BaileyBankai
03-05-2012, 04:21 PM
Been reading through this monsters rules and its crazy once you get enough dice, its ethereal with magic resistance 2 and a 4+ ward, thats toughness 6, 4 wounds, 3+ armour and 2+ ward against the only things that can hurt it. On top of that it can charge through buildings, and gets a bucket load of hits on the charge.
any thoughts on how to keep this guy alive long enough to power it up? and if it has a place over the vargulf, terrorgheist or mortis engine?
any thoughts on how to keep this guy alive long enough to power it up? and if it has a place over the vargulf, terrorgheist or mortis engine?