View Full Version : How many termagant models?
templarboy
03-04-2012, 06:42 PM
Not sure if this is a tactics question but.....how many termagant models am I going to need when a field a tervigon? I have two of the new models and they are astonishing. I would like to use both in a fun list. I have 40 fleshborer termagants. Will I need more? Thanks in advance.
Paulo187
03-04-2012, 08:14 PM
Without mathammering... Lets see... If your Tervigon rolls three ones on the first turn then you'll need only 3 Termagaunt figures per Tervigon.
If you roll the numbers 4, 5, and 6 every turn for 6 turns and then roll all sixes during the seventh turn the theoretical maximum is 108. Of course that is very unlikely to ever happen (but not impossible) because if you roll a double at any time you run out of Termagaunts.
The Tervigon spawns 3D6 Termagaunts per turn. That's 3 to 18, which averages 9 per turn.
I've never seen a Tervigon go for more than three turns without exhausting her supply of larvae.
Without whipping out my dusty statistics textbook I would say that you should have 3 boxes of 12 (36 Termagaunts) per Tervigon just to be safe. If you want to make the Tervigon a Troops selection instead of just an HQ then I would recommend you buy an additional box.
I'm sure that someone with some actual mathhammer skill will post in a minute and give you an exact number.
Nosmo75
03-04-2012, 08:15 PM
I'd get whatever the maximum number of Termagants two Tervigons could possibly spawn in a seven turn game, just in case (I don't knoiw the exact number, but if you have Codex: Tyranids, you can work it out). :)
Nosmo75
03-04-2012, 08:17 PM
I'm sure that someone with some actual mathhammer skill will post in a minute and give you an exact number.
Or not... :p
templarboy
03-04-2012, 08:19 PM
I'd get whatever the maximum number of Termagants two Tervigons could possibly spawn in a seven turn game, just in case (I don't knoiw the exact number, but if you have Codex: Tyranids, you can work it out). :)
Wow. 252 termagants. 21 boxes. $609! I think I am going to have re-think this. Thanks fellas.
Necron_Lord
03-04-2012, 08:37 PM
It depends upon how 'hardcore' you are. If you want to run both as Troops, 20 of your 40 will be used as Troops leaving only 20 for spawning. The thing is that some units will probably die so if you are spawning Turn 3 or later, you can use dead units for the newly spawned one.
Personally, I think you need 2 more boxes minimum and 4 max if you want to fill the table with spawned gaunts. Using only two Tervigons it is unlikely that you'd need them all, but if you don't mind getting and painting all those Termagants you'll be ready when you have a really lucky game and have your memorable 40K moment.
newtoncain
03-04-2012, 09:06 PM
I'd say 25 per tervigon for spawning, + what you buy for the army
AnEnemy
03-04-2012, 11:01 PM
Keep in mind that the Gaunts will be dying nearly as quickly as you can spawn them.
AbusePuppy
03-04-2012, 11:36 PM
Speaking from experience, you will want in the neighborhood of thirty Gaunts per Tervigon you run, plus whatever is in your list. Your "average" spawn roll is 10.5, and your "average" Tervigon will produce ~21 Termagants over the course of the game, but you will want a little bit extra so that you are able to take advantage of good rolls as they come up.
You can adjust this number up or down a bit depending on how many Tervigons you are running- for example, if you only have one Tervigon, you may be able to get away with just 25 or so, since your Gaunts will indeed be dying off and you can simply not spawn on a turn if you're short models. If you have three or more of them, on the other hand, I would err a bit more towards 35+ per Tervi, since it's more likely that you'll see two of them go nuts with spawning rolls such that you'll want to take advantage of it.
Aenir
03-04-2012, 11:42 PM
Isnt the maximum Tervigon Count 5? (2 HQ, 3 Troops?) heh, forget the Green Tide! :)
Quick math on the maximum: Using the above mentioned number, 108, x5 equals, 540 Guants, at 12 a box, is 45 boxes of gaunts at 29 USD MSRP a pop equals 1,305 dollars... plus tax :)
thecactusman17
03-05-2012, 12:13 AM
The difference between Orks and Nids is that Orks run the Green Tide, while Nids run a Useless Tide. 100 Termaguants of any flavor aren't going to kill even half that many Orks, even if they shoot and charge. That's why they're designed to pump themselves out ASAP every turn.
Just so we're clear, I think that the Tervigons themselves are a good buy, but they succeed by distracting and interfering with the opponent using the Gaunts. Never trust your Gaunts to win you a game by themselves, instead play them to leave your Tervigon and other critical units unmolested until it's too late.
My friends record, running 4 tervigons, is 134 spawned termagants. There was nowhere near that many on the table though, as they tend to die pretty quickly.
templarboy
03-05-2012, 03:04 AM
Now I have to try this idea of mine. I am going to try 30 gaunts per tervigon. I will need 20 more. I have 20 devilgaunts I am going to spilt into two units of 10 to "troop" my tervigons. I will need 20 more regular gaunts. Looks like 3 colours and a minwax dip are in my painting future. I will let ya'll know what happens. Thanks again guys.
Grenndal
03-05-2012, 12:58 PM
I only have 30 guants total and usually run a 15 man squad of guants as a troop and then have my tervigon outflank. I have never run out of models to this day but keep in mind I lose a couple of turns due to outflanking and not being able to spawn on the turn it comes in on. Now that I have picked up the official model for the momma I think I will need a few more models...
If you need models I always thought that it was cheaper to buy the 5 pack vs the larger pack. you save about a buck each model... if you are getting 50 then...
CrimsonTurkey
03-05-2012, 02:22 PM
I only have 30 guants total and usually run a 15 man squad of guants as a troop and then have my tervigon outflank. I have never run out of models to this day but keep in mind I lose a couple of turns due to outflanking and not being able to spawn on the turn it comes in on. Now that I have picked up the official model for the momma I think I will need a few more models...
If you need models I always thought that it was cheaper to buy the 5 pack vs the larger pack. you save about a buck each model... if you are getting 50 then...
Indeed. The five pack is a way better deal, especially since there's really not that much dynamic posing that can be done with the normal termagaunt kit. All you're losing is the option to tilt the head slightly.
ComradePenguin
03-05-2012, 02:28 PM
I've found that my single tervigon produces around 20 guants on a good day. That is about 2 turns of spawning before it runs dry and can't be used. I own 40 termagants, run a unit of 15, and get by with about 25 for my tervi. Like others have said, you will have plenty of leftover gaunts once all those bolter rounds start heading your way.
On a separate note, I can avow for the utility of an outflanking troop tervigon. It can provide valuable synapse and fnp in your opponent's backfield while capturing those objectives.
MattHoell
03-05-2012, 02:47 PM
For my Nids I did 3 squads of 20 each, and have never run out.
Shadow Puppet
03-05-2012, 03:23 PM
I own 120 fleshborer termagants and field 20-60 (in really silly games) in a list. If i run tervigons i usually do not see the point in running more than two and so I have never run out of termagants. In the games where i do run tervigons i tend to spawn about 30 termagants a game, and they usually die within 2-3 turns of being spawned. So you don't really need that many, unless you do not reuse termagants that have been killed off
khsrio621
03-05-2012, 04:18 PM
I have about 21 plain gants, and that sometimes turns out to be not quite enough.
If you're only playing friendly games, you could ask your opponent if you can proxy.
newtoncain
03-05-2012, 05:58 PM
When I used to play nids, I had a 120+ gaunts.
I had 6 groups just for spawning all painted with different base colors.
1 x 18
1x 17
1x 16
3 x 15
Merkmon
03-05-2012, 07:33 PM
Not sure if this is a tactics question but.....how many termagant models am I going to need when a field a tervigon? I have two of the new models and they are astonishing. I would like to use both in a fun list. I have 40 fleshborer termagants. Will I need more? Thanks in advance.
To play competitively (IE : Tervigons), you may want to pick up atleast anothe box of gaunts.
Transgressor
03-06-2012, 12:56 PM
I have about 120 or so. I've only come close to running out once against Tau where I had 3 tervigons and they all spawned for 4 solid turns in a row.
With only 2 I'd have about 80 just to be sure.
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