planet psyrum
02-12-2012, 04:47 AM
Spellsinger
-level 2
- bardinger helm
Branchwraith
- level 1
20 glade guard
-standard
-musician
6 scouts
9 dryads
9 dryads
5 waywatchers
It was my first list , so I took a lot of core and magic with me. I had 1000 pts and played with an l
Orc player against a deamon 2000 pt army. The terrible allies rule let the daemon player run the magic show. I was in charge of the right flank, I set up my scouts and waywatchers in his territory and had my spellcasters and dryads set up on the right. I thought I could win the right, then help out the orcs with the daemons huge core choices. Well that didn't happen. He charged my scouts on the first turn in hard cover ,with fiends of slannesh, and only killed two of them and they held. I then, through magic , got a squad of dryads on the flank of the fiends of slannesh, but it was irrestable force, which killed one fiend, 1 scout, and 6 dryads. The branchwraith was with them amn did pretty well in combat. But after the spell backfire it took another squad of dryads to finally kill three fiends. But to get my other dryads in there, my spellsinger irrestable forced killing himself. My waywatchers had a shooting party against flamers, that was stale, until the flamers charged, won combat by one, way watchers then failed ld test then were caught. Those flamers then killed the scouts. In the meantime after the fiends perished. The dryads went around and rear charched a group of daemonettes fighting orcs, but again to get there, branchwraith irresistible forced and turned into a one wound level 0 wizard, ending her day pretty much. The dryads killes a bunch of deamonettes , but were quickly killed in the later roundabout of cc.
What did the 20 gladeguard do you ask? They supported the orca in the middle, but because of poor dice rolls were ineffective.
We lost pretty bad. The main reason was the magic phase. Daemons magic killed a bunch of black orcs. Rending our big unit useless.
Mvp for the woodies, would be my 6 man scout squad. The pulled the daemons out in the open, put some wounds on the fiends, held, then tied up the flamers shooting attacks . Lvp goes to waywatchers. The causes one wound, and one killing blow, then were erased in the middle of turn three.
It was my first game amd first list, I had fun
-level 2
- bardinger helm
Branchwraith
- level 1
20 glade guard
-standard
-musician
6 scouts
9 dryads
9 dryads
5 waywatchers
It was my first list , so I took a lot of core and magic with me. I had 1000 pts and played with an l
Orc player against a deamon 2000 pt army. The terrible allies rule let the daemon player run the magic show. I was in charge of the right flank, I set up my scouts and waywatchers in his territory and had my spellcasters and dryads set up on the right. I thought I could win the right, then help out the orcs with the daemons huge core choices. Well that didn't happen. He charged my scouts on the first turn in hard cover ,with fiends of slannesh, and only killed two of them and they held. I then, through magic , got a squad of dryads on the flank of the fiends of slannesh, but it was irrestable force, which killed one fiend, 1 scout, and 6 dryads. The branchwraith was with them amn did pretty well in combat. But after the spell backfire it took another squad of dryads to finally kill three fiends. But to get my other dryads in there, my spellsinger irrestable forced killing himself. My waywatchers had a shooting party against flamers, that was stale, until the flamers charged, won combat by one, way watchers then failed ld test then were caught. Those flamers then killed the scouts. In the meantime after the fiends perished. The dryads went around and rear charched a group of daemonettes fighting orcs, but again to get there, branchwraith irresistible forced and turned into a one wound level 0 wizard, ending her day pretty much. The dryads killes a bunch of deamonettes , but were quickly killed in the later roundabout of cc.
What did the 20 gladeguard do you ask? They supported the orca in the middle, but because of poor dice rolls were ineffective.
We lost pretty bad. The main reason was the magic phase. Daemons magic killed a bunch of black orcs. Rending our big unit useless.
Mvp for the woodies, would be my 6 man scout squad. The pulled the daemons out in the open, put some wounds on the fiends, held, then tied up the flamers shooting attacks . Lvp goes to waywatchers. The causes one wound, and one killing blow, then were erased in the middle of turn three.
It was my first game amd first list, I had fun