View Full Version : BoLS Readers Choice Awards 2011 - Rulebook/Army Book
Bigred
12-11-2011, 04:18 PM
Please list your submission for best single rulebook, or army-campaign book produced during 2011 by either GW, Privateer, Battlefront, Mantic, or any other Wargames Manufacturer. Please only 1 entry. If you have a link to a photo of it, feel free to throw it in.
DrLove42
12-12-2011, 10:22 AM
Maybe a little bit cheeky, but gonna put this here....been a weak year for codexes from my eyes at least
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1970070a_60011999001_DFContentsENG_873x627.jpg
Well the rules in here at least. Suprsiningly simple yet great fun, with some awesome models (i know they don't count to this buy shush)
Runners up has to be Necron codex & Tamurkhan from FW.
If Mymeara manages to get released in the next 19 days then I reserve the opinion to change my vote :P
Insert_nickname_here
12-12-2011, 10:25 AM
Got to be the Necron Codex. To paraphrase another popular robot - "We're back, baby!"
wittdooley
12-12-2011, 10:27 AM
With due respect to all the other great books released this year, if Throne of Tamurkhan doesn't win, something is wrong. Army lists, campaigns, and more all wrapped in quite possibly the most lavish packaging ever for a campaign book, and you have a winner.
Amaunator
12-12-2011, 10:34 AM
Codex: dark eldar.
KaptinScuzgob
12-12-2011, 10:42 AM
im also going to vote Dreadfleet
tBanzai
12-12-2011, 10:44 AM
Soda Pop Miniatures' Super Dungeon Explore.
Anggul
12-12-2011, 10:47 AM
Codex: dark eldar.
That was 2010, although I don't blame you for instantly jumping to that one. :p
billytwix
12-12-2011, 11:27 AM
Dreadfleet
MetalStorm4786
12-12-2011, 11:40 AM
Winner: Dark Souls
mikethefish
12-12-2011, 02:03 PM
Soda Pop Miniatures' Super Dungeon Explore.
Another vote for this one. No other supplement fully captures the feel of the subject matter like this rule set does.
kevinmcd28
12-12-2011, 02:05 PM
hmmmm yeah definatly a weak year, Ill start the trend by saying grey knights, it garners so much attention it deserves it......in a bad way or good way
whitestar333
12-12-2011, 02:21 PM
I also have to second Super Dungeon Explore. The minis are great and it's a fantastically fun game packaged into an affordable box. It's a great board game which is iconic of beer-and-pretzels gaming
Zweischneid
12-12-2011, 02:44 PM
Codex Grey Knights
Awsome revive of a dead and dull army, fantastic fluff-tie-ins to the HH-novels, great and varied army list (especially on the heels of the dull Venom-spam Codex). Alround great book. One of the best and most enjoyable 40K books in a long time.
CarlostheCraven
12-12-2011, 02:50 PM
Hi
I have got to throw my nomination towards Tamurkhan on this one. The finest supplement from Forgeword that I have ever seen (owning 7/10 of the IA Volumes).
Cheers,
Nate
MetalStorm4786
12-12-2011, 03:08 PM
I think the Draigo fluff alone should be enough to count Grey Knights out of this competition.
Zweischneid
12-12-2011, 03:15 PM
I think the Draigo fluff alone should be enough to count Grey Knights out of this competition.
Why?
DrLove42
12-12-2011, 03:39 PM
Codex Grey Knights
(especially on the heels of the dull Venom-spam Codex).
Cos Grey Knights usually offer so much more with Purifier Spam. Or henchmen spam. Or Draigo Wing.
DE is the pinacle of current codexes in terms of variety, which is why it won this competition last year
Zweischneid
12-12-2011, 03:47 PM
Cos Grey Knights usually offer so much more with Purifier Spam. Or henchmen spam. Or Draigo Wing.
DE is the pinacle of current codexes in terms of variety, which is why it won this competition last year
DE didn't win this competition last year. Warmachine Prime MK II did.
DrLove42
12-12-2011, 03:48 PM
I forgot....DE came 2nd and seeing as i don't count Warmachine crap (personal taste and opinion so take it and leave it) it won in my eyes :P
heretic marine
12-12-2011, 03:49 PM
Dark Eldar
wittdooley
12-12-2011, 03:52 PM
Hi
I have got to throw my nomination towards Tamurkhan on this one. The finest supplement from Forgeword that I have ever seen (owning 7/10 of the IA Volumes).
Cheers,
Nate
Completely agree with Nate.
Should this really include Dread Fleet or SDE? I feel like there should be a 'boxed' miniatures game option on here. It therefore could also include the new Dust Tactics box, etc. And I love m DF and SDE boxes, but beating Tamurkhan? Ya'lls CRAAAAAZZZZYYYY.
PS....What is Dark Souls?
the_puritan
12-12-2011, 03:53 PM
With due respect to all the other great books released this year, if Throne of Tamurkhan doesn't win, something is wrong. Army lists, campaigns, and more all wrapped in quite possibly the most lavish packaging ever for a campaign book, and you have a winner.
I can only agree here... and I don't even play WFB.
Zweischneid
12-12-2011, 04:25 PM
Cos Grey Knights usually offer so much more with Purifier Spam. Or henchmen spam. Or Draigo Wing.
DE is the pinacle of current codexes in terms of variety, which is why it won this competition last year
Draigo-Paladin lists have greatly eased the buy-in to the hobby. They are fast becoming the most affordable, most playable entry into the 40K hobby with few, but highly individual, customizable and thus personalizable minis in an army that is all-round reliable in a casual environment, fairly easy to use, but clearly not dominating the "tourney-scene". "Draigo-wing" greatly eased entry into the hobby, something much maligned for a long, long time and opened up the game to an entire new spectrum of players. Not to mention that it is a very accurate representation and implementation of an "elite-army" of chosen brothers on the table, highly coherent with the background.
On the other hand of the spectrum, all-henchmen-lists offer the so far best and most diverse outlet for the "hard-core" hobbyist. The ultimate challenge for creativity, variety, customization and hobby-dedication taken far beyond what was possible before.
Together, the Grey Knight Codex has, with a single book, expanded the scope and breath of the 40K hobby in both ends, pushing frontiers for both the casual player and the hard-core hobbyist. In that, its scope is unsurpassed, indeed greater than most other 40K Codexes combined. Grey Knights made 40K a broader, better and more inclusive game than it ever has been before.
For that, Grey Knights deserve the nomination. The Codex is the best gaming supplement in mini-wargaming of the year. Of many, many years in fact.
Desaster
12-12-2011, 10:14 PM
Ambush Alley - Tomorrow's War
http://i232.photobucket.com/albums/ee189/ambushalley/100_6025.jpg
doogansquest
12-12-2011, 10:25 PM
Codex Grey Knights
Awsome revive of a dead and dull army, fantastic fluff-tie-ins to the HH-novels, great and varied army list (especially on the heels of the dull Venom-spam Codex). Alround great book. One of the best and most enjoyable 40K books in a long time.
I know we are all expressing opinions, but WHAT?
Venom-spam codex? The Dark Eldar are the ONE book in 40k that has useful and competitive units in every slot. They can play 4 or 5 different lists that are all competitive, some of which have zero Venoms in it.
The Grey Knights? Spam Psycannons and Psyfledreads = win. Some grenades if you really want to piss people off.
It's the most dummy-proof, forgiving, ultra-WAAC players' dream book, and the fluff was terrible! Why don't they just call Draigo the new and improved Emperor?
I'm glad they are relevant, but they are sadly torching the tournament scene. Bad players are winning easily with them.
The Dark Eldar book is perhaps the most varied and creative book GW has ever written.
I say this from the outside: I play Tyranids, so both are a nightmare for me to face. :(
Tomorrow's War, definetely.
Grovel
12-12-2011, 11:26 PM
Tamurkhan
DrLove42
12-13-2011, 03:54 AM
Sorry for hijacking the thread a little here...
Draigo-Paladin lists have greatly eased the buy-in to the hobby. They are fast becoming the most affordable, most playable entry into the 40K hobby with few, but highly individual, customizable and thus personalizable minis in an army that is all-round reliable in a casual environment, fairly easy to use, but clearly not dominating the "tourney-scene". "Draigo-wing" greatly eased entry into the hobby, something much maligned for a long, long time and opened up the game to an entire new spectrum of players. Not to mention that it is a very accurate representation and implementation of an "elite-army" of chosen brothers on the table, highly coherent with the background. .
You really think this was the reasoning behind GW's writting on the book? And you can't say "spamming one thing in my army cos its cheap and fits the fluff is fine, but spamming something else in another army that also fits the fluff is a bad thing!"
On the other hand of the spectrum, all-henchmen-lists offer the so far best and most diverse outlet for the "hard-core" hobbyist. The ultimate challenge for creativity, variety, customization and hobby-dedication taken far beyond what was possible before.
Excellent Creativity and customisation there....i can see the thought process behind writting an army list.
"Cortez. Chimera, melta guns. Chimera, melta guns. Chimera, melta guns. Chimera, melta guns. Chimera, melta guns. Chimera, FLAMERS!. Razorback, Pyscannons. Razorback, Pyscannons."
It also means a Imperial guard player can just play a 2nd army without even doing anything new
Together, the Grey Knight Codex has, with a single book, expanded the scope and breath of the 40K hobby in both ends, pushing frontiers for both the casual player and the hard-core hobbyist. In that, its scope is unsurpassed, indeed greater than most other 40K Codexes combined. Grey Knights made 40K a broader, better and more inclusive game than it ever has been before.
You seem to think a little too highly for what a single book can do. Don't get me wrong, i like the GK codex, but the awful fluff and the spammyness of 99% of lists i've seen means it doesn't deserve a nomination
silks
12-13-2011, 04:19 AM
Hordes: Domination
Zweischneid
12-13-2011, 05:30 AM
You really think this was the reasoning behind GW's writting on the book? And you can't say "spamming one thing in my army cos its cheap and fits the fluff is fine, but spamming something else in another army that also fits the fluff is a bad thing!"
The difference with Dark Eldar is, there is no variety. You can disparage anything and everything as "spam", but a Draigo/Paladin list plays distinctively different to a Henchmen list, which plays distinctively different to a Stormraven list, which plays distinctively different to a Purifier-list, etc.. . There is room for marketedly different play-styles that, yes, can be taken to extremes or, yes, can be combined in hybrid lists.
DE fails in that because the basic concept never changes. Whatever you load into the Venoms/Raiders, it relies on overwhelming the opponent with target-saturation and speed as/after you demech them with (mostly) Ravagers (from possibly the worst internal balance for HS in any 40K Codex save Long Fangs).
It's a one-trick pony whichever way you spin it. Variety in DE is "you can have any colour as long as its black". Thus.. spam.
And in relation to the latter, it should be noted that DE are not described as Horde-army. They are described as manipulative and of using advanced mobility and dark technology to gain supremacy. That is utterly lost as they essentially outnumber (in units, if not in models) pretty much any other army out there and simply win by overwhelming. The list in DE utterly fails to capture the nature of the army in fluff and background. The only other Codex that fails in similar ways is Space Wolves, where Long Fangs and JoTWW turned "into-the-teeth-of-the-enemy-heroes" (fluff) into a "sit-back, relax, character-sniping & gunlines"-army (gameplay)
Thus, Dark Eldar and Space Wolves are by and large at the bottom of 5th Edition books. Neither comes close to the quality of Grey Knights (or most other 5th Edition Codexes).
[edit]
Also, the Grey Knight fluff is top-notch. I am not sure what your problem is, but the book took one of the most dull, thematically convoluted and pretentious older books and revived them with a strong, unique theme, great grimdark stories, iconic characters and fantastic tie-ins to both the popular HH-novels and other Codexes (incl. the latter-coming Necrons).
In all of these it is far superiour to, among others, the DE Codex with languishes without strong interconnection with the other fluff, suffers from n extremely boring, list-less and expositonary writing style (e.g. "Vect is the most intelligent DE" , "DE are the most depraved race".. screw that.. don't tell me, SHOW ME you moron of a writer) and some of the most hare-brained naming ever seen (Decapitator-wielding Decapitator decapitating people?). The stories included grate with 40K sensibilities by catering more to a loony-toon-bugs-bunny aesthetic than a 40K one (e.g. "black-holes in a box") and seem to seep too much with the writer's own unresolved childhood issue (poor Vect became "evil" because he wasn't taken serious as a child? Cry me a river).
DrLove42
12-13-2011, 06:30 AM
The difference with Dark Eldar is, there is no variety. You can disparage anything and everything as "spam", but a Draigo/Paladin list plays distinctively different to a Henchmen list, which plays distinctively different to a Stormraven list, which plays distinctively different to a Purifier-list, etc.. . There is room for marketedly different play-styles that, yes, can be taken to extremes or, yes, can be combined in hybrid lists.
Baron List with Hellions. Venom Spam. Wych Cults w/ Raiders. Wych Cults w/WWP. Hemonculus constructs. Raider Heavy List. Aircraft vs Ravagers. All different, all solid builds. Shooty or Combatty? Fast or Slow?
The 5 guys in venom with a blaster x 6 is just one internet list. In my 2000 point DE list I run 2 venoms.
They are radically different books and radically different playstyles. GK get to sit back and go "who cares if our player is sh**, T4 with 2/3+ and armour 12 vehicles? We don't care if we get left out in the open". DE are a master army with a need to be precise and good as one mistake can cost everything
DE fails in that because the basic concept never changes. Whatever you load into the Venoms/Raiders, it relies on overwhelming the opponent with target-saturation and speed as/after you demech them with (mostly) Ravagers (from possibly the worst internal balance for HS in any 40K Codex save Long Fangs).
As opposed to GK concept of "Pyscannon/Dreadnaught everything to death. Then assault" Again it comes down to play style. You can play GK as you would dark eldar. You can't play DE as you would GK. Name an army that doesn't just play as "demech then kill" these days.
Also Ravagers wouldn't be as used if the Fliers had kits. (i know one does, which is why you see a lot of them now). And the GK heavy is so balenced in 99% of lists. "Dreadnaught, Autocannon x 2, Psybolt. "Dreadnaught, Autocannon x 2, Psybolt. "Dreadnaught, Autocannon x 2, Psybolt."
And in relation to the latter, it should be noted that DE are not described as Horde-army. They are described as manipulative and of using advanced mobility and dark technology to gain supremacy. That is utterly lost as they essentially outnumber (in units, if not in models) pretty much any other army out there and simply win by overwhelming. The list in DE utterly fails to capture the nature of the army in fluff and background.
NeitherI, nor the DE book ever mentioned Horde army. The only reason they sometimes outnumber other more hordey armies is cos noone plays horde armies in those armies that are supposed to be (Orks are no longer horde...they're mechs and bikes, Nids are rarely hordey any more, Guard aren't massed troops anymore, they're parking lots and aircraft)
DE aren't desribed as a horde. They're described as a large fleet made of lots of fast vehicles, with passengers on them.
And again GK can't sit back on their fluff justifiying their army. No army can these days.
GK lists take 30 odd Purifiers. The fact the fluff says theres only 40 odd of them in existance begs the question why they're all on the field at once. Draigo is the ultimate GK, and is locked in the warp, and only turns up in truely dire conditins when deamons open the warp up and he can get out. So how does he turn up in a combat patrol mission against the Tau?
Also, the Grey Knight fluff is top-notch. I am not sure what your problem is, but the book took one of the most dull, thematically convoluted and pretentious older books and revived them with a strong, unique theme, great grimdark stories, iconic characters and fantastic tie-ins to both the popular HH-novels and other Codexes (incl. the latter-coming Necrons).
Draigos fluff is an abomination, just satisfying Matt Wards (who I normally have no problem with as a writer) hard on for "mahreens must be teh best at everything!"
As is the GK sacrificing the sisters story. It sets them as being WAAC, and paints them sufficiently as physcopaths, but is just poor writing.
Also its VERY easy to tie a Marine codex into the HH series....they are after all written entirely about marines.
The books featuring DE can be counted on one hand, even if you've suffered a tragic accident and lost some fingers. So it'd be very hard to tie them in.
In all of these it is far superiour to, among others, the DE Codex with languishes without strong interconnection with the other fluff, suffers from n extremely boring, list-less and expositonary writing style
Again...its hard to interconnect fluff when you've never really been mentioned before because you were a largely ignored army
(e.g. "Vect is the most intelligent DE" , "DE are the most depraved race".. screw that.. don't tell me, SHOW ME you moron of a writer) and some of the most hare-brained naming ever seen (Decapitator-wielding Decapitator decapitating people?).
As opposed to "GK are teh best!" and "GK sacrifice everything to do what needs be done!" that just runs through the whole book.
And how can you say the rise of Vect story, the timeline section AND the other fluff in the book doesn't back up the points made. Have you even read the fluff at the beginning of the book?
The stories included grate with 40K sensibilities by catering more to a loony-toon-bugs-bunny aesthetic than a 40K one (e.g. "black-holes in a box")
Again, as opposed to GK battling demons (very realistic there), or boxes that can suck people into dimensional prisons? Or that when the GK's were founded they moved the entire planetoid into a different dimension to hide it? And i still can't fathom that you think a micro black hole trap is bugs bunny story telling, but one man wandering across the warp turning up when he can, or a guy who has physic ghosts following him is good stroytelling
You forget, the DE have existed in their current form since before mankind even left Terra. They existed as a even more dominant power significantly longer than that. Their lowest technology makes humans greatest achievements look like a spitball gun.
and seem to seep too much with the writer's own unresolved childhood issue (poor Vect became "evil" because he wasn't taken serious as a child? Cry me a river).
Not sure where you're getting that from, sounds like you might be deflecting a little bit there
Zweischneid
12-13-2011, 07:32 AM
Baron List with Hellions. Venom Spam. Wych Cults w/ Raiders. Wych Cults w/WWP. Hemonculus constructs. Raider Heavy List. Aircraft vs Ravagers. All different, all solid builds. Shooty or Combatty? Fast or Slow?
The 5 guys in venom with a blaster x 6 is just one internet list. In my 2000 point DE list I run 2 venoms.
But its the only list played. I'd love to see some of the others.. but alas, they are largly relegated to the fringes of the hobby due to the poor internal balance of the DE list.
DE are a master army with a need to be precise and good as one mistake can cost everything
There is nothing "masterful" about fielding more targets than the opponent has guns and rush him. It's by far the most brainless army currently in the 40K portfolio.
As opposed to GK concept of "Pyscannon/Dreadnaught everything to death. Then assault" Again it comes down to play style. You can play GK as you would dark eldar. You can't play DE as you would GK. Name an army that doesn't just play as "demech then kill" these days.
My point. GKs can be played in a variety of ways. DE cannot.
Also Ravagers wouldn't be as used if the Fliers had kits. (i know one does, which is why you see a lot of them now). And the GK heavy is so balenced in 99% of lists. "Dreadnaught, Autocannon x 2, Psybolt. "Dreadnaught, Autocannon x 2, Psybolt. "Dreadnaught, Autocannon x 2, Psybolt."
Lack of kits hasn't stopped some of the more imaginative Henchmen armies. Maybe it's a sign of the type of players that flock to DE.. no easy kit, no play. Hobby is likely to much of a burder to the "need-quick-fix-DE-players" these days.
NeitherI, nor the DE book ever mentioned Horde army. The only reason they sometimes outnumber other more hordey armies is cos noone plays horde armies in those armies that are supposed to be (Orks are no longer horde...they're mechs and bikes, Nids are rarely hordey any more, Guard aren't massed troops anymore, they're parking lots and aircraft)
All those books and lists existed well before DE was released. Maybe Kelly wasn't aware of those books when he wrote DE? Is that what you are saying? Or all those Ork, Nid, IG armies suddenly did a 180 when DE were released? No. The book was written to a known context and failed miserably. All there is.
GK lists take 30 odd Purifiers. The fact the fluff says theres only 40 odd of them in existance begs the question why they're all on the field at once. Draigo is the ultimate GK, and is locked in the warp, and only turns up in truely dire conditins when deamons open the warp up and he can get out. So how does he turn up in a combat patrol mission against the Tau?
Why not. Playing the rare, exception and elite is the draw of Grey Knights (and Space Marines more broadly). You may not like that, but it's hardly unique to Grey Knights. DE aren't a "common sight" either. And by this logic of yours, 90% of 40K players should probably play Orks and the other 10% IG because thats a good spread of whats out there? Screw that. I enjoy fielding 40 purifiers from a fluff reason because that is all there is. That is the appeal.
Draigos fluff is an abomination, just satisfying Matt Wards (who I normally have no problem with as a writer) hard on for "mahreens must be teh best at everything!"
As is the GK sacrificing the sisters story. It sets them as being WAAC, and paints them sufficiently as physcopaths, but is just poor writing.
It's all better written than anything in the DE codex by a large, large margin.
Again, as opposed to GK battling demons (very realistic there), or boxes that can suck people into dimensional prisons? Or that when the GK's were founded they moved the entire planetoid into a different dimension to hide it? And i still can't fathom that you think a micro black hole trap is bugs bunny story telling, but one man wandering across the warp turning up when he can, or a guy who has physic ghosts following him is good stroytelling
The Warp is a fictional creation. Is it possible to suck people into dimensional prisms or not? I don't know. Is it possible to walk the warp or not? I don't know. Is it possible to fight with Daemons as urges made manifest? I don't know. Ultimately, it is up to the writer to define them, and Ward IMO did a great job of making the Warp more amendable to 40K game-play, campaigns and story-driven game-play, not least with Draigo. Realism does not apply, as there is no gauge to measure "realism" of the Warp. That said, there is a long 40K tradition of beings from the Warp leaving it and beings from outside entering it. It is not without precedence (How about Maugan Ra solo-hiking across the Eye of Terror for example).
However, we do know what Black Holes (http://en.wikipedia.org/wiki/Black_hole) do. We do know that a supermassive singularity with enough gravity to instantly "suck in" a humanoid cannot be a "micro-black-hole" and would cause galaxy-wide disturbances with the gravitational changes it induces IF it were suddenly unleashed, already suspending disbelief in accepting that it was a-priori contained by super-sci-fi-magic technology. To flout commom knowledge and basic physics like that is just a sign of poor writing, lack of care and interests, and a disregard for the intelligence of the readership on Kelly's part.
Lexington
12-13-2011, 08:44 AM
Have we really gotten this far without a nomination for Imperial Armor 10? More gorgeous fleshing out of the Badab War. Definitely deserves a nod.
Also, guys? Don't feed the Zweitroll. :rolleyes:
SotonShades
12-13-2011, 10:01 AM
Personnaly I couldn't vote for something I haven't played with/against or at the very least read. Therefore Dreadfleet deffinitely gets my vote.
As for the DE vs GK showdown we have, DrLove and Zweischneid do both make good points (or did before reverting to repeating arguments for the sake of it). Personnally I feel that DE is a marginally better codex over all. I like that the fluff takes a bit of a back step from the rest of the 40k universe, concentrating on the background of the DE more than anything else. I also found that the GK codex took things possibly a bit too far for me; not by much, but just enough to put me off it a bit. I don't honestly feel that either list is more spammy than the other. Both have a variety of builds that can be competitive. The main problem is that both are of the era of the internet where they so quickly get boiled down to what is supposed to be an optimum, little taking in to account for individual styles of play.
Zweischneid
12-13-2011, 01:48 PM
Also, guys? Don't feed the Zweitroll. :rolleyes:
:( I am not the one trying to "de-nominate" other people's suggestions.
If I am truly so "out there" with my appreciation of the Grey Knight Codex, you've got nothing to fear by taking it into the vote. It'll get one measly vote from me and you'll be proven right.
Why so much angst of having it nominated?
DrLove42
12-14-2011, 06:07 AM
No ones being angsty at GK ebing nominated.
They being angsty about you saying codex DE, one of the mostly widely regarded best codexes is rubbish.
Just point out 4 people have nominated DE for winning, and that book wasn't even out this year!
Zweischneid
12-14-2011, 01:15 PM
Just point out 4 people have nominated DE for winning, and that book wasn't even out this year!
Shows you what sort of nitwits tend to be attracted to the book and "widely regard it as the best codex".
reynor
12-15-2011, 12:45 AM
Dreadfleet.
Encourage GW to put out more beautiful self-contained rules like Dreadfleet.
Not sure what I would nominate, haven't read enough this year, but from what I've heard Tamurkhan deserves it.
However please don't try to say the Draigo fluff is at all justified, go read HH and you see Corax scything through dozens of space marines, even Lorgar could easily take care of any marine and he was one of the worst at combat. Then Draigo comes and manages to subdue a daemon primarch, Mortarion who was one of the more competent, to the point where he can carve names into him. Mortarion, a being so much more powerful then Draigo and whose control over the warp would far outdo anything Draigo could manage, it just goes against so much/all of the fluff.
As to army lists, sorry but the GK are a great book in terms of having multiple builds , but the DE certainly have no less, to say you don't see them so they don't exist is illogical as there are allot more of the over all community who don't go online then then those who do. Both have plenty of different valid builds which can be worked effectively. DE do have to be handled with care because knocking 6 raiders out of the air is not hard if they aren't in cover, GK do have, more so then other marines, the advantage of survivability and flexibility to get you out of most mistakes.
Also to convert a flyer effectively so that it fits with the DE theme is vastly more difficult then to create any sort of henchmen.
Also you are coming across as a bit of an aggressive arse who refuses to believe any other codex can match his precious GK, so can I then say, well I guess that's the type of person the GK book attracts.
Thornblood
12-19-2011, 07:13 AM
Tamurkhan. By far.
It is the most enjoyable fluff for me. A Chaos invasion (what we all know) but done with a new twist and a great and fun campaign both for the protagonists and antagonists.
It is the most enjoyable expansion into the WHFB universe for me in terms of new units which build on existing societies and factions and as well as linking in with the GW money-spinner (this time incorporating a real spinner) the storm of magic (tragic).
It is the most enjoyable book I have seen this year in terms of art- not just the newly commissioned art pieces of the heroes and villains that really inspire us, but the maps, the background, the typography, its just simply the highest quailty ina produced book I have seen in terms of sci fi and fantasy artefacts.
Zweischneid
12-20-2011, 12:47 PM
However please don't try to say the Draigo fluff is at all justified, go read HH and you see Corax scything through dozens of space marines, even Lorgar could easily take care of any marine and he was one of the worst at combat. Then Draigo comes and manages to subdue a daemon primarch, Mortarion who was one of the more competent, to the point where he can carve names into him. Mortarion, a being so much more powerful then Draigo and whose control over the warp would far outdo anything Draigo could manage, it just goes against so much/all of the fluff.
By the fluff, it also once took the combined effort of both the Emperor and Horus in their fighting prime to subdue a regular Ork boy who was about to strangle the Emperor. Relative combat prowess is not a static thing in 40K.
Also you are coming across as a bit of an aggressive arse who refuses to believe any other codex can match his precious GK, so can I then say, well I guess that's the type of person the GK book attracts.
Any other Codex? No. But I do think Space Wolves and Dark Eldar are inferiour products by far, with bland, repetitive lists, abysmal fluff and bad game design all over.
eldargal
12-21-2011, 12:05 AM
I think you're mad.:) The Space Wolves codex is certainly like that, but is no more or less difficult to make varied, fluffy and effective lists with the DE book than it is with GK. That people tend to just field venom spam and whatnot is no more a strike against the DE book than purifer spam or dreadnought spam is for GK. I think it comes down toyou seeing what you want to see to validate your opinion.
Any other Codex? No. But I do think Space Wolves and Dark Eldar are inferiour products by far, with bland, repetitive lists, abysmal fluff and bad game design all over.[/QUOTE]
Chris Copeland
12-21-2011, 07:42 PM
I think that the Necron Codex may be the best codex I've ever read. Matt Ward is awesome. I am a Tyranid player and I hope that when my codex gets an update that Ward gets the nod. The Necron 'dex is full of character, has good internal balance between units, and is a masterful re-boot of a boring faction in 40K. So my vote goes to Matt Ward and the Necron Codex! Cheers!
I think that the Necron Codex may be the best codex I've ever read. Matt Ward is awesome. I am a Tyranid player and I hope that when my codex gets an update that Ward gets the nod. The Necron 'dex is full of character, has good internal balance between units, and is a masterful re-boot of a boring faction in 40K. So my vote goes to Matt Ward and the Necron Codex! Cheers!
Ah, but you forget, this is the internet and anything but homicidal hatred of Ward is illegal ;) .
Dreadfleet, followed by Necron codex (if dreadfleet isn't applicable).
Arjan84
12-22-2011, 02:04 PM
this one is easy, that will be Kings of war 2nd edition and warpath,
great simple games
Super Dungeon Explore gets my vote!
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