Lemt
01-06-2012, 01:13 PM
I've been thinking about Necrons and slowly tweaking lists, finding out things that work and things that don't. Let's see where I am right now:
Things that go Bump in the Night (1995pts)
2000pt Necrons 5th Ed (2011) Roster (Standard)
Selections:
* HQ
* Destroyer Lord
Mindshackle Scarabs, Warscythe
* Imotekh The Stormlord
Bloodswarm Nanoscarabs, Gauntlet of Fire, Phase Shifter, Phylactery, Sempiternal Weave, Staff of the Destroyer
* Cryptec
* Harbinger of the Storm
Voltaic Staff
* Cryptec
* Harbinger of the Storm
Voltaic Staff
* Cryptec
* Harbinger of the Storm
Voltaic Staff
* Cryptec
* Harbinger of Eternity
Aeonstave, Chronometron
* Troops
* Necron Warriors
* Ghost Ark
2x Gauss Flayer Array (5 Flayers per Array), Quantum Shielding
* 5x Necron Warrior
5x Gauss Flayer
* Necron Warriors
* Ghost Ark
2x Gauss Flayer Array (5 Flayers per Array), Quantum Shielding
* 5x Necron Warrior
5x Gauss Flayer
* Necron Warriors
* Ghost Ark
2x Gauss Flayer Array (5 Flayers per Array), Quantum Shielding
* 5x Necron Warrior
5x Gauss Flayer
* Fast Attack
* Canoptek Scarabs
7x Canoptek Scarab Swarm
* Canoptek Wraiths
* Canoptek Wraith
Phase Shifter, Whip Coils
* Canoptek Wraith
Phase Shifter, Transdimensional Beamer
* Canoptek Wraith
Particle Caster, Phase Shifter
* Canoptek Wraith
Phase Shifter
* Canoptek Wraiths
* Canoptek Wraith
Phase Shifter, Whip Coils
* Canoptek Wraith
Phase Shifter, Transdimensional Beamer
* Canoptek Wraith
Particle Caster, Phase Shifter
* Canoptek Wraith
Phase Shifter
* Heavy Support
* Canoptek Spyders
* Canoptek Spyder
Fabricator Claw Array, Scarab Hive
* Canoptek Spyder
Scarab Hive
* Canoptek Spyder
Gloom Prism, Scarab Hive
* Doom Scythe
Death Ray, Twin-linked Tesla Destructor
* Doom Scythe
Death Ray, Twin-linked Tesla Destructor
Created with BattleScribe (http://www.battlescribe.net)
This is basically an Imhotekh list, but I'd say a quite efficient one. Let's walk through the options.
The Destroyer Lord joins one of the units of Wraiths. The Whip Coils help the Lord strike first even with his low initiative, and the Wraiths themselves make sure the Lord gets to the target to dish out some damage. Wound allocation musical chairs are good with 3++ saves, or so I hear. Mindshackle Scarabs are mostly there to deal with the real melee powerhouses you can find in the game, since it has a good chance of turning them off for a very low price.They strike at the same time as the two Doom Scythes. The Scythes are your go-to tank killers, and can easily hit 2 tanks in a mech list every time they shoot.
This is followed closely by the rest of the army. Scarabs and Spyders are a terrifying combination, even without trying to claim the conga line is valid (it isn't). Scarabs hit very hard in this codex, easily taking out any vehicle in the game. And the Spyders have 9 MC attacks on the charge, also playing wound allocation musical chairs to make sure they get there too.
Seems like WAMC is the new black.
Troops are quite light, and the weakest link in the army list. 3 MSUs of Warriors in Ghost Arks, each joined by a Harbinger of the Storm. Fluffy for an Imhotekh list, although unintentionally so. You have to be very careful not to get greedy with the Warriors, although they dish out some damage. Losing them early in the game can spell disaster! each unit can shoot out 20 Flayer shots and 4 Voltaic Staff shots at 12", or 10 Flayer shots at 24". The Haywire rule on the staffs really helps disable enemy vehicles, and is reason enough by itself to get the Crypteks. But since they also provide volume of fire against hordes ,there really is no better alternative here.
Here is where things get sketchy. I have Imhotekh with a Harbinger of Eternity armed with a Chronometron. The good thing this does is greatly increase the chances your Night Fighting stays turned on, along with the free lightning bolts it provides. But it also means thet Imhotekh better hide himself well in terrain and go to ground, or he'll die in no time. You could remove the Harbinger and put Imhotekh in a unit of Warriors, or even in the unit of Spyders! But having him hide this way has several interesting side effects. It tends to draw more attention than needed on Imhotekh ("I gotta kill those two dudes to see sunlight again!"), meaning the enemy general tends to make mistakes, the most common being directing firepower towards him. In addition to that, it prevents any of your units to become too precious a target, since adding Imhotekh to them means more than doubling the reward for killing it. Even being alone with his Cryptek bodyguard, Imhotekh is surprisingly hard to kill, so I opted for playing him that way.
So any thoughts, comments and criticism will be welcome!
Things that go Bump in the Night (1995pts)
2000pt Necrons 5th Ed (2011) Roster (Standard)
Selections:
* HQ
* Destroyer Lord
Mindshackle Scarabs, Warscythe
* Imotekh The Stormlord
Bloodswarm Nanoscarabs, Gauntlet of Fire, Phase Shifter, Phylactery, Sempiternal Weave, Staff of the Destroyer
* Cryptec
* Harbinger of the Storm
Voltaic Staff
* Cryptec
* Harbinger of the Storm
Voltaic Staff
* Cryptec
* Harbinger of the Storm
Voltaic Staff
* Cryptec
* Harbinger of Eternity
Aeonstave, Chronometron
* Troops
* Necron Warriors
* Ghost Ark
2x Gauss Flayer Array (5 Flayers per Array), Quantum Shielding
* 5x Necron Warrior
5x Gauss Flayer
* Necron Warriors
* Ghost Ark
2x Gauss Flayer Array (5 Flayers per Array), Quantum Shielding
* 5x Necron Warrior
5x Gauss Flayer
* Necron Warriors
* Ghost Ark
2x Gauss Flayer Array (5 Flayers per Array), Quantum Shielding
* 5x Necron Warrior
5x Gauss Flayer
* Fast Attack
* Canoptek Scarabs
7x Canoptek Scarab Swarm
* Canoptek Wraiths
* Canoptek Wraith
Phase Shifter, Whip Coils
* Canoptek Wraith
Phase Shifter, Transdimensional Beamer
* Canoptek Wraith
Particle Caster, Phase Shifter
* Canoptek Wraith
Phase Shifter
* Canoptek Wraiths
* Canoptek Wraith
Phase Shifter, Whip Coils
* Canoptek Wraith
Phase Shifter, Transdimensional Beamer
* Canoptek Wraith
Particle Caster, Phase Shifter
* Canoptek Wraith
Phase Shifter
* Heavy Support
* Canoptek Spyders
* Canoptek Spyder
Fabricator Claw Array, Scarab Hive
* Canoptek Spyder
Scarab Hive
* Canoptek Spyder
Gloom Prism, Scarab Hive
* Doom Scythe
Death Ray, Twin-linked Tesla Destructor
* Doom Scythe
Death Ray, Twin-linked Tesla Destructor
Created with BattleScribe (http://www.battlescribe.net)
This is basically an Imhotekh list, but I'd say a quite efficient one. Let's walk through the options.
The Destroyer Lord joins one of the units of Wraiths. The Whip Coils help the Lord strike first even with his low initiative, and the Wraiths themselves make sure the Lord gets to the target to dish out some damage. Wound allocation musical chairs are good with 3++ saves, or so I hear. Mindshackle Scarabs are mostly there to deal with the real melee powerhouses you can find in the game, since it has a good chance of turning them off for a very low price.They strike at the same time as the two Doom Scythes. The Scythes are your go-to tank killers, and can easily hit 2 tanks in a mech list every time they shoot.
This is followed closely by the rest of the army. Scarabs and Spyders are a terrifying combination, even without trying to claim the conga line is valid (it isn't). Scarabs hit very hard in this codex, easily taking out any vehicle in the game. And the Spyders have 9 MC attacks on the charge, also playing wound allocation musical chairs to make sure they get there too.
Seems like WAMC is the new black.
Troops are quite light, and the weakest link in the army list. 3 MSUs of Warriors in Ghost Arks, each joined by a Harbinger of the Storm. Fluffy for an Imhotekh list, although unintentionally so. You have to be very careful not to get greedy with the Warriors, although they dish out some damage. Losing them early in the game can spell disaster! each unit can shoot out 20 Flayer shots and 4 Voltaic Staff shots at 12", or 10 Flayer shots at 24". The Haywire rule on the staffs really helps disable enemy vehicles, and is reason enough by itself to get the Crypteks. But since they also provide volume of fire against hordes ,there really is no better alternative here.
Here is where things get sketchy. I have Imhotekh with a Harbinger of Eternity armed with a Chronometron. The good thing this does is greatly increase the chances your Night Fighting stays turned on, along with the free lightning bolts it provides. But it also means thet Imhotekh better hide himself well in terrain and go to ground, or he'll die in no time. You could remove the Harbinger and put Imhotekh in a unit of Warriors, or even in the unit of Spyders! But having him hide this way has several interesting side effects. It tends to draw more attention than needed on Imhotekh ("I gotta kill those two dudes to see sunlight again!"), meaning the enemy general tends to make mistakes, the most common being directing firepower towards him. In addition to that, it prevents any of your units to become too precious a target, since adding Imhotekh to them means more than doubling the reward for killing it. Even being alone with his Cryptek bodyguard, Imhotekh is surprisingly hard to kill, so I opted for playing him that way.
So any thoughts, comments and criticism will be welcome!