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View Full Version : Doom of Mymeara. A FW book review. In Parts



DrLove42
12-19-2011, 11:29 AM
Reviewing this briefly as I go through it

Starting with THE FLUFF spoiler free (mostly)

DoM is a story of a massive craftworld and corair invasion on the desolate ice world of Betalis III, seemingly for no reason. The Eldar launch a huge assault on the planet, with no seeming objective as far as the Imperium can tell.The imperium recall huge armoured squadrons and a titan battalion, and eventually Bran Redmaws Great Company of Space Wolves

The story is incredibly well told, and the artwork that goes with it is stunning. Its taken me about 2 hours to read through just the fluff, and am now idling through the rules sections (that part to come later).

Eldar fans will not be dissapointed of the fluff, it depicts them mostly in a stunning way, illustrating a key understanding of the Eldar way of War.

Where it falls down, as ever is the insistance "that mahreens are teh best!", in the way that the story sees marines (and guard) doing immposible things that are never supported by the game. Examples include a Rune Priest killing a Wraithseer in less than a few seconds with his shooty ice power. A marine being hit by a Wraithguard D cannon, being sucked into the warp and coming back right as rain 2 seconds later. A damaged Warhound titan keeps up with a undamged Phantom titan its chasing.

The other thing is touched on there...the Phantom. Unmistakenly the poster boy of the book (theres 2 of him on the front cover) his sections are less than a page in total, and the sections of the story seem to suggest that a Warhound titan is a daunting task for him.

UPDATED

And now the rules.

I experienced a wonderful moment a few minutes ago. I opened the rules section and read some bits. The I read the Corsair army list. I grinned, and then threw my head back an cackled in a evil maniacal laugh

Yeah. They're that good

Interesting points to note - The named Farseer (who is a dude, sorry people looking for equal opportunities) plays with the FoC in a whole new way. If you take him....you're limited to 4 troops choices and 2 elites. But you do get 4 Heavy Support Choices. Which I think is a fair trade....and you get a one use AP2 heavy flamer with him

Shadow Spectres seem good, cant tell how different they are from the old versions we've seen before. BUT they are Fast Attack....making them a little more usable. The Cynosure power (rerolling fail to hits with the ghostlight) seems a necessary power. But it not being AP1 limits it a bit.

The Phoenix lord gives us that Invuln save on a Lord we've all been calling out for, but as with the others is very expensive and needs to be taken with the squad to be useful

Anyway...the big thing is Corsairs.

Seem to be to be a very powerful list. I'm immediatly drawn to the Void Dreamer HQ choice...they have a physic power which does D6 hits with a strength of 10-the units toughness (so against marines its S6, Guard S7...wraithlords S2) at AP2...ouch. Also has a S8 AP1 flamer....that rolls against Ld not Toughness. Inflicts an automatic pentrating hit against vehicles, but only rolls D3 on the damage table (plus 1 for AP1)

Quins are elites, and get to take Corsair Venoms (which differ from the DE ones....no poison, just shuriken cannon and catapults, and can swap the cannon out for some heavy weapons - no Flickerfields, but can take all Eldar vehicle upgrades....and start off at 45pts each)

Can take Falcons as Ded Transports...but can carry 10, not just 6

Can take Kabalite Warriors w/ transport and/or a single elite/fast choice from the Eldar codex as an elite choice.

Fast Attack now includes Night Spinners (frees up those heavy slots!) and Nightwings...Nightwings now cost only 145points!

Heavy Support consists of Warp Hunters (still very very good), Phoenix Bombers (now only 225pts....so not as ball breaking). Phoenix bombers can now upgrade their missiles. So instead of 3 shots at AP3...you get 3 blasts at AP5, pinning, no cover saves :P. Final Heavy is the Firestorm AA tank, which with the exception of being BS4 now not 3 is unchanged from its old version (AKA not very effective and WAY too expensive).

All other Eldar FW kits (Vampires, Super Heavies etc are unchanged)

Carrying on the new FW tradition models for regular 40K are stamped "approved" and the rest stamped "apoc"

ONly problem i see is troops choices are poor. Can have guardians (effectivly anyway) which only have a S3 shuriken catapult...with double range though, Wasp walkers (but can't hold objectives and need more corsair squads than wasps) or Jetbikes

And just a side note...sorry guard and Wolves players....all you get is a new Imp Guard commander (who does let you re-roll initiative seizing and comes with 4 free Veterans), the Praeor, Crassus and Infernus. Wolves get even less, with just Bran Redmaw (human and Wulfen)

Update 2- Campaign Missions + Apoc Data Sheets

Campaign missions are standard fare. Skirmish, bigger mission, armour only mission...usual stuff from FW.

Apoc data sheets are nice. One Eldar one needs a lot of Wraith, but gives them Flank March and everything in 12" fearless.
Another is 3-9 hornets....but allows you to deepstrike a webway portal onto the board
Only other one is a Wolf one requires lot of Land Raiders, but gives Grey Hunters furious charge, and rage if 12" from an enemy

CONCLUSION

Everything i'd hoped for in a book. Genuinly. If your an Eldar player you need this book. If not, then still consider it, its a fantastic read and the rules presented are fun looking.

Solid 9/10 from me...now to make a FW order for all the new bits I want. I feel a corsair army calling me....

Defenestratus
12-19-2011, 12:30 PM
Well I'm sad to see that the phantom is presented as challenged to blow away a warhound. Taking out two warhounds in a single round is not unheard of for my Phantom, and reavers can barely withstand a full barrage.

The rules sound decent enough - perhaps some indications of things to come for Eldar with nighttwings in the FA slot and 10 count falcons as Dedicated transports.

I guess I can't help but continue to be disappointed by the Vampire - the Hunter specifically. I realize that Str D on a flyer is an exclusive club, however the ridiculous cost of the flyer, combined at AV10 means that it usually doesn't survive past the third round.

lattd
12-19-2011, 12:32 PM
I may have to buy this but have no money :(, would be interesting if any of these options appear in the new eldar codex.

DrLove42
12-19-2011, 12:46 PM
Updated and finished


Well I'm sad to see that the phantom is presented as challenged to blow away a warhound. Taking out two warhounds in a single round is not unheard of for my Phantom, and reavers can barely withstand a full barrage.

The rules sound decent enough - perhaps some indications of things to come for Eldar with nighttwings in the FA slot and 10 count falcons as Dedicated transports.

I guess I can't help but continue to be disappointed by the Vampire - the Hunter specifically. I realize that Str D on a flyer is an exclusive club, however the ridiculous cost of the flyer, combined at AV10 means that it usually doesn't survive past the third round.

Its not so much its a challenge...but it takes 2 "rounds" of shooting at a Warhound to do anything to it, and then gets in a running battle with a second and does basically nothing to that. At the same time the detonation of the first does more damage to a Reaver than he does. Also the Reaver manages to destroy its whole arm and weapon in one apoc missile battery shot.

I was dissapointed by the Vampire....be nice to not be twinlinked frankly. Seems like a good opportuniy missed to update them

Defenestratus
12-19-2011, 01:08 PM
I was dissapointed by the Vampire....be nice to not be twinlinked frankly. Seems like a good opportuniy missed to update them

Thats precisely how you fix them. Also make the missile launchers either shoot more volume or higher str/lower AP.

energongoodie
12-19-2011, 04:14 PM
Can I ask if there is any Elysian news? Any changes to the previous Drop Troop list?
I'm gagging for some new Elysian models.

DrLove42
12-19-2011, 04:22 PM
Elysians get a brief mention in the story and a few pages of glossy pics, but no hobby or gaming love im afraid

TheStrategist
12-19-2011, 04:27 PM
To the OP: Would it be possible to get a quick run-down of the units in the Corsair Army List? Nothing over-blown, but a decent synopsis would be wonderful...

Thanks in advance.

DrLove42
12-19-2011, 04:58 PM
To the OP: Would it be possible to get a quick run-down of the units in the Corsair Army List? Nothing over-blown, but a decent synopsis would be wonderful...

Thanks in advance.

Course I can

HQ

Corsair Prince (or Princess) - Similar to a DE archon, but slightly lower stats. Can be customised...and given wargear that includes the DE 2++ Shadowfield. Can also once per game call in a unlimited range bombardment. Either S 9 5" blast Lance, Strenth 4 D6+6" blast (12" blast...ouch) or makes it nightfighting for one turn
Corsair Retinue - Retinue for him...Dire Avenger stat line basically, can take some squad special weapons
Void Dreamer - The Farseer. More capable in combat that Farseer, all powers are offensive

TROOPS
Corsair Squad - Think Storm guardians, special weapons wise, but with guns.
Wasps - War Walkers, but can't hold objectives. Must have equal or more Corsairs than Wasps
Jetbikes - Standard

Elites
Any one Elites/Fast from Eldar codex
Kabalite Warriors (these two, from other codexes...same as Wasps. Must have more corsair squads than these "allies")
Corsair Voidstorm - Actual Storm Guardians. Come with Jet Packs
Quins. Standard. But can take Venom transports

Ded Transports
Falcon - Standard
Venom - Not the DE...has shuriken catapults + cannon. Cannon can be swapped out for otherheavy weapons. Can take all Eldar vehicle upgrades (note that if you take Kabalite warriors you still use the venom from the DE codex as their transport, not the corsair venom

Fast Attack
Hornets - Standard
Nightwing -Same as the flier from Apoc, but can be used as a skimmer (and flier in Apoc). Just considerably cheaper now
Nightspinner - Standard

Heavy Support
Phoenix - Same as flier from Apoc, used as skimmer. Cheaper now as well though
Warp Hunter - Standard (the D cannon tank)
Fire Storm - Standard (the AA tank) - Still incredibly expensive for what it is

Hope that helps. I'm gonna crunch some numbers, and might get an idea of a list for tomorrow

Majeh
12-19-2011, 05:15 PM
is it possible for synopsis of bran redmaw? Thanks

SotonShades
12-19-2011, 05:23 PM
Very interesting. As a non-pointy eared player, I don't think I'll be getting this book (as opposed to IA8, which catered for all three of the armies I play...) but I deffinitely want a good read; espcecially if the fluff is as good, aside from the titan fight, as you say.

I know you have both Craftworld and Dark Eldar all ready, so I'm sure a corsair list will be reacy for battle before our next chance for a game. Still, very nice addition/middle ground for the Eldar to play from, and can't wait to see what they can do (preferably what they look like minced by the blades of my Orkoid Koptas or ground to pulp under the treads of my mighty Imperial tanks :P)

DrLove42
12-20-2011, 06:13 AM
Bran Redmaw...not being a Wolf player I don't know whats standard and whats not, so i'll run through his good points

210 points gets you a Wolf Lord in Rune Armour. Wolftooth necklace, Belt of Russ, Saga of the Hunter.

Saga of the Hunter grants stealth, and the ability for him (and a unit of Fenrisian Wolves he's joined) to outflank
He armed with a two handed power weapon that add 1 to strength and re-roll fail to wound in combat
Allows one Grey Hunter squad to infiltrate and behind enemy lines,like Wolf Scouts

His big thing is his "Curse of the Redmaw". Every turn (other than the first) roll a dice before moving anything and add the 1 for every space wolf squad locked in combat. On a result of 6+ in turn 2, 5+ in turn 3, 4+ in turn 4 and 3+ in any other turn he becomes "The Redmaw" for the rest of the game. A toughness 6 infantry (not MC) with 5 attacks, fleet, furious charge, fearless, FNP and Eternal Warrior

So he's pretty good I guess...

And I have done a rough draft 1750 Corsair list

HQ
Voiddreamer with Neural Shredder (thats a S8 AP1 flamer, that rolls against leadership and always penetrates vehciles)

Corsair Prince with Fusion Pistol, Void Sabre (CCW with +1 Strength and Rending), Shimmershield
Corsair Prince Retinue - 4 Blades, each with CCW and Fusion Pistol
Ded Transport - Corsair Venom, Scatter Laser and Holofields

Troops
10 Corsairs, one with Fusion Gun (thats the Fire Dragon gun), one upgraded to Felarch (squad leader)
Ded Transport - Falcon, Bright Lance, Holofields, Spirit Stones

9 Corsairs, one with Fusion Gun, one upgraded to Felarch
Ded Transport - Falcon, Scatter Laser, Holofields, Spirit Stones

3 Wasp Walkers - 2 Scatter Lasers each

Fast Attack
Nightwing

Heavy Support
Warp Hunter, Holofields

Warp Hunter, Holofields



Should be a reasonable list. Holofields are still staggeringly expensive, as are lances. 10% of this lists points just goes on Holofields.

Defenestratus
12-20-2011, 08:09 AM
Yes but Holofields are worth every penny IMO.

I also like spirit stones on the my MBT's. Being able to always move is a must for me.

eldargal
12-20-2011, 08:56 AM
Sadly we won't see any kind of reduction in points until the new codex, then I expect at some point FW will FAQ IA11 to bring it in line.
My copy is wrapped up with a vast amount of resin for Christmas, but I've kept an eye on the discussions and I'm left a bit confused as to why on earth they dropped lance from Shadow Spectres. No AP1 is sad too, but notsurprising, there seems to be some moratorium in place on giving Eldar more than the tiniest bit of AP1. God forbid we can destroy Land Raiders at range.

Oh, I saw on the facebook page that the Vampire Raideris supposed to have the hover ability, that was in relation to IA:AA2nd though, not sure if that issue was rectified in IA11 or not. Edit: Can't find it on the FW Facebook site to quote it, bah.

Edit again: Aha, found it:

Quick rules question: the Eldar Vampire Raider doesn't seem to have the "Hover" rule in IA:A2. Was that intentional, so that it can only carry 30 jump troops, or was it an omission?

Or does it have hover in IA:11?

The Vampire Raider doesn't have the Hover Mode rule but it should. This is a typo :)

Strangleweb
12-20-2011, 09:16 AM
Some things to add about the corsairs...

Compared to the Craftworld equivilents, a lot of the units cost about 10-15pts more, but for that gain BS4. In fact, all Corsairs are BS4 which is huge on some units. This includes vehicles.

Corsair squads get the option of Shuriken Catapults, Lasblasters or Pistol and CCW. Generally 1 special and 1 heavy weapon per 5 models, or 3 models for the elite version.

Most units can get Jetpacks for about 20pts. Bear in mind that this makes them relentless which is nice when you can have a 5man squad with a missile launcher and jetpacks for 80pts.

Phoenix and Nightwings are allowed in normal 40K games and get a big points reduction. They lose flyer and gain the same rules as the Dark Eldar Codex Flyers (Supersonic, Aerial Assault etc)

The stand out choices for me are:

5 Corsairs with EML and Jetpacks (80pts)
5 Corsairs with Fusion Gun in a Venom with EML (120pts)
Night Spinner (15pts more expensive, but now a FA choice)
Warp Hunter (Same cost as in IAA2)

wittdooley
12-20-2011, 09:48 AM
Bran Redmaw gives me a nerd-boner. I can't wait to get his model.

DrLove42
12-20-2011, 10:34 AM
I can confirm that the Vampire Raider still doesn't have hover mode in Mymeara.

Other typos include the cobra not having its gun listed, but having the weapon profile of a pulsar instead

An theres a random word somewhere that just has a z in front of it for no reason at all

Strangleweb
12-20-2011, 10:55 AM
There are quite a few.. A few from memory...

Blade Sworn are jet infantry before they take jet jacks
Void Dreamers can take a jet pack twice

Etc
Etc

Forrix
12-20-2011, 12:10 PM
so do they add any units for the space wolves or do you just get rules for the lord.?

Strangleweb
12-20-2011, 12:35 PM
Just for Redmaw, although he buffs some of his Grey Hunters a little. Nothing else.

Forrix
12-20-2011, 01:14 PM
oh that is kind of a let down since i doubt they will be revisiting the wolves anytime soon

Rev. Tiberius Jackhammer
12-20-2011, 02:25 PM
oh that is kind of a let down since i doubt they will be revisiting the wolves anytime soonKeep in mind that the Space Wolves still get access to a lot of the Forgeworld Marine vehicles (included a Space Wolf specific version of the Contemptor Dread) in the IA:A 2nd Ed. book, they've gotten a lot of Forgeworld love previously.

DrLove42
12-20-2011, 02:36 PM
Raven Guard got a sinlge new model and rules in IA 8

And remember...IA 9 and 10 were entirely marines. Let another race have a book for once that doesn't have to include a flood of power armour douches

Archon Charybdis
12-20-2011, 03:31 PM
Does the Nightwing still have Titan Holo-fields, or the AA rule for it's weapons? If all it has going for it now is 2 lances and 2 shuricannons it seems kind of lackluster compared to the Razorwing with it's missile payload.

Archon Charybdis
12-20-2011, 04:05 PM
*double post*

Xenith
12-20-2011, 05:25 PM
Magic, thanks for posting :)

DrLove42
12-21-2011, 02:51 AM
Does the Nightwing still have Titan Holo-fields, or the AA rule for it's weapons? If all it has going for it now is 2 lances and 2 shuricannons it seems kind of lackluster compared to the Razorwing with it's missile payload.

The Nightwing is identical in rules at everything, except it can be used as a skimmer in 40k games. In regular games its AA interceptor rule does nothing, cos theres no fliers in 40k, but it still gets its 4+ save.

The only difference is its nearly half the cost

The Phoenix has changed a bit. Its cheaper, can swap out its pulse laser with a twinlinked lance or a twin linked star cannon for free, and can change its missile launcher to a weaker blast weapon, instead of just 3 shots

eldargal
12-21-2011, 05:44 AM
Is the Nightwing for the corsair list only or can it be taken by any Eldar army? I assume the latter but as I'm not getting my book 'til Christmas I can't check.:(

DrLove42
12-21-2011, 06:05 AM
The Nightwing i the book is as a FA choice for a corsair army.

It doesn't even have a page of data at the back of the book with all the other stuff, so probably not usable in a standard Eldar army. But you could nag at your gaming group to let you use it the same

SotonShades
12-21-2011, 06:50 AM
That would possibly suggest to me that it may appear in the next codex, and GW have told FW to not include rules for it for Craftworlders...

DrLove42
12-21-2011, 09:12 AM
I dunno. If GW put a flier into the Codex they'll want to release it in plastic.

And while a resin to plastic conversion isn't out of the question (Valk case in point) but GW said they'd not do any more changes.

SO it'd likely to be a very similar aircraft but different

Xanadu
12-21-2011, 12:40 PM
This makes me wonder whether or not they'll release a few more conversion kits...

Venom > Corsair Venom
Void Dreamer, prince etc.

I wonder.

When I get my copy, I'll be sure to build an army from it - they seem to combine the offensive ability of the Eldar and DE combined with a faster edge to them than we're normally accustomed to.

BigGrim
12-21-2011, 01:15 PM
I feel a corsair army calling me....

This is what I feared! I figured they'd give me another excuse to expand my Eldar forces.

wittdooley
12-21-2011, 03:09 PM
So just to be clear: Redmaw is the only SW character/new unit in the book, correct?

DrLove42
12-21-2011, 04:12 PM
So just to be clear: Redmaw is the only SW character/new unit in the book, correct?

Correct. Redmaw and his "evolution" and a apoc datasheet

eldargal
12-21-2011, 11:43 PM
No time soon, sadly, FW said there are no plans for more Eldar in the foreseeable future but they will revisit them eventually.

This makes me wonder whether or not they'll release a few more conversion kits...

Venom > Corsair Venom
Void Dreamer, prince etc.

I wonder.

When I get my copy, I'll be sure to build an army from it - they seem to combine the offensive ability of the Eldar and DE combined with a faster edge to them than we're normally accustomed to.

Myu
12-22-2011, 04:18 AM
Marines doing impossible things not supported by models.

let me correct that for you;

"MODELS not doing impossible things so that you can have an army more varied then something much smaller then current grey knights".

Marines were always super awesome and the rules never represented them right. One of the reasons I liked playing Space Marine - you're a marine and you can actually do what they show in the stories.

Really gotta get around to buying this book. Keep getting distracted by uni work :S

eldargal
12-22-2011, 05:09 AM
That is true up to a point, but Space Marine goes way too far the other way. Compare the damage Orks can do to Marines in Helsreach to the ease you wade through Orks in Space Marine even on harder difficulties for example.

I don't know the specific of IA11 but a Marine killing 75 Eldar doesn't seem outrageous over the course of a planetwide campaign. Likewise I would expect some Banshee/Dark Reaper/Spectres to have a good number of Marine kills as well, they aren't invulnerable and they all have weapons which ignore SM armour both on the table and in the fluff.

Myu
12-22-2011, 06:37 AM
Goes to far? Maybe if he took on every Ork at once yes. But remember he fights them in manageable groups (which are still of impressive size, just not entire ork invasion size) and ALSO that unless you are careful and make sure you stay out of close combat with ONE bit guy, let alone tons of em, you die. Chaos dude with uber mallet hits you twice? You die. They come in multiples. Chaos squad shoots plasma cannon shots at you and you don't manage to keep terrain in the way? You die. Bogged down by little guys and get wacked by a nob a few times? You die.

Space Marine is PARTLY about wading through guys, but plenty often you MUST manage your fights. And it's not easy. I also would imagine that a space marine commander is more then a match for basic ork boys.

I haven't read this eldar book yet so I can't comment on the specialist troops not making an impact. I haven't read Hells reach either, but I would assume different authors have different interpretations on just exactly how good a marine is.

eldargal
12-22-2011, 07:23 AM
Well, part of the trouble is inconsistency between authors. Helreach was, I felt, very realistic and believable in the sense that the Marines were depicted as suitably superhuman but not invulnerable. You really got the sense the Orks were a threat. In Space Marine I didn't get that at all, even on higher difficulties. Then there is that awful novel by Abnett, I think, where a tactical squad of Marines kills three thousand Dark Eldar in one battle. I think anyone should be able to agree that is absurd, even if it were Orks running stupidly into their guns it would be absurd.

I still maintain Space Marine is not a valid judge of Space Marine prowess anymore than the tabletop game is, for much the same reason: gameplay concessions. In Space Marine no Ork gets a lucky choppa blow between armour plates and does serious internal damage to a Marine, Titus never gets his head cut in half by a choppa because he isn't wearing a helmet, his armour never gets damaged and he can insta=heal when gets enough magic points etc.:)

Forrix
12-22-2011, 09:00 AM
i really want to weigh in on two things

1.) i was very happy to see an alien book but i would hardly say that the badab books gave anything too a space wolves player. though i thank you for the contemptor rules tip.

2.) i agree with eldergal to a degree banshees should chop up some marines they are specialized to do that. And marines will probably kill guardians because they are more or less militia. Equally a force of tactical's who get the drop on ork's should wipe them out. and at the same time when orks get the charge against marines on the table they do some serious damage and i think that's right on the dot.

DrLove42
12-22-2011, 10:40 AM
Let me clarfy one of my points. In this book (DoM) the marines are written as movie marines. True to fluff form unstoppable behemoths. But the Eldar are written as their table top rules are, not the fluff.

My case and point is the Wolf bikers and the wraithguard. A unit of Wolf bikers encounter a squad of wraithguard. The wraithguard fire first and kill....1....some of the others get hit by the insta-wound AP2 gun and don't care. They then proceed to try and kill a Wraithlord with their bolters.Who then gets killed by a Rune Priest attack. Now I don't know the codex but does a Rune Priest have a attack that can wound T8, ignore its armour and do more than 3 wounds?

So the Eldar seem to be written as the rules play (pretty equal to everyone else) but the marines are written to their fluff (unstoppable)


ALSO - ON a side note FW have said there first shipment (the few they flew over for real eagar folk) is all sold. Any orders now will be dispathced on 16th January

eldargal
12-22-2011, 10:51 AM
How detrimental is it to the story? I mean Great Company of Space Wolves can't be everywhere at once, do the Eldar do the sensible ting and try and bypass them as much as possible or does it devolve into 'Space Marines appear, Eldar attack them and lose'? I'm not asking for spoilers, just general themes.:)

DrLove42
12-22-2011, 11:01 AM
Its toward the end of the book.

The guard have had the living hell kicked out of them by the eldar airforce (at least one part of the book they got right :P), so hide in a delta. Its a piece of ifce with hundreds of deep cracks crisscrossing across it.

The marines land straight into this (how the droppods re-entry heat doesn't melt them right through it i don't know) and it becomes a stalking game in the canyons.

The canyons are too narrow for eldar jetbikes, but marine bikes some how are alright....the bikes also come down by droppod some how.

It doesn't really bother the stroy too much, ts just annoyginas an Eldar player that they lose so easily.

The aforementioned wraithseer does *****slap a Ven Dreadaught earlier on though so....

Also...2nd bit. A phantom meets a reaver titan. Said phantom shoots is D cannon at Reaver. Reaver survives....because of its power fields. Against a gun that ignores them. The phantom then gets driven off when its warhound escort turns back up

BigGrim
12-22-2011, 11:12 AM
My copy has finally turned up. Looking through it briefly, I can say that the quality of the book itself is exceptional. Really very pleased. Looking forward to reading the campaign properly. Being an Eldar and a Wolves player, I am greatly looking forward to it.

Shame the Cobra lists the pulsar rules but what the hell. Having it signed is a nice wee bonus though.

eldargal
12-22-2011, 12:21 PM
DrLove, you did say Eldar fans won't be dissapointed, so I take it the Space Marine stuff isn't too horrible, just a bit annoying?

Space Marines are pretty much unstoppable if you fight on their terms, just once I'd like to the race which is smarter, technologically superior and can see the future not fight it on their terms.:rolleyes: Really is it to far to launch a feint attack to draw out the Marine forces while you strike the real objective and circumvent their main force? READ SUN TZU! Or the Fourth Generation Warfare Handbook! Grr.

DrLove42
12-22-2011, 12:37 PM
Its very good for an eldar player. The marine sections are vey small, the majority of the book is primarly eldar vs guard. Its all very good!

The final sections from he eldar perspective are good

eldargal
12-23-2011, 03:26 AM
Well that is how it should be, as I said last night, Space Marines are tough but they can't be everywhere. Most of the fighting would be done against Guard.:) Want Christmas already so I can read my copy.:(

Also FW posted this on their bacefook site (http://www.facebook.com/ForgeWorldUK/posts/347844745232812):

The Nightwing entry on page 168 can be used as a Fast Attack choice in a Codex Eldar army, while the Phoenix entry on page 170 can be used as a Heavy Support choice in a Codex Eldar army.
So yay, lovely Nightwings for FA in normal games.

Xanadu
12-23-2011, 12:46 PM
Apparently, the Falcon can still only carry 6... It is another mistake in the book.

Someone needs to collate them and let forgeworld know.

Archon Charybdis
12-23-2011, 03:52 PM
Apparently, the Falcon can still only carry 6... It is another mistake in the book.

Someone needs to collate them and let forgeworld know.

Source? That and BS4 actually make it worth taking.

Xanadu
12-23-2011, 04:28 PM
I heard that unit entries specify that they are able to take the Falcon as a transport if they number less than 6. This is only second hand of course.

DrLove42
12-24-2011, 08:50 AM
The hq retinue says "if 5 or less can take venom. At 6 or less can take a falcon". But seeing as the maximum unit size is 5 plus the hq at makes sense. The rest of the units it says 10

MarneusCalgar
12-24-2011, 09:14 AM
Doc, can you put here the stats for Bran Redmaw?

Is he very strong or he is less than Ragnar?

DrLove42
12-24-2011, 01:17 PM
Ive posted his rules a few pages back. cant say how he compare to a anyone else cos hi dont have the wolf book to compare it to. also im away from home for christmas so cant post them till i get home

Bitrider
12-24-2011, 02:24 PM
Has anyone in the States that ordered IA11 using regular shipping gotten it yet? Thanks.

MarneusCalgar
12-27-2011, 05:08 AM
Ok Doc, thanks that I finally found it
Bran Redmaw...not being a Wolf player I don't know whats standard and whats not, so i'll run through his good points

210 points gets you a Wolf Lord in Rune Armour. Wolftooth necklace, Belt of Russ, Saga of the Hunter.

Saga of the Hunter grants stealth, and the ability for him (and a unit of Fenrisian Wolves he's joined) to outflank
He armed with a two handed power weapon that add 1 to strength and re-roll fail to wound in combat
Allows one Grey Hunter squad to infiltrate and behind enemy lines,like Wolf Scouts

His big thing is his "Curse of the Redmaw". Every turn (other than the first) roll a dice before moving anything and add the 1 for every space wolf squad locked in combat. On a result of 6+ in turn 2, 5+ in turn 3, 4+ in turn 4 and 3+ in any other turn he becomes "The Redmaw" for the rest of the game. A toughness 6 infantry (not MC) with 5 attacks, fleet, furious charge, fearless, FNP and Eternal Warrior

So he's pretty good I guess...

Gotthammer
12-28-2011, 02:04 PM
Finally got my review done, for those interested. (http://collegiatitanica.blogspot.com/2011/12/review-imperial-armour-11-doom-of.html)

eldargal
12-29-2011, 05:02 AM
Good review, Gotthammer.:)

Eff why eye, FW just confirmed on their facebook page that the corsair falcon has a transport capacity of six.

greenmtvince
12-30-2011, 02:10 PM
Has anyone in the States that ordered IA11 using regular shipping gotten it yet? Thanks.

Just got mine today. I love it, despite it's flaws.

flatdice
12-30-2011, 06:47 PM
I just put my order in for this lovely new book, it seems i am getting it delivered for a second run on Jan 23rd.
By any chance does any know if this second run will be the same as the first or will they do any editing to it ?

eldargal
12-31-2011, 01:00 AM
It will be the same, the first run was air freighted to the UK to go on sale before Christmas with the remainder coming by boat.:)

Bitrider
12-31-2011, 05:11 AM
Has anyone in the States that ordered IA11 using regular shipping gotten it yet? Thanks.

While I am not at all ok with the number of errors (grammatical, unit wargear, etc) I am still very happy to have an Imperial Armor book for my favorite army. I remember hearing about the book January of 2011 and couldn't wait to get it. When I saw the first IA11 models (Specters) I bought 3 squads to fill my heavy slots within moments of the Memphis Bunker red shirt showing them to me on the FW site. I got so excited over the book, I picked up a Vampire and Cobra II at the same time. I havent been able to get a Phantom yet, but maybe 2012 will see that change.

All that said, here are my comments about IA11 from a die- hard fan:

- Placed my order on 16 Dec with normal shipping, it's status changed to 'in the post' on 17 Dec, I got it on 30 Dec. So from the UK to Florida in the middle of Christmas via first class post in 14 days, I am ok with that.

- To beat the horse that so many have beat before me, I would ask..nay..beg Forgeworld to either hire a full time proof reader or by the God-emperor fire the one they have now.

- I was at first pretty perturbed and bummed that my most loved Specters were changed to FA, I have come to like it. I
of course liked the stats on the pre-IA11, BUT I believe at they are fine as FA choices with the current stats. However, you have to use them as a light fast armor/long fang hunter rather than a nid/orcs/IG troop killer, though they could do the job, just very slowly. :)

- I really like the corsairs. While it may be obvious to others, this new list feels more like an Eldar Craftworld codex (in the spirit of the Marines chapter specific codex) rather than just unit addons like in other FW books. I hope GW gets enough positive feedback/interest to make the corsairs a regular army list, ala Sisters and White Dwarf.

-I am looking forward to not seeing the pictures of Eldargals of corsair army. ;)

- I actually cracked a wide grin when I read the HQ choice ..." Corsair Prince (or Princess)... I couldn't help but think that Eldargals would be happy to read that.

Previous posts have covered my other thouhts and comments. If you are an Eldar player, this book is worth the investment, errors and all.

Mue

eldargal
12-31-2011, 07:40 AM
I just hope they make a Corsair Prince/Princess model.:( It was a nice touch, though.

flatdice
12-31-2011, 09:41 PM
It will be the same, the first run was air freighted to the UK to go on sale before Christmas with the remainder coming by boat.:)

ah cool thanks for the info, also a cosair princess would have alot of nice flair i would like to see the model for that !

Strangleweb
01-04-2012, 07:05 AM
A couple of FAQ's that have been unofficially answered on the ForgeWorld Facebook page:


Falcons should have a Transport Capcity of 6
Void Dreamers can take Webway Portals for +35pts


In addition to this, I would say the following are logical:


Blade Sworn are Infantry unless they purchase Jet Packs
Void Dreamers can only take on Jet Pack


I am disappointed that you can't take:


Prince Yriel - Would have seemed an obvious inclusion to me
Rangers/Pathfinders - Surely the 'classic' Eldar outcasts?
Wave Serpants
Fire Prisms



I'm planning on building up a 2500pt army (using an expanded FOC) which will consist of:

Void Dreamer with Jetpack and Witchblade
6 Void Storm Corsairs with 2 Fusion Guns
5 Harlequins in Venom
5 Corsairs with Jetpacks and Missile Launcher
5 Corsairs with Jetpacks and Missile Launcher
5 Corsairs with Jetpacks, Flamer and Shuriken Cannon
5 Corsairs with Jetpacks, Flamer and Shuriken Cannon
5 Corsairs with Jetpacks, Fusion Gun in Venom
5 Corsairs with Jetpacks, Fusion Gun in Venom
Night Spinner
Night Spinner
Hornet
Nightwing
Phoenix
Warp Hunter
Warp Hunter

All for the modelling opportunities as much as anything, and for maximum utilisation of the FW kits.

eldargal
01-04-2012, 07:22 AM
Well Yriel isn't a Corsair anymore, fairly sure he was reinstated as Admiral of Iyanden after the Hive Fleet incident. Rangers and Pathfinders are on the Path of the Outcast whereas Corsairs have left it completely, though I will admit I would have expected Corsairs and Outcasts to work together. As to Wave Serpents and Fire Prisms they probably just wanted to differentiate the lists, wave serpents are still one of the best transports in the game afterall.:)

eldargal
01-05-2012, 01:00 AM
Spoilers:

Well, read the story twice now and I have to say I'm impressed. Ms Fox really seemed to understand how the Eldar way of war works and how the Space Marine way of war could impact on it.

I did not feel the Space Wolves were overpowered in the narrative. They arrived while the Eldar forces were already deployed and engaged allowing them to choose their targets and strike rapidly against an already occupied foe. Makes sense for them and it explains why the Eldar couldn't just avoid them. I was expecting the story to get rather depressing once the Space Wolves arrives, based on what I read but that didn't occur. The death of the Wraithseer was the only thng I felt was a little silly.

A lot of people who didn't like the story seemed to have missed the crucial point: everything that happened above ground happened for one reason: to allow Farseer Bel-Annath and his escort to enter the mines unopposed and without drawing attention. It succeeded. They weren't there to wipe out the Imperial forces, they weren't there to seize territory, they were there to occupy the Imperial forces. Viewed from that perspective everything from the Phantom titans cat and mouse games with the Imperial Titans to the Eldar warhosts retreating (and drawing the Space Wolves to follow them) make sense. Had the Eldar overrun the IG completely when the Space Wolves arrived they may have been able to trap the Farseer, Irrilyth and the Spectres within the mine complex, catch them going out or who knows what. By ensuring they were pursuing withdrawing warhosts the Eldar ensured the extraction of the Phoenix Lord.

So, I loved it, grammatical and typographical errors not withstanding.

Strangleweb
01-05-2012, 04:58 AM
I agree, I really enjoyed the story, and I think it reflects the style of the Eldar very well. I think they maybe overplayed the Space Wolves slightly, but that's just personal opinion.

Gotthammer
01-06-2012, 12:12 PM
Forge World just realeased a FAQ (http://www.forgeworld.co.uk/Downloads/Product/PDF/i/IA11Q&A.pdf) for the book.

Kynth
03-05-2012, 04:57 PM
Can you use the Corsair list in a Tournament?