor Lord's downfall bending all their will and resources to his demise. Despite this even the most determined warlords only ever seem to barely make out with their lives. Lord Corydon is a venerated warrior and the stalwart guardian of the entire Lucifus sub-sector.
Wargear:
-Carapace Armor
-Starlight
-Votive Icon
-Frag and Krak grenades
Special Rules :
-Stellan Heart
-Unyielding
-Mind Over Matter
-Independent Charater
Starlight: The first Stellan Claymore ever made, Starlight is the product of the Lady Enchantress' manic efforts to prove the value of the Stellan Heart crystal. Its exquisite craftsmanship is perfectly designed to enhance the Inquisitor's martial prowess and in game terms it counts as a Force Weapon that always wounds on a 3+ and rolls 2D6 for armor penetration.
Votive Icon: An ornate shield imbued with the powers of the Stellan crystal. Armed with it the Inquisitor may only be wounded on a 5+ regardless of the strength of the attack. Against attacks that wound automatically (witchblades, chemical cannon etc.) Lord Corydon has a 5+ Invulnerable save.
Stellan Heart: Every soldier in the Stellan army has been surgically altered by the Lady's own hands. Their hearts are hardened against despair and physical injury is as a distant memory of their humanity. They are more than human, less than Astarters - designed to serve the Inquisition and the undying Emperor. Infantry units with this Special Rule are Stubborn unless noted otherwise and may attempt an extra saving saving throw similar to that of the Feel No Pain Special Rule but modified in that it is only successful on a d6 roll of 6.
Unyielding: Inquisitor Lord Corydon is not easily removed from his goals. His determination has always served to heighten his abilities spurring him to ever greater achievements. He and any unit he is attached to may choose to pass or fail any Morale or Pinning Checks
Mind Over Matter: Lord Corydon's psychic abilities are easily strong enough to alter the reality around him aiding the efforts of the men that fight for him. Enemy units within 12 inches of Lord Corydon must reroll all successfull armor, invulnerable and cover saves.
Inquisitor Lord Corydon is an HQ choice for Imperial Guard and Inquisitorial Armies