Maelstorm
12-02-2011, 11:16 AM
With the old Necron Codex, I always avoided playing Combat Patrol. Time to give the new Necron Codex a shot at it.
400 point game of Combat Patrol using the Adepticon 2011 rules (very restrictive!). http://www.adepticon.org/11rules/2011cp.pdf
Necrons
130 Warriors (10)
135 Scarabs (9)
135 Scarabs (9)
Grey Knights
Rhino, Storm Bolter
Rhino, Storm Bolter
Purgation Squad, 2x Halberds, Thunderhammer, Heavy Bolter
Purgation Squad, 2x Halberds, Thunderhammer, Heavy Bolter
We played on a 48"x48" table with 4 Citadel forests and 1 Citadel Hill. Nightfight turn 1.
I won the roll and had my opponent set-up and go first.
GK turn 1: All GK troops were mounted in the Rhinos and moved forward. He drove Rhino 1 forward 12" and turned it sideways, Rhino 2 drove forward and parked behind the first Rhino (T- formation)
Necron Turn 1: The Scarabs charged forward - Unit 1 rolled a 6 for fleet and assaulted the hidden rhino. The Scarab unit 2 rolled a 3 for Fleet and charged the first Rhino. The lead Rhino was shaken and stunned, all doors blocked by Scarabs. The Hidden Rhino was Destroyed and the GK troops fell into the resultant crater. The explosion killed 1 GK Halberd troop and caused 2 scarab wounds.
GK turn 2: The first rhino could not do anything - the troops inside could not get out or shoot out. The second unit fired into the Scrabs and followed up with a charge into CC - causing 3 wounds and recieving 1 in return.
Necron Turn 2: The scarabs multi-assaulted the remaining Rhino and troops. The 2nd Rhino exploded 6", killing 2 bases of Scarabs and 0 GK troops. Assault killed 2 Scarab bases and another GK troop.
GK turn 2: The 2nd unit of GK troops charged into CC.
Close combat continued until the top of turn 5, with the final elimination of all Scarabs - the GK troops were worn down to just 2 Halberds.
Bottom of Turn 5 - the GK troops were hosed by 20 shots from the Necron Warriors and eliminated
Victory - Necrons.
400 point game of Combat Patrol using the Adepticon 2011 rules (very restrictive!). http://www.adepticon.org/11rules/2011cp.pdf
Necrons
130 Warriors (10)
135 Scarabs (9)
135 Scarabs (9)
Grey Knights
Rhino, Storm Bolter
Rhino, Storm Bolter
Purgation Squad, 2x Halberds, Thunderhammer, Heavy Bolter
Purgation Squad, 2x Halberds, Thunderhammer, Heavy Bolter
We played on a 48"x48" table with 4 Citadel forests and 1 Citadel Hill. Nightfight turn 1.
I won the roll and had my opponent set-up and go first.
GK turn 1: All GK troops were mounted in the Rhinos and moved forward. He drove Rhino 1 forward 12" and turned it sideways, Rhino 2 drove forward and parked behind the first Rhino (T- formation)
Necron Turn 1: The Scarabs charged forward - Unit 1 rolled a 6 for fleet and assaulted the hidden rhino. The Scarab unit 2 rolled a 3 for Fleet and charged the first Rhino. The lead Rhino was shaken and stunned, all doors blocked by Scarabs. The Hidden Rhino was Destroyed and the GK troops fell into the resultant crater. The explosion killed 1 GK Halberd troop and caused 2 scarab wounds.
GK turn 2: The first rhino could not do anything - the troops inside could not get out or shoot out. The second unit fired into the Scrabs and followed up with a charge into CC - causing 3 wounds and recieving 1 in return.
Necron Turn 2: The scarabs multi-assaulted the remaining Rhino and troops. The 2nd Rhino exploded 6", killing 2 bases of Scarabs and 0 GK troops. Assault killed 2 Scarab bases and another GK troop.
GK turn 2: The 2nd unit of GK troops charged into CC.
Close combat continued until the top of turn 5, with the final elimination of all Scarabs - the GK troops were worn down to just 2 Halberds.
Bottom of Turn 5 - the GK troops were hosed by 20 shots from the Necron Warriors and eliminated
Victory - Necrons.