eldargal
01-17-2012, 06:09 AM
I thought I would write out a list of what I consider to be the ideal choices one would include in a Lahmian themed VC army, as it isn't as clear cut as I initially thought and I'd welcome some feedback.
The one, single absolute rule is: No SCs. von Carsteins are a rival bloodline andare rivals of the Lahmians, even coming to blows in the upcoming Ulrika the Vampire novel Bloodsworn. Krell and Kemmler aren't exactly appropriate either, the only vampire we know of them working with is Mannfred von Carstein.
As you would expect Lahmians are very feminine and sophisticated. They don't skulk around the outskirts but infiltrate society usually at the highest levels. Thus one assumes they would want their forces to be fairly discreet, few of the big, hulking monsters and nothing that couldn't be explained away as the bones of ancestors or your garden variety haunting.
The Lahmian theme list, with explanations below:
Lords:
Vampire Lord
Master Necromancer
Heroes:
Necromancer
Vampire
Wight King
Cairn Wraith
Tomb Banshee
Character Mounts:
Skeletal Steeds
Nightmare
Hellsteed
Coven Throne
Core:
Zombies
Skeletons
Ghouls
Special:
Corpse Cart
Grave Guard
Black Knights
Fel Bats
Bat Swarms
Spirit Hosts
Hexwraiths
Rare:
Blood Knights
Cairn Wraiths
Mortis Engine
Lords
Vampire Lord: Obviously highly appropriate, representing your average Vampire Countess. Not much else to say.
Master Necromancers: Necromancers often enter the service of vampires as willing servants or thralls, no reason to assume Lahmians wouldn't have their services.
Strigoi Ghoul King: Different bloodline, so definitely not.
Heroes
Necromancers: Same as Master Necromancer, appropriate for a Lahmian army.
Vampire: Same as Lord Vampire, not only appropriate but integral.
Wight King: Appropriate, not hard to see Lahmians maintaining wights, easy to shove in a sarcophagus and call an honoured ancestor if the Witch Hunters come calling.
Cairn Wraith: The tormented spirits of dead thrall Necromancers or tortured lovers? Definitely appropriate.
Tomb Banshee: Female is a big plus, perhaps the spirit of deceased former female thralls or servants that didn't get a Blood Kiss, certainly appropriate.
Character Mounts
Skeletal Steed: The Lahmians wouldn't be using them (vampires can't take them), but their wights might. Might makes wight, teehee. Sorry.
Nightmare: The chosen steed of the Midnight Aristocracy, absolutely appropriate.
Hellsteed: Different breed of nightmare, appropriate.
Abyssal Terrors: More of a Necrarch thing, not exactly discreet, hard to see a Lahmian riding one in most circumstances.
Terrorgheist: Strigoi creation, not appropriate.
Zombie Dragon: Similar to the Abyssal Terror, not really appropriate.
Core
Zombies: They may not seem like the thing elegant, sophisticated Lahmians would use but they rise on the presence of vampires with next to no effort so hard to see Lahmians going to war without them. I'd say on this one summoning them in a battle would be more appropriate then starting witha unit of them
Skeleton Warriors: Very appropriate, relatively discreet (stuff them in a crypt and de-animate when the witch hunters call).
Crypt Ghouls: Well, they are more of a strigoi thing but they hang around grave yards, Gardens of Morr and the like so it is easy to see them following a Lahmian army.
Dire Wolves: Big dead wolves? Well no more indiscreet as ghouls or zombies but I don't feel they are appropriate personally. I don't see Lahmians keeping packs of dead hunting dogs like I a von Carstein might.
Special
Corpse Cart: You have necromancers, I think you would have their favourite mount too.
Grave Guard: In with skeletons and wights, fairly discreet and appropriate, from a modelling perspective you could use human models as a 'counts as Lahmian Thrall Bodyguard'.
Black Knights: Fairly appropriate, for similar reasons to skeletons nad wights. Just a bunch of bones in a crypt when the witch hunter comes investigating.
Crypt Horrors: You might think big ghouls would be in with little ghouls, but these are largely a strigoi creation so not really appropriate.
Fell Bats: Big bats fluttering around a Lahmian belfry? Seems appropriate to me
Bat Swarms: See above, definitely appropriate.
Spirit Host: The tormented souls of past victims, very appropriate.
Hexwraiths: Like most spectral/ethereal units, very discreet, very Lahmian.
Vargheists: Big bestial killers, not very Lahmian.
Rare
Vargulf: Not really in keeping with the Lahmian theme, as with vargheists.
Blood Knights: Technically a different bloodline so not very appropriate, but you could play them as vampire protectors of the Lahmians or even 'counts as' a female order of militant Lahmians.
Cairn Wraiths: Same as with the hero choice, appropriate.
Black Coach: Most vampires of any power have them,so very appropriate.
Terrorgheist: Strigoi thing, innappropriate.
Mortis Engine: Can't really argue against it, Necromancers and corpse carts are in, and its no more indiscreet than a Coven Throne.
Opinions?
The one, single absolute rule is: No SCs. von Carsteins are a rival bloodline andare rivals of the Lahmians, even coming to blows in the upcoming Ulrika the Vampire novel Bloodsworn. Krell and Kemmler aren't exactly appropriate either, the only vampire we know of them working with is Mannfred von Carstein.
As you would expect Lahmians are very feminine and sophisticated. They don't skulk around the outskirts but infiltrate society usually at the highest levels. Thus one assumes they would want their forces to be fairly discreet, few of the big, hulking monsters and nothing that couldn't be explained away as the bones of ancestors or your garden variety haunting.
The Lahmian theme list, with explanations below:
Lords:
Vampire Lord
Master Necromancer
Heroes:
Necromancer
Vampire
Wight King
Cairn Wraith
Tomb Banshee
Character Mounts:
Skeletal Steeds
Nightmare
Hellsteed
Coven Throne
Core:
Zombies
Skeletons
Ghouls
Special:
Corpse Cart
Grave Guard
Black Knights
Fel Bats
Bat Swarms
Spirit Hosts
Hexwraiths
Rare:
Blood Knights
Cairn Wraiths
Mortis Engine
Lords
Vampire Lord: Obviously highly appropriate, representing your average Vampire Countess. Not much else to say.
Master Necromancers: Necromancers often enter the service of vampires as willing servants or thralls, no reason to assume Lahmians wouldn't have their services.
Strigoi Ghoul King: Different bloodline, so definitely not.
Heroes
Necromancers: Same as Master Necromancer, appropriate for a Lahmian army.
Vampire: Same as Lord Vampire, not only appropriate but integral.
Wight King: Appropriate, not hard to see Lahmians maintaining wights, easy to shove in a sarcophagus and call an honoured ancestor if the Witch Hunters come calling.
Cairn Wraith: The tormented spirits of dead thrall Necromancers or tortured lovers? Definitely appropriate.
Tomb Banshee: Female is a big plus, perhaps the spirit of deceased former female thralls or servants that didn't get a Blood Kiss, certainly appropriate.
Character Mounts
Skeletal Steed: The Lahmians wouldn't be using them (vampires can't take them), but their wights might. Might makes wight, teehee. Sorry.
Nightmare: The chosen steed of the Midnight Aristocracy, absolutely appropriate.
Hellsteed: Different breed of nightmare, appropriate.
Abyssal Terrors: More of a Necrarch thing, not exactly discreet, hard to see a Lahmian riding one in most circumstances.
Terrorgheist: Strigoi creation, not appropriate.
Zombie Dragon: Similar to the Abyssal Terror, not really appropriate.
Core
Zombies: They may not seem like the thing elegant, sophisticated Lahmians would use but they rise on the presence of vampires with next to no effort so hard to see Lahmians going to war without them. I'd say on this one summoning them in a battle would be more appropriate then starting witha unit of them
Skeleton Warriors: Very appropriate, relatively discreet (stuff them in a crypt and de-animate when the witch hunters call).
Crypt Ghouls: Well, they are more of a strigoi thing but they hang around grave yards, Gardens of Morr and the like so it is easy to see them following a Lahmian army.
Dire Wolves: Big dead wolves? Well no more indiscreet as ghouls or zombies but I don't feel they are appropriate personally. I don't see Lahmians keeping packs of dead hunting dogs like I a von Carstein might.
Special
Corpse Cart: You have necromancers, I think you would have their favourite mount too.
Grave Guard: In with skeletons and wights, fairly discreet and appropriate, from a modelling perspective you could use human models as a 'counts as Lahmian Thrall Bodyguard'.
Black Knights: Fairly appropriate, for similar reasons to skeletons nad wights. Just a bunch of bones in a crypt when the witch hunter comes investigating.
Crypt Horrors: You might think big ghouls would be in with little ghouls, but these are largely a strigoi creation so not really appropriate.
Fell Bats: Big bats fluttering around a Lahmian belfry? Seems appropriate to me
Bat Swarms: See above, definitely appropriate.
Spirit Host: The tormented souls of past victims, very appropriate.
Hexwraiths: Like most spectral/ethereal units, very discreet, very Lahmian.
Vargheists: Big bestial killers, not very Lahmian.
Rare
Vargulf: Not really in keeping with the Lahmian theme, as with vargheists.
Blood Knights: Technically a different bloodline so not very appropriate, but you could play them as vampire protectors of the Lahmians or even 'counts as' a female order of militant Lahmians.
Cairn Wraiths: Same as with the hero choice, appropriate.
Black Coach: Most vampires of any power have them,so very appropriate.
Terrorgheist: Strigoi thing, innappropriate.
Mortis Engine: Can't really argue against it, Necromancers and corpse carts are in, and its no more indiscreet than a Coven Throne.
Opinions?