SotonShades
01-09-2012, 10:22 AM
Hey Hey
Bit of a wierd question, as you may have guessed, about having multiple Meks transported in and/or in base contact with a vehicle. The rules for Mek's Tools allow you to repair a single Weapon Destroyed result or Immobilised result, at the start if the shooting phase instead of shooting, on a roll of 4+ (this even allows a repaired weapon to shoot in that shooting phase). So far so simple.
But what about if you have multiple Meks? Firstly, assuming the vehicle has already taken more than one damage result, do you have to allocate which Mek is repairing which result (i.e. First Mek is repairing the Kannon, second Mek is repairing the Rokkit Launcha and third Mek is Repairing the Immobilised reulst) or can you roll all of your Meks' repair rolls and then allocate what damages are repaired? Can multiple Meks attempt to repair the same damage? If I've only lost a Kannon, can I attempt a repair for each Mek onboard and/or can I roll for them one after the other, and then shoot with any that weren't needed for the repair? Or do you need to select which Mek is going to be used for repairs and/or shooting before rolling?
Can Meks attempt to repair a vehicle they are on board that is stunned/shaken? On a repair roll of a 1, they shake the vehicle anyway, so can other Meks continue to attempt to make repairs assuming the vehicle was shaken before you started rolling for repairs?
Finally, and you may have to bare with me on this one; The vehicle immobilizes itself in difficult terrain in the movement phase having moved over 6" already. Does it still count as having moved for that shooting phase? Normally this wouldn't confuse me (probably) but I keep thinking about the assault phase. If you immobilise a vehicle at a high initiative, it counts as stationary for the purposes of hitting for all the lower initiatives, regardless of how far it moved in the previous turn. Equally, if you shoot it and immobilise it, you automatically hit it in the assault phase... Here it is being immobilised in one phase (movement), so counts as immobile in the next phase (shooting), regardless of how far it moved? If so, being immobile, can it shoot all its weapons? How about if the Mek(s) repair the immobilised result at the start of the shooting phase? It was Immobile (so would be able to shoot) but is now mobile again, so does it count as having moved or not?
Right, my Orkoid brain is beginning to boil out of my ears now, so I'll leave it at that (rather than getting any more complicated...) Hope someone can shed some light on this for me,
Shades
Bit of a wierd question, as you may have guessed, about having multiple Meks transported in and/or in base contact with a vehicle. The rules for Mek's Tools allow you to repair a single Weapon Destroyed result or Immobilised result, at the start if the shooting phase instead of shooting, on a roll of 4+ (this even allows a repaired weapon to shoot in that shooting phase). So far so simple.
But what about if you have multiple Meks? Firstly, assuming the vehicle has already taken more than one damage result, do you have to allocate which Mek is repairing which result (i.e. First Mek is repairing the Kannon, second Mek is repairing the Rokkit Launcha and third Mek is Repairing the Immobilised reulst) or can you roll all of your Meks' repair rolls and then allocate what damages are repaired? Can multiple Meks attempt to repair the same damage? If I've only lost a Kannon, can I attempt a repair for each Mek onboard and/or can I roll for them one after the other, and then shoot with any that weren't needed for the repair? Or do you need to select which Mek is going to be used for repairs and/or shooting before rolling?
Can Meks attempt to repair a vehicle they are on board that is stunned/shaken? On a repair roll of a 1, they shake the vehicle anyway, so can other Meks continue to attempt to make repairs assuming the vehicle was shaken before you started rolling for repairs?
Finally, and you may have to bare with me on this one; The vehicle immobilizes itself in difficult terrain in the movement phase having moved over 6" already. Does it still count as having moved for that shooting phase? Normally this wouldn't confuse me (probably) but I keep thinking about the assault phase. If you immobilise a vehicle at a high initiative, it counts as stationary for the purposes of hitting for all the lower initiatives, regardless of how far it moved in the previous turn. Equally, if you shoot it and immobilise it, you automatically hit it in the assault phase... Here it is being immobilised in one phase (movement), so counts as immobile in the next phase (shooting), regardless of how far it moved? If so, being immobile, can it shoot all its weapons? How about if the Mek(s) repair the immobilised result at the start of the shooting phase? It was Immobile (so would be able to shoot) but is now mobile again, so does it count as having moved or not?
Right, my Orkoid brain is beginning to boil out of my ears now, so I'll leave it at that (rather than getting any more complicated...) Hope someone can shed some light on this for me,
Shades