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eldargal
12-06-2011, 01:16 AM
I've been desperate for news on the Eldar front for a while now, and Ghost just posted the following deep into the Tau rumor thread. Not all Eldar players will find it there, so I'm making a new thread:



Eldar Storm Guardians come in boxes of 8 with a min of 10...


expect it to change(unit size); 8 to a squad min
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Update from Ghost:



plastic vampyre,
solitare,
dragon riders,
possibly exodite character
and 2 additional aspect warrior types

i know its a flyer and a cobra is more tank like , the name that it had in brackets was vampyre

n yeah last rumour guys..

So, a plastic Vampire, that is huge. It may not be a Vampire Hunter/Raider but a new pattern Vampire flyer, that would make more sense given we were told there would be no more plasticising of FW kits.

Solitaire would be great, obviously. This was speculated on when the Solitaire mysteriously dissapeared from IA11.

Exodite Dragon Riders will be very interesting, I'd expect cold one type of lizard rather than WFB style dragons in case anyone gets too excited.:) An Exodite characater makes sense given their rumoured inclusion and god knows Eldar need more SCs (says the girl who never even uses them).

The real highlight as far as I'm concerned, two new Aspects. This is a very welcome addition, we know htere are inumerable Aspects it always seemed silly that we had the same ones in 2006 that we had in 1994.

Emerald Rose Widow
12-06-2011, 01:52 AM
yeah, i cannot wait for them to come out for my brother's sake, i know he wants to play them super bad.

DrLove42
12-06-2011, 02:42 AM
As much as i'm looking forward to new Eldar PLEASE let them be released after September next year or theres no way in hell i'll be able to afford the £200 minimum i'd spend on launch

What other aspects could there be? We've got shooting, heavy shooting, fast attack harrying, anti armour shooting, anti power armour CC, anti horde CC, jumppacks and jetbikes. The only one i could think of would be a sniper/stealth one, but that treads on the toes of scorpions and pathfinders.

Unzuul the Lascivious
12-06-2011, 05:19 AM
I know this sounds ridiculous, but I always thought that the Eldar, having numerous Aspects, would have some sort of true Assassin - type Aspect. Striking Scorpions are all well and good, but I just think that some kind of super Elite unit that is allowed to split into individuals would be ace. They'd have suitable assassin abilities, enhanced stealth and bonuses for hugging scenery. They would have equipment to allow them a swift escape from retribution, ridiculous speed and Initiative, but be very fragile. Even specific temples of assassins like the Imperials wouldn't be out of the question - why only the Imperials? Although we do have Deathmarks for Necrons now I suppose.

Mr.Pickelz
12-06-2011, 08:27 AM
Solitaire?:D:D *head explosion*

CrimsonTurkey
12-06-2011, 09:14 AM
Exodites deserve their own codex, but I'll be happy with them at least having rules... for now.

Defenestratus
12-06-2011, 10:32 AM
If they make the FW vampire model a plastic kit, I'll be simultaneously impressed and infuriated at the same time.

The model is seriously huge. (Thats a "new" farseer sitting on the tail)

https://lh4.googleusercontent.com/-0Rg6C-3IZf0/Tt5DDqlzzUI/AAAAAAAAR9Y/m6aEgtChmxY/s400/2011-12-06_11-26-37_991.jpg

CrimsonTurkey
12-06-2011, 10:45 AM
I'd much rather see a Phoenix or Nightwing that could be used in regular games.

FTE-Charge!!!
12-06-2011, 11:04 AM
This sounds good- Eldar players have been basically playing with the same army since 2nd edition; its about time new life was breathed into the army. It seems that they get few new units and models but just updated rules with every release.

Here's hoping that they get a nice new slew of units and good rules!

Also- I dont think Exodites deserve their own codex. A lot of fluff mentions how Craftworlders go to assist them against invasion; which makes sense for including them in the Eldar codex. I couldnt really see much use in giving them a stand alone- GW already let that cat out of the bag with SMs and they are having trouble keeping those armies up to date and interesting.

Luke Licens
12-06-2011, 11:09 AM
I know this sounds ridiculous, but I always thought that the Eldar, having numerous Aspects, would have some sort of true Assassin - type Aspect. Striking Scorpions are all well and good, but I just think that some kind of super Elite unit that is allowed to split into individuals would be ace. They'd have suitable assassin abilities, enhanced stealth and bonuses for hugging scenery. They would have equipment to allow them a swift escape from retribution, ridiculous speed and Initiative, but be very fragile. Even specific temples of assassins like the Imperials wouldn't be out of the question - why only the Imperials? Although we do have Deathmarks for Necrons now I suppose.

They have those in their fluff already. They're called Harlequins. :p

Archon Charybdis
12-06-2011, 11:49 AM
A plastic Vampire I'll believe when I see, though I'd expect a plastic Phoenix or Nightwing anymore.

Defenestratus
12-06-2011, 01:20 PM
I wonder how many posts that we're going to endure when the new Eldar flier isn't a female model.

RebelGrot
12-06-2011, 01:47 PM
It's been a fair while since I've commented in the good old lounge but this is enough to bring me out of my retirement/statis/laziness.

I have literally started a small saving account with the potential of this army in mind. I've not played Eldar since early 3rd Ed but they were my first ever army back in 2nd and I need a good excuse to relight that fire!!

If the Exodites are even in the codex I will be the happiest, most excited gamer EVER. Even if they (according to the internet) suck they will be in my list, I've been in love ever since Mike McVey did his duel diorama for WD back in the day:

http://the-lost-and-the-damned.664610.n2.nabble.com/file/n5832212/McVey_Exodite_Diorama.jpg

As for Vampyres etc that'd also be nice. Solitare making a return would also be awesome and new Aspects are always going to be appreciated.

Above all that I've written so far though, please PLEASE give me new, not-flat, Warp Spider models!

isotope99
12-06-2011, 01:53 PM
I almost hope the exodites aren't in as just one unit. I've just started my own counts as army using dragons etc. as grav tanks.

A decent eldar flyer is almost mandatory, maybe they'll scale down the vampire but keep the basic design.

flekkzo
12-06-2011, 02:56 PM
Want exodites? Write GW. Good old snail mail write. I hope they add a few units, it would be really cool :)

The flyer seems to be named a Vampyr rather than Vampire. I don't know if that is a translation mistake, or it is just a plain *new* model. No more redoing sculpts in plastics, right?

I just wished that FW could release an FW codex for each GW codex. Some extra stuff, and the extra units. 48 pages or less. I don't have the funds to buy all their publications for a few pages of rules, so I simply don't buy FW models really.

apahllo
12-06-2011, 03:33 PM
i hope gw goes back to the angelsofdeath/craftworldeldar books.

flatdice
12-06-2011, 06:24 PM
Wow those rumours got me salivating at the possibilities, still i would be happy just to see the hardback codex rumour pan out.

As for fielding the solitare i wonder what slot it would take an elites slot ?

New aspects are always fun i hope that means new phoenix lords not that i ever use them >.<

eldargal
12-06-2011, 10:35 PM
According to Ghost the flyer was named Vampyre, not Vampire Hunter/Raider so it is possibly a smaller flyer employed by Craftworlds and not of the Vampire class. This makes more sense when you consider the size of the Vampire Hunter/Raider and the fact FW said the GW studio won't be borrowing their stuff anymore.

As to new Aspects, it is hard to say. An assassin Aspect is feasible, perhaps long range anti-tank (more fragile and less effective than Fire Dragons but not needing a transport to be effective), perhaps a real anti-horde unint S3 but with more attacks than Striking Scorpions? I'm sure GW will think of something.:)

Battle Ready Studios
12-06-2011, 11:05 PM
Eldargal,

you mentioned there would be no more plasticizing of FW kits... Where and when was this said? Is this the death of the dream of a plastic thunderhawk?

eldargal
12-07-2011, 12:33 AM
Mark Bedford said it in the FW seminar at CD Chicago and I believe it was restated at GD UK and/or GD Australia. The Thunderhawk and some other kits are special cases in that they were GW kits at Epic scale before they were FW kits and GW did release a Thunderhawk kit back '98 in metal. So we could see things like that in plastic, what we won't see are things like Shadow Spectres, Lynxes, Wasps etc. in resin.

Lane
12-07-2011, 02:43 AM
I've been in love ever since Mike McVey did his duel diorama for WD back in the day:

IIRC that Dragon is just an old Cold One with the upper head from the Dragon Prince horse, plus some sculpting to extend the neck and tail.

eldargal
12-07-2011, 02:47 AM
Yep, and given GWs tendency to do things a litlte different (look at the sabretusk things vs expected rhinox) I doubt we will get simply cold ones in space.

RebelGrot
12-07-2011, 01:38 PM
IIRC that Dragon is just an old Cold One with the upper head from the Dragon Prince horse, plus some sculpting to extend the neck and tail.

Indeed it is. The tail is one of the old 'proper' dragon tails, the rider is half an old scout/ranger. It's still probably my favourite thing McVey did though.

I also wouldn't expect Cold Ones in space, but I would hope for a more sleek/agile looking creature as in the conversion over the quite robust/slower looking current Cold One style. Who knows? We're a good way off but I'll be waiting...

flatdice
12-08-2011, 08:35 AM
I know this is unlikely but, any thoughts on the idea of exodite dragon knights as a Calvary aspect warrior lol ?

eldargal
12-08-2011, 08:37 AM
Nope, it would be like Imperial Guard Space Marines. Same species, different way of doing things. Exodites don't have Aspects.

Defenestratus
12-08-2011, 09:28 AM
As juicy as the thoughts are of new units, specifically new aspects- I'd much rather them just make the current aspects more relevant in the current meta.

Neither of the close combat aspects are truly frightening anymore. Scorpions are probably ok right now, but like all eldar units, they are overcosted.

The Banshees on the other hand are too weak to cause real pain with their power weapons, and are too fragile to withstand the pain coming back their way. Especially with the prevalence of both T5+ and counter attack (which I'm sure will get even worse when BT come back) I think the girls need a bit of a boost IMO. Certainly I don't expect them to get tougher, but perhaps giving them FC would help with the whole S3 thing.

Shining Spears are expensive, and squad sizes are too small - making the exarch incredibly easy to kill with plain bolter fire.

Again, I welcome more units, but I'd be even more excited to see how they fix the current aspect warriors that we already have.

eldargal
12-08-2011, 09:39 AM
Well it goes without saying every unit in the book needs fixing (price, abilities or both), we have had one new infantry unit since 1994 (storm guardians) not including FW stuff. As much as I love the current codex, the Eldar unit lineup is rather stale.

DrLove42
12-08-2011, 09:57 AM
The problem with adding more units is where they'd go. I know with 6th rumoured to include more FoC changing, and curretn codexes swapping slots make it easier but all the slots are currently VERY FULL

Troops have 5 - Storm Guardians, Regular Guardians, Pathfinders, Jet Bikes and Avengers
Elites have 5 - Quins, Banshees, Dragons, Scorpions and Wraithguard
Heavy has 6 - Lords, Prisms, Falcons, Batteries, Reapers and Walkers
Fast has 4 - Hawks, Spiders, Spears and Vypers
HQ has 2 generic customisable and 8 SC.

With competion for all the slots very tight as it is, where are you going to add extra to that with trimming some other units? Compared to more modern dexes thats seems a lot per slot. Both the Necs and the DE only have 2 troops choices.

I can see them giving us new aspects....but cutting some of the old stuff. I can see Spears dissappearing. After all they are the only aspect that didn't get finecasted

Or worse...getting rid of an aspect, but giving us a new one that does exactly the same role...

eldargal
12-08-2011, 10:14 AM
Well I could see them combining the Falcon, Nightspinner and Fire Prism slots into one like the IG has for LR variants. Ditto for Guardians, just one slot for each type (Defender, Storm and jetbike), I also think it would make more sense for support batteries to be included in with Guardians rather than in HS. The DE book has 7 Elite choices too, so using that as a precedent you could fit one or two more in Elite and another in a streamlines HS section.

The above is all speculation obviously, I just think it wouldn't be hard to do.

Alessander
12-08-2011, 11:54 AM
First, new aspects are totally possible. GW writes the fluff and can ret-con anything, having a new aspect complete with new Phoenix Lord for them and saying they were there since the founding of the Asurya would not be unusual for GW.

I can see the aspect warriors getting consolidated into generic FOC choices as upgrades to the entire squad, in the same way that the current Eldar Pathfinders are simple suqad-wide upgrades to Rangers.

And as the Aspect Warrior boxed sets automatically come with an Exarch now, I foresee that Exarchs are automatically going to be part of the squads, not optional upgrades.

Ie Having a single elite army list entry "Close Combat Aspect Warriors" where you choose the gear of the squad to make it either Banshees or Scorps. The current codex does this, since both HB and SS have the same statline and the only difference is the wargear, really.

"Ranged Aspect Warriors" choose either Fire Dragon or Dark Reaper

"Fast Aspect Warriors" squad choose either Warp Spiders or Swooping Hawks

Dire Avengers an upgrade to Guardians?

Shining Spears are upgraded Guardian Jetbike squads?

Likewise, I can see the Wraithlord being a character upgrade to a squad of wraithguard.

This would slim down the number of FOC entries in the army lists CONSIDERABLY. It really wouldn't matter much to us players in the end gameplay wise, but would make the army list look a lot more streamlined.

I forsee see Falcons, Fire Prisms and Night Spinners being a single FOC entry as well as coming squadrons - just like the variants of the Leman Russ entry in IG. GW needs to get people to buy more Falcons etc, and limiting Eldar to only 3 or so skimmer tanks would hurt sales. Or if one of the new units is another Falcon variant, have a squadron of Falcons and/or it's variant be one Army List, and have the Fire Prism and Spinner be another Army List squadron option.

Remember the rumors for 6th ed is that you can drop FOC slots for new ones (ie limit yourself to 1 heavy slots to be able to take 4 Fast attack)

The trend since Codex Blood Angels is for all armies to have at least one flier, so the "Vampyre" is probably a new Flyer, likely a smaller plastic version of Vampire Raider in the same way the Storm Raven is a smaller version of the Thunderhawk.

So here's what I predict the Army List will look like:

HQ

Phoenix Lord (probably a generic HQ now, and you choose which wargear to make it a named character)
Farseer(I see Farseers having different levels of power now, from "Warlock" to full on disciple of Eldrad)
Autarch (maybe Phoenix Lord is an upgrade to this?)
Avatar
Solitaire (If they keep him as uber as he was before, I totally see him being an HQ to prevent people from spamming him, and to have him compete with other HQ)
Exodite Lord

Seer Retinues
Warrior Retinue (could be for Autarch or Avatar as the court of the Young King)


Elites

WraithGuard (and Wraithlord)
Harlequins
Close Combat Aspect Warriors (either Banshees or Striking Scorpions, possibly a new Exodite themed close combat Aspect?)
Ranged Aspect Warriors (either Fire Dragons or Dark Reapers, possibly a new Exodite themed aspect?)


Troops

Guardians (option for Support Batteries, and Dire Avengers as upgrade)
Rangers (Pathfinders as upgrade)
Assault Guardians / Exodites on foot (I see them as being the same entry)


Fast

Scouting Aspect warriors (either Warp Spiders or Swooping Hawks)
Vyper
Jetbikes (Shining Spears as Upgrade)
Exodites on lizards


Heavy

War Engine of Vaul Squadron (Falcon & a new variant)
Siege Engine of Vaul Squadron (Fire Prisms & Night Spinners)
War Walker squadron
Exodite on Big Dragon (total guess, probably the new kit)

Psi
12-08-2011, 12:56 PM
1st post... new kid in town.

I've recently started painting an Eldar army. Fully aware that the current codex is well.... junk when placed up against all the "New" codexes. I'm magnetizing my Wave Serpent turrets, Heavy weapon platforms, War Walkers, etc. That way the new Dex won't hurt my current projects with any unexpected changes.

With the rumors being what they are to date. Painting Aspects is off the todo list until the new Codex arrives.

Everything I'm reading, and hearing sounds nice. My only real request would be on a model level.

1. Plastic Wraithguard.
2. Plastic multi-part kits for Banshee, scorpions, Fire dragons, Hawks & Spiders. ( pipe dream I know. )

flatdice
12-08-2011, 08:36 PM
First, new aspects are totally possible. GW writes the fluff and can ret-con anything, having a new aspect complete with new Phoenix Lord for them and saying they were there since the founding of the Asurya would not be unusual for GW.

I can see the aspect warriors getting consolidated into generic FOC choices as upgrades to the entire squad, in the same way that the current Eldar Pathfinders are simple suqad-wide upgrades to Rangers.

And as the Aspect Warrior boxed sets automatically come with an Exarch now, I foresee that Exarchs are automatically going to be part of the squads, not optional upgrades.

Ie Having a single elite army list entry "Close Combat Aspect Warriors" where you choose the gear of the squad to make it either Banshees or Scorps. The current codex does this, since both HB and SS have the same statline and the only difference is the wargear, really.

"Ranged Aspect Warriors" choose either Fire Dragon or Dark Reaper

"Fast Aspect Warriors" squad choose either Warp Spiders or Swooping Hawks

Dire Avengers an upgrade to Guardians?

Shining Spears are upgraded Guardian Jetbike squads?

Likewise, I can see the Wraithlord being a character upgrade to a squad of wraithguard.

This would slim down the number of FOC entries in the army lists CONSIDERABLY. It really wouldn't matter much to us players in the end gameplay wise, but would make the army list look a lot more streamlined.

I forsee see Falcons, Fire Prisms and Night Spinners being a single FOC entry as well as coming squadrons - just like the variants of the Leman Russ entry in IG. GW needs to get people to buy more Falcons etc, and limiting Eldar to only 3 or so skimmer tanks would hurt sales. Or if one of the new units is another Falcon variant, have a squadron of Falcons and/or it's variant be one Army List, and have the Fire Prism and Spinner be another Army List squadron option.

Remember the rumors for 6th ed is that you can drop FOC slots for new ones (ie limit yourself to 1 heavy slots to be able to take 4 Fast attack)

The trend since Codex Blood Angels is for all armies to have at least one flier, so the "Vampyre" is probably a new Flyer, likely a smaller plastic version of Vampire Raider in the same way the Storm Raven is a smaller version of the Thunderhawk.

So here's what I predict the Army List will look like:

HQ

Phoenix Lord (probably a generic HQ now, and you choose which wargear to make it a named character)
Farseer(I see Farseers having different levels of power now, from "Warlock" to full on disciple of Eldrad)
Autarch (maybe Phoenix Lord is an upgrade to this?)
Avatar
Solitaire (If they keep him as uber as he was before, I totally see him being an HQ to prevent people from spamming him, and to have him compete with other HQ)
Exodite Lord

Seer Retinues
Warrior Retinue (could be for Autarch or Avatar as the court of the Young King)


Elites

WraithGuard (and Wraithlord)
Harlequins
Close Combat Aspect Warriors (either Banshees or Striking Scorpions, possibly a new Exodite themed close combat Aspect?)
Ranged Aspect Warriors (either Fire Dragons or Dark Reapers, possibly a new Exodite themed aspect?)


Troops

Guardians (option for Support Batteries, and Dire Avengers as upgrade)
Rangers (Pathfinders as upgrade)
Assault Guardians / Exodites on foot (I see them as being the same entry)


Fast

Scouting Aspect warriors (either Warp Spiders or Swooping Hawks)
Vyper
Jetbikes (Shining Spears as Upgrade)
Exodites on lizards


Heavy

War Engine of Vaul Squadron (Falcon & a new variant)
Siege Engine of Vaul Squadron (Fire Prisms & Night Spinners)
War Walker squadron
Exodite on Big Dragon (total guess, probably the new kit)


The idea of actually fielding a dragon model in a 40k game does sound very cool.
The the idea of merging FOC slots for different aspects looks valid if you look at the eldar codex in its current state.

Guardian Jetbikes as troops for Siam Hann armies
Wraithguard as troops for Iyanden armies
Pathfinder Upgrade for rangers to create Alaitioc armies
Storm Guardians are a upgrade choice for guardian defender units

The only head scratch er i can see would be is how Exarch powers get handled with aspects squads being merged

Ruleslawyer
12-08-2011, 11:30 PM
In my mind Eldar changes are relatively simple in principle(yes I know this is wish listing)
Improve Farseer powers and more options. Option for Seer Councils to boost powers re Psyker Battle squads
Warlocks become true warrior-seers and in there hands witchblades become power weapons
Autarch - Archon statline, Grand Strategy like abilities, and freedom to take exarch powers that only affect him.
Aspects - Incubi statline with Exarchs Klaivex statline (except for 3+ save)
Phoenix lords make Aspect a 0-1 Troop choice
Guardian defenders may take a Heavy weapons platform for every 10 defenders
Storm Guardians may take 2 specials for every 10
Support Weapons - D-Cannon - Large Blast
Vibro Cannon - d6 Hits for Every Cannon in group
Shadow Weaver - Still 48" Large Blast But has designation Web
Web weapons (such as the Weaver and Warp Spider Spinners) cause unit to move as in Difficult Terrain (Note no rending or Dangerous Terrain Test - Like to keep the Night Spinner Special)
Shuriken Catapults get a double profile 12" Assault2 and 24" Heavy2. Dire avengers get Relentless

DrLove42
12-09-2011, 03:25 AM
Psi, welcome to forum. ONe point of note, is that this book is likely still a year minimum away. And a lot of current units will still be there, so ont hold back too much



I can see the aspect warriors getting consolidated into generic FOC choices as upgrades to the entire squad, in the same way that the current Eldar Pathfinders are simple suqad-wide upgrades to Rangers.

Ie Having a single elite army list entry "Close Combat Aspect Warriors" where you choose the gear of the squad to make it either Banshees or Scorps. The current codex does this, since both HB and SS have the same statline and the only difference is the wargear, really.

"Ranged Aspect Warriors" choose either Fire Dragon or Dark Reaper

"Fast Aspect Warriors" squad choose either Warp Spiders or Swooping Hawks

Dire Avengers an upgrade to Guardians?

Shining Spears are upgraded Guardian Jetbike squads?

Likewise, I can see the Wraithlord being a character upgrade to a squad of wraithguard.


These are flat out some of the worst ideas i've evr heard. It would be the death knoll of the codex in my eyes. THat'd be like saying "Death Company aren't a seperate unit, they're an upgrade for regualr marines". Or "Terminators are only special characters in a Devestator squad". The number in a slot is not an issue, as stated, the DE have 7 in a slot. Guardians as upgradable, fine.Aspects no

Vision
12-09-2011, 03:50 AM
exodites could be interesting :]

EldarMojo
12-09-2011, 05:31 AM
For me one of the fundamental issues with the Eldar codex is the shuriken catapult (aside from the obvious things like pts changes that are needed that is).
It just seems like a moronic weapon for the Eldar to be using. I'll explain my reasoning.
On the plus side I feel that being an assault weapon is a good thing, as it fits with the mobility philosophy of the Eldar. However, this is completely negated by the fact that the range is 12 inches. This leaves the Eldar exposed to assault from whatever they shoot at. Even jetbikes with their ability to move away 6 inches in the assault phase can struggle to remain out of charge range the following turn (units with fleet, beasts, jump packs etc). I also feel that it is kind of dumb that a vehicle or bike still uses the 12 inch range when Dire avengers have 18 inches. Sure Dire Avengers are aspect warriors, but vehicles and bikes would have large ammunition supplies and could easily have targeting equipment and range finders built into the weapons.
I know there is the argument that if you increase the standard catapult range to 18 inches you nerf the Dire Avengers, but surely they can be buffed to a 24 inch range, or have a different stat line for their catapults like ap4 or rending perhaps?

Guardian defenders squads with heavy weapons also tend to just stand around all day doing nothing while the heavy weapon fires from range. This also seems a bit odd. I know that any unit equivalent can be in this situation when firing at a vehicle (missile launcher fires at tank, but boltguns/lasguns can't scratch it), but not every squad like that is firing at tanks all the time. Even a guardsman or atctical squad can fire its lasguns/boltguns and heavy bolter, or what have you, at a squad 24 inches away. The Eldar Guardians on the other hand simply stand there while the shuriken cannon or scatter laser fires at the 24 inches.

Perhaps an option would be to make it a dual fire mode weapon:
Assault 2 12 inches or Heavy 1 24 inches
And have Dire avenger and vehicle/bike mounted ones being Assault 2 18inches or Heavy 1 24 inches

Another issue with Guardians is Ld. The warlock upgrade does not increase the Ld of the unit. I believe that most armies have this ability or at the very least they can attach more than just 2 HQ characters to squads. Given that Warlocks would have immense mental prowess and focus (you'd imagine they would as psykers at any rate) they should be Ld 9 I think. Even if you use a Warlock with Embolden, Guardians are just too low LD. A power like Fear of the Darkness leaves them with LD6 and even with a re-roll that is not looking great.

Archon Charybdis
12-09-2011, 07:37 AM
Besides, what purpose does condensing the aspects, or DA/Guardians serve? You reduce the unit entries but you havent actually reduced competition for slots, and it takes away any chance to add some variety to stat lines. Also making a Wraithlord an upgrade to Wraithguard would be bad for both units--the Wraithlord has no T8 to protect him, and the Wraithguard have to forgo running if the Lord wants to fire his long range AT weapons.

I do agree that they'll most likely allow grav tanks to be taken in squadrons, but I expect the Falcon will be made a dedicated transport to free up the HS slots a bit. Also as a fluff quibble, Engines of Vaul refers specifically to the super-heavy vehicles like the Scorpion, Cobra, and couple other olde tyme ones I can't think of at the moment.

Phoenix Lords as an upgrade to an Autarch just makes no sense mechanically or fluff-wise. Also Warlocks are a separate path from Farseers, specifically focused on war and combat. I could see them making a "Warlock Battle Leader" like Space Wolves, but not as some unupgraded step on the path to Farseer.

And as cool as it might be, I don't imagine they'll add Exodites to the Eldar codex. It's already a busy codex with plenty of fluff and units to cover just under the Craftworlds.

CrimsonTurkey
12-09-2011, 09:07 AM
Condensing the aspects would make the 6th ed Eldar codex feel a lot like the current Chaos codex, methinks. We all know how much we love that one.

Lane
12-09-2011, 02:57 PM
Also Warlocks are a separate path from Farseers, specifically focused on war and combat.


I'm not so sure this is accurate,

IIRC Warlocks are currently on the path of the Seer but have previous Aspect experience allowing them to put on their war mask. I think Farseers are like the Exarchs of the Seer path, forever stuck in the path.

Archon Charybdis
12-09-2011, 08:02 PM
IIRC Warlocks are currently on the path of the Seer but have previous Aspect experience allowing them to put on their war mask. I think Farseers are like the Exarchs of the Seer path, forever stuck in the path.

Warlocks are a type of Seer, but it's not as though it's a straight continuum that starts at Warlock and ends at Farseer. Warlocks are a specific subset: "The most aggressive and warlike of all the Witch Paths is that of the Warlock Warlocks are Seers who once trod the Path of the Warrior, and it is their previous experience as warriors that enables them to harness their destructive impulses in battle."

Their psychic powers are used to actively attack/defend, where the Farseer's abilities are about manipulating fate and outcomes.In Path of the Seer for example, Thirianna has to make the conscious decision to switch from the Path of the Warlock to the Path of the Seer.

Chronowraith
12-09-2011, 08:57 PM
Personally, I'm thinking we'll see War Walkers move from Heavy Support to Fast Attack. I know they aren't speedy but the scout move/outflank means they have a great deal of flexibility for deployment. Besides, they are essentially IG Sentinels with another gun and far fewer wargear options.

The only slot to me that is overcrowded is Heavy Support. I can't remember the last time I took an Eldar army that didn't have 3 heavy support choices (lately it's a night spinner and 2 prisms). Most of the Eldar Fast Attack is lackluster or superfluous given the mobility of the rest of the book. Vypers aren't any faster than Falcons, they just have less firepower and armor. Elites have stiff competition but I rarely fill out elite slots in an army.

Eldar troops need some love though. Avengers are largely the only viable option since defenders you are buying a gun with ablative armor, rangers are too static, storm guardians are okay but only get a single special weapon, and jetbikes are acceptable if you can take a decent number of them... otherwise they are free kill points.

While I'm wishlisting a bit, it would be nice to see a cheap option for transportation. I don't care if it's a webway or an open topped vehicle really, as long as I can get units from point A to B and cost no more than 80-90 points.

Sardukar
12-10-2011, 02:10 AM
This is going back a ways.... But I'd like to see the Ghostwarriors again. Although with the 'wraith' rules they'd have to be a farseer bodyguard function as opposed to the stealth units they were originally.

But that's just a sideline wish list. Kind of like robots for IG... ~.^

BigGrim
12-10-2011, 03:07 PM
Their psychic powers are used to actively attack/defend, where the Farseer's abilities are about manipulating fate and outcomes.In Path of the Seer for example, Thirianna has to make the conscious decision to switch from the Path of the Warlock to the Path of the Seer.

Incorrect. You've read Path of the Seer, yet forget that Thirianna the Farseer still has access to all her destructive Warlock abilities and uses them plenty. As a Warlock, she still trains with Runes to see the Skein.

Archon Charybdis
12-10-2011, 10:16 PM
Incorrect. You've read Path of the Seer, yet forget that Thirianna the Farseer still has access to all her destructive Warlock abilities and uses them plenty. As a Warlock, she still trains with Runes to see the Skein.

She's also capable of donning her War Mask despite not being on the Path of the Warrior. Half the point of the Paths is that the skills mastered on one Path follow an Eldar, at least to some extent, for life. It's the same way former Aspect Warriors become Storm Guardians instead of Guardian Defenders.

Regardless, none of that contradicts my original point in response to Alessander, or what the codex says-- the Path of the Warlock is a distinct Witch Path, not just a linear point on the path to becoming a Farseer. It's also why their armors are kept in the Aspect shrines instead of the Dome of Seers. It wouldn't really make sense from a fluff standpoint, especially given as prevalent as Warlocks are in the current codex, to make them an HQ only choice as effectively a weaker Farseer.

Grabula
12-12-2011, 10:42 AM
While I'm extremely excited about my two favorite armies getting updates relatively soon (CSM and Eldar), I've come to accept that my pipe dream for the possibility of an all harlequin army is pretty much dead wit hthe DE book. It's one of the things I miss about Rogue Trader, the flexibillity to sort of do what you want. I'd hoped before DE came out that somehow GW would find their way to creating an option for an all Harlie army, some special character that allows you to put more in your army or some such. I realize that with no change to them in the DE codex, they're going to stay a sideshow to the overall Eldar themes.

Looking forward to seeing what the new stuff is, especially the aspect warriors!

DrLove42
12-12-2011, 10:50 AM
Youi could just play with the old Harlie codex still in your gaming group.

with rumours of solitaire....things might get easier soon

Grabula
12-12-2011, 12:57 PM
I'd at one time considered a counts as of sorts to do all harlies but it hardly seems worth the effort! Part of that is because I still enjoy the non harlie troops and it would just distract me from those!

Eitherway I'm excited to see how the Eldar develope for this upcoming edition!

Nosmo75
12-18-2011, 02:05 PM
Solitaire would be great, obviously. This was speculated on when the Solitaire mysteriously dissapeared from IA11.

The Solitaire was going to be in Imperial Armour 11: Doom of Mymeara?! Since when? =O

DrLove42
12-19-2011, 02:50 AM
He was in the book when it was previewed at the FW open day back in March of this year. Somewhre between there and GD he kicked the bucket.

He was (as far as I remember) a 0-1 HQ, made one unit of Quins troops. Was a scary badass in combat, and could take a Vortex Grenade in Apoc games for 75pts