slobulous
03-18-2012, 05:39 PM
HQ
Overlord : 130
- Warscythe
- Mindshackle Scarabs
- Sempiternal Weave
Command Barge : 80
- Tesla Cannon
Overlord : 165
- Warscythe
- Mindshackle Scarabs
- Phaeron
- Resurrection Orb
Court 1
Lord : 90
- Warscythe
- Mindshackle Scarabs
- Resurrection Orb
Harbinger of Destruction : 65
- Solar Pulse
- Gaze of Flame
Harbingers of Destruction x4 : 140
Court 2
Lord : 90
- Warscythe
- Mindshackle Scarabs
- Resurrection Orb
Harbinger of Destruction : 65
- Solar Pulse
- Gaze of Flame
Harbinger of Despair : 70
- Veil of Darkness
- Nightmare Shroud
Elites
Triarch Stalker : 150
Triarch Stalker : 150
Troops
Immortals x10 : 170
-Tesla Carbines
Immortals x10 : 170
-Tesla Carbines
Immortals x10 : 170
- Gauss Blasters
Warriors x20 : 260
Ghost Ark : 115
Fast Attack
Scarab Swarm x10 : 150
Heavy Support
Annihilation Barge : 90
- Tesla Cannon
Annihilation Barge : 90
- Tesla Cannon
Annihilation Barge : 90
- Tesla Cannon
Total
2000
Unit Explanations
The Barge Lord zooms around the battlefield and performs sweep attacks on hard targets. He can also hop out and charge as needed. Very fast, durable, and deadly. Great for harassment, tying up backfielders, and contesting objectives.
The Support Overlord attaches to the unit of Warriors. He improves their durability and provides a massive boost to their offensive power at range and in assault. They can stack up a lot of wounds or suppress pretty much any vehicle, especially at rapid fire range, and can charge afterward as well.
The unit of 4 Lanceteks hijack the Ghost Ark and follow the Warriors around to support them and blast at hard targets.
Each unit of Tesla Immortals gets a Lord and a Pulsetek. These models improve the durability of the unit and boost their ranged and assault strength. The double Solar Pulses reduce the range of enemy weapons to 2d6x3 for 2 turns of my choice.
The Veiltek attaches to the Gauss Immortals. This unit is used as a mobile gap-filler that can deep strike where they are needed and shoot up a squad or suppress a vehicle as well as claim an objective anywhere on the board. For a measley 10 extra points, they can also force a morale check on an enemy unit each turn, adding further disruption.
The Stalkers mark important targets with their targetting relay ability so my Warriors, Immortals, and Lanceteks can apply some serious twin-linked firepower concentration. They deter many units from getting too close with their double Multi-Melta / Heavy Flamer and can tie up enemy assaulters.
The Scarabs destroy any vehicle they touch and can also be used for bubble wrap or tarpitting.
The triple Annihilation Barges add a bunch of extra AV 13 and firepower for very cheap.
Comments please!
Overlord : 130
- Warscythe
- Mindshackle Scarabs
- Sempiternal Weave
Command Barge : 80
- Tesla Cannon
Overlord : 165
- Warscythe
- Mindshackle Scarabs
- Phaeron
- Resurrection Orb
Court 1
Lord : 90
- Warscythe
- Mindshackle Scarabs
- Resurrection Orb
Harbinger of Destruction : 65
- Solar Pulse
- Gaze of Flame
Harbingers of Destruction x4 : 140
Court 2
Lord : 90
- Warscythe
- Mindshackle Scarabs
- Resurrection Orb
Harbinger of Destruction : 65
- Solar Pulse
- Gaze of Flame
Harbinger of Despair : 70
- Veil of Darkness
- Nightmare Shroud
Elites
Triarch Stalker : 150
Triarch Stalker : 150
Troops
Immortals x10 : 170
-Tesla Carbines
Immortals x10 : 170
-Tesla Carbines
Immortals x10 : 170
- Gauss Blasters
Warriors x20 : 260
Ghost Ark : 115
Fast Attack
Scarab Swarm x10 : 150
Heavy Support
Annihilation Barge : 90
- Tesla Cannon
Annihilation Barge : 90
- Tesla Cannon
Annihilation Barge : 90
- Tesla Cannon
Total
2000
Unit Explanations
The Barge Lord zooms around the battlefield and performs sweep attacks on hard targets. He can also hop out and charge as needed. Very fast, durable, and deadly. Great for harassment, tying up backfielders, and contesting objectives.
The Support Overlord attaches to the unit of Warriors. He improves their durability and provides a massive boost to their offensive power at range and in assault. They can stack up a lot of wounds or suppress pretty much any vehicle, especially at rapid fire range, and can charge afterward as well.
The unit of 4 Lanceteks hijack the Ghost Ark and follow the Warriors around to support them and blast at hard targets.
Each unit of Tesla Immortals gets a Lord and a Pulsetek. These models improve the durability of the unit and boost their ranged and assault strength. The double Solar Pulses reduce the range of enemy weapons to 2d6x3 for 2 turns of my choice.
The Veiltek attaches to the Gauss Immortals. This unit is used as a mobile gap-filler that can deep strike where they are needed and shoot up a squad or suppress a vehicle as well as claim an objective anywhere on the board. For a measley 10 extra points, they can also force a morale check on an enemy unit each turn, adding further disruption.
The Stalkers mark important targets with their targetting relay ability so my Warriors, Immortals, and Lanceteks can apply some serious twin-linked firepower concentration. They deter many units from getting too close with their double Multi-Melta / Heavy Flamer and can tie up enemy assaulters.
The Scarabs destroy any vehicle they touch and can also be used for bubble wrap or tarpitting.
The triple Annihilation Barges add a bunch of extra AV 13 and firepower for very cheap.
Comments please!