slobulous
01-03-2012, 04:08 PM
HQ
Imotekh : 225
Lord : 75
- warscythe
- resurrection orb
Transmogrification : 40
- seismic crucible
Destruction : 55
- solar pulse
Anrakyr : 245
- barge
Transmogrification : 40
- seismic crucible
Despair : 60
- veil of darkness
Elites
C'tan Shard : 235
- writhing worldscape
- pyreshards
Troops
Warriors x20 : 260
Immortals x10 : 170
Immortals x10 : 170
Fast Attack
Scarab Swarm x10 : 150
Heavy Support
Annihilation Barge : 90
Annihilation Barge : 90
Annihilation Barge : 90
Total
1995
Imotekh, the regular Lord, and the Cryptek with Veil all attach to the Warrior blob to form the backbone of the list. This combination gives them a massive boost to durability, mobility, and firepower. They teleport around the table absorbing hits and pouring out large amounts of gauss fire while Imotekh does his thing. I choose my teleport locations very cautiously to avoid assault threats and templates since I will be all clumped up.
Anrakyr zooms around the table at full speed under cover of Night Fight and sweep attacks targets of opportunity while using his vehicle mind control power. He can also disembark, fire his arrow, and charge as needed. He is here to distract, disrupt, and cause havoc.
I try to keep the Shard alive as long as possible in order to keep Writhing Worldscape active. His secondary purpose is as an assault deterrent. This means he is used quite defensively and hangs around the back with my slower units.
The Tremorstave guys attach to the Immortal Squads to add to their anti infantry firepower as well as slow down enemy units that are trying to move quickly through open ground. These guys combined with the Shard can really hinder the enemy army's mobility.
The Scarabs are sent after any vehicles in the opposiing force to shred them to peices. If there are no serious vehicle threats, then they are used to bubble wrap and/or tarpit assault threats.
The Annihilation Barges move up with the Immortals, Shard, and Scarabs to provide heavy supporting fire on pretty much anything but heavy tanks.
The overall idea of this army is to significantly hamper the enemy's shooting and movement while having free reign of my own. It forces a very uphill battle of attrition on the enemy and has worked very well so far! Comments?
Imotekh : 225
Lord : 75
- warscythe
- resurrection orb
Transmogrification : 40
- seismic crucible
Destruction : 55
- solar pulse
Anrakyr : 245
- barge
Transmogrification : 40
- seismic crucible
Despair : 60
- veil of darkness
Elites
C'tan Shard : 235
- writhing worldscape
- pyreshards
Troops
Warriors x20 : 260
Immortals x10 : 170
Immortals x10 : 170
Fast Attack
Scarab Swarm x10 : 150
Heavy Support
Annihilation Barge : 90
Annihilation Barge : 90
Annihilation Barge : 90
Total
1995
Imotekh, the regular Lord, and the Cryptek with Veil all attach to the Warrior blob to form the backbone of the list. This combination gives them a massive boost to durability, mobility, and firepower. They teleport around the table absorbing hits and pouring out large amounts of gauss fire while Imotekh does his thing. I choose my teleport locations very cautiously to avoid assault threats and templates since I will be all clumped up.
Anrakyr zooms around the table at full speed under cover of Night Fight and sweep attacks targets of opportunity while using his vehicle mind control power. He can also disembark, fire his arrow, and charge as needed. He is here to distract, disrupt, and cause havoc.
I try to keep the Shard alive as long as possible in order to keep Writhing Worldscape active. His secondary purpose is as an assault deterrent. This means he is used quite defensively and hangs around the back with my slower units.
The Tremorstave guys attach to the Immortal Squads to add to their anti infantry firepower as well as slow down enemy units that are trying to move quickly through open ground. These guys combined with the Shard can really hinder the enemy army's mobility.
The Scarabs are sent after any vehicles in the opposiing force to shred them to peices. If there are no serious vehicle threats, then they are used to bubble wrap and/or tarpit assault threats.
The Annihilation Barges move up with the Immortals, Shard, and Scarabs to provide heavy supporting fire on pretty much anything but heavy tanks.
The overall idea of this army is to significantly hamper the enemy's shooting and movement while having free reign of my own. It forces a very uphill battle of attrition on the enemy and has worked very well so far! Comments?