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View Full Version : Hints at 6th Ed Deployment rules in Necrons



ggg
10-29-2011, 08:46 AM
Heavy Destroyers provide long range firepower for a Necron army. Their speed and weapon range makes them perfect for sniping enemy vehicles and elite units. At strength 9 and AP2 the Heavy Gauss Cannon will penetrate even the thickest armour. Your Heavy Destroyers can also be used to give you an advantage in the deployment phase. By deploying a Heavy Destroyer first you can wait and see where your opponent puts his own choice before committing a more expensive unit like a Monolith. Again, using a single Heavy Destroyer, you can push your opponent right back into his deployment zone. By deploying your Heavy Destroyer as far forward as possible you will force your opponent to deploy his units 24" back into his own table half, your Heavy destroyer can then turbo boost to a more sensible position on the first turn.

Was reading the description of the Necron Heavy Destroyers and noted that the description of their utility in the deployment phase - but the description of 'taking it in turn' with your opponent does not relate to the current rules. The only conclusion I can draw is that this is how 6th Ed deployment will be dealt with and that this is clear evidence that Necrons have been designed with 6th ed in mind.

lattd
10-29-2011, 08:56 AM
That was also third edition rule that deployment was taken in turns rather than one side then the other.

The Twilight Fade
10-29-2011, 11:31 AM
Also mentioning turbo-boost seems interesting after they were supposed to be labelled as jump infantry in this edition...can't wait now!! :D

Archon
10-29-2011, 04:27 PM
Seems more like a hint to long gone past editons:D

Rev. Tiberius Jackhammer
10-30-2011, 05:58 PM
The Heavy Destroyer's description doesn't have the "Mat Ward says!" banner like the new units do. That combined with the fact that regular Destroyers have no tactical advice leads me to think that the description's a relic from a previous edition - after all, the Destroyers were the best anti-tank unit in the previous 'dex; players simply must be encouraged to get new/different units :P

Xenith
10-31-2011, 11:15 AM
A hangover from 3rd ed where you and your opponent alternated deploying units.

Don't get your knickers in a twist.