Atreyu
12-18-2011, 02:11 PM
:D fancy title for my 2.5k daemons that are purely a blend of khornate and tzeentch daemons as I will be getting back into them as I have almost finished up all my TK.
Lords
Bloodthirster-(550)
-Obsidian Armour
-Immortal Fury
-Firestorm Blade
Heroes
Herald of Khorne-(140)
-Soul Hunger
-Armour of Khorne
Herald of Tzeentch-(185)
-Disc of Tzeentch
-Flames of Tzeentch
-Master of Sorcery (Death)
Core
20x Bloodletters-(270)
-Full Command
20x Bloodletters-(270)
-Full Command
25x Pink Horrors-(345)
-Full Command
-Icon of Sorcery
Rare
3x Bloodcrushers-(260)
-Full Command
6x Flamers-(210)
Overview of tactics:
Lords
Bloodthirster. Ultimate killing machine. Stomps every character possible. Only threats to it: Shooting :/ and any 2+ against flaming (every TK player is prepared for him!)
Heroes
Herald of Khorne runs with one of the bloodletter units, making them a good attack block. He himself can defeat some characters, though may just be used to hunt the BSB and knock off anything I find annoying. Herald of Tzeentch flies around killing things with either super magic fire of death (die warmachine crews die!) or anything cool from the death lore :)
Core
Each block of Bloodletters are pure hammer units, either charging one enemy with both, are adding some saturation to any shooting while they speed down the battlefield. Horrors are my anvil block, having their own fun with the magic phase, getting the +1 because of the Icon, and are used in support of the bloodletters.
Rare
Bloodcrushers are just cool models. They are support troops none the less, adding a good punch, decent armour save and enough attacks that when used with one of the core can dish out the appropriate damage for the win. Flamers are my skirmishing shooting unit. Attacking lone wizards/small blocks/warmachines they will certainly get their due in points.
Lords
Bloodthirster-(550)
-Obsidian Armour
-Immortal Fury
-Firestorm Blade
Heroes
Herald of Khorne-(140)
-Soul Hunger
-Armour of Khorne
Herald of Tzeentch-(185)
-Disc of Tzeentch
-Flames of Tzeentch
-Master of Sorcery (Death)
Core
20x Bloodletters-(270)
-Full Command
20x Bloodletters-(270)
-Full Command
25x Pink Horrors-(345)
-Full Command
-Icon of Sorcery
Rare
3x Bloodcrushers-(260)
-Full Command
6x Flamers-(210)
Overview of tactics:
Lords
Bloodthirster. Ultimate killing machine. Stomps every character possible. Only threats to it: Shooting :/ and any 2+ against flaming (every TK player is prepared for him!)
Heroes
Herald of Khorne runs with one of the bloodletter units, making them a good attack block. He himself can defeat some characters, though may just be used to hunt the BSB and knock off anything I find annoying. Herald of Tzeentch flies around killing things with either super magic fire of death (die warmachine crews die!) or anything cool from the death lore :)
Core
Each block of Bloodletters are pure hammer units, either charging one enemy with both, are adding some saturation to any shooting while they speed down the battlefield. Horrors are my anvil block, having their own fun with the magic phase, getting the +1 because of the Icon, and are used in support of the bloodletters.
Rare
Bloodcrushers are just cool models. They are support troops none the less, adding a good punch, decent armour save and enough attacks that when used with one of the core can dish out the appropriate damage for the win. Flamers are my skirmishing shooting unit. Attacking lone wizards/small blocks/warmachines they will certainly get their due in points.