Hive Mind
03-15-2012, 10:17 AM
Ok, so some of you may have seen my attempt to create Brother Maynard which has, coupled with a little excess cash, inspired me to build a Templars army for him to lead.
Without further ado, here's the list;
Emperor's Champion, Accept Any Challenge - 140pts
Brother Maynard (Marshall), Power Weapon, Storm Shield, Holy Orb of Antioch, Frag Grenades - 116pts
Dreadnought, Smoke Launchers - 108pts
Dreadnought, Smoke Launchers - 108pts
Crusader Squad (Ten Initiates, Six Neophytes), Bolt Pistols, Close Combat Weapons, , Power Fist, Meltagun - 240pts
Crusader Squad (Ten Initiates, Five Neophytes), Bolt Pistols, Close Combat Weapons, Power Fist, Meltagun - 230pts
Crusader Squad (Five Initiates), Bolters, Missile Launcher, Plasma Gun - 96pts
Razorback, Twin Linked Lascannon - 90pts
Crusader Squad (Five Initiates), Bolters, Missile Launcher, Plasma Gun - 96pts
Razorback, Twin Linked Lascannon - 90pts
Assault Squad (Ten Initiates) Power Fist, 2 Plasma Pistols
Total is 1559pts.
There you have it. The eagle-eyed among you may have noticed that it's basically two battleforces with two Dreadnoughts, a Neophyte from by bits-box and a lot of bitz thrown in. Kudos, it is. My primary concern with this is cheapness; I have £150 to spend, not including bitz because they don't count.
My basic thoughts are that the two mixed Crusader squads get an IC each and basically just charge at the enemy. The Dreadnoughts go with them. The other two Crusader Squads sit back with the Razorbacks and provide fire-support. The Assault Squad is my reactionary reserve, to reinforce wherever it's needed. Viable? As mentioned this is my first Templars list and so I've never played with them before and have no idea how this army will do. I don't care if it's not super-competitive, all I ask is that it is able to hold its own.
What would you be adding to this to take it up to 2000pts?
By the way, I'm open to a completely different list if you think this is rubbish but bear in mind that I only have ca. £150 to spend (until I win $400 from Spikey Bitz, that is) so more cash-expensive units will mean dropping the points total and it'd be helpful if you could get it around a nice round number like 1000 or 1250.
Cheers.
Without further ado, here's the list;
Emperor's Champion, Accept Any Challenge - 140pts
Brother Maynard (Marshall), Power Weapon, Storm Shield, Holy Orb of Antioch, Frag Grenades - 116pts
Dreadnought, Smoke Launchers - 108pts
Dreadnought, Smoke Launchers - 108pts
Crusader Squad (Ten Initiates, Six Neophytes), Bolt Pistols, Close Combat Weapons, , Power Fist, Meltagun - 240pts
Crusader Squad (Ten Initiates, Five Neophytes), Bolt Pistols, Close Combat Weapons, Power Fist, Meltagun - 230pts
Crusader Squad (Five Initiates), Bolters, Missile Launcher, Plasma Gun - 96pts
Razorback, Twin Linked Lascannon - 90pts
Crusader Squad (Five Initiates), Bolters, Missile Launcher, Plasma Gun - 96pts
Razorback, Twin Linked Lascannon - 90pts
Assault Squad (Ten Initiates) Power Fist, 2 Plasma Pistols
Total is 1559pts.
There you have it. The eagle-eyed among you may have noticed that it's basically two battleforces with two Dreadnoughts, a Neophyte from by bits-box and a lot of bitz thrown in. Kudos, it is. My primary concern with this is cheapness; I have £150 to spend, not including bitz because they don't count.
My basic thoughts are that the two mixed Crusader squads get an IC each and basically just charge at the enemy. The Dreadnoughts go with them. The other two Crusader Squads sit back with the Razorbacks and provide fire-support. The Assault Squad is my reactionary reserve, to reinforce wherever it's needed. Viable? As mentioned this is my first Templars list and so I've never played with them before and have no idea how this army will do. I don't care if it's not super-competitive, all I ask is that it is able to hold its own.
What would you be adding to this to take it up to 2000pts?
By the way, I'm open to a completely different list if you think this is rubbish but bear in mind that I only have ca. £150 to spend (until I win $400 from Spikey Bitz, that is) so more cash-expensive units will mean dropping the points total and it'd be helpful if you could get it around a nice round number like 1000 or 1250.
Cheers.