Dominic
10-28-2011, 07:52 AM
Okay, so I’m going to a 1500 tournament in the new year, and I’d like to get my army list sorted way before then. Nothing is set in stone and I have a massive collection of models, so I can field pretty much anything, so don’t be afraid to suggest changes such as swapping one unit for a completely different one. I’ll explain tactics etc. after I’ve posted the list.
Heroes
Plague Priest (General)
- Lvl 2
- (Additional) Hand Weapon
- Poisoned Attacks
- Dispel Scroll
Warlock Engineer
- Lvl 1
- Warp-energy Condenser
Chieftain
- Battle Standard
- Dawn-stone
- Enchanted Shield
Core
x29 Clanrats
- Shields
- Full Command
- Poisoned Wind Mortar
x29 Stormvermin
- Shields
- Full Command
- Banner of Eternal Flame
x39 Skaven Slaves
x39 Skaven Slaves
Special
x29 Plaguemonks
- Full Command
- Plague Banner
Rare
Doomwheel
Warp Lightning Cannon
Total = 1498.5
The basic idea is that the Chieftain goes with the Stormvermin, the Engineer with the Clanrats and the Priest with the Monks. The Slaves are there to soak up casualties’ early one, and dive into anything which I consider to be an exceptional threat (only for my other units to dive into the flank or side on later on in the game). The Storvermin have the banner which gives them flaming attacks so they can handle anything with regeneration and the Monks will be my main unit for dealing with anything which has a high toughness (the banner will allow them to re-roll to wounds, and with the high amount of attacks the unit can put out, I hopefully should roll enough 6’s)
I’d really appreciate any help and advice,
Thanks :)
Heroes
Plague Priest (General)
- Lvl 2
- (Additional) Hand Weapon
- Poisoned Attacks
- Dispel Scroll
Warlock Engineer
- Lvl 1
- Warp-energy Condenser
Chieftain
- Battle Standard
- Dawn-stone
- Enchanted Shield
Core
x29 Clanrats
- Shields
- Full Command
- Poisoned Wind Mortar
x29 Stormvermin
- Shields
- Full Command
- Banner of Eternal Flame
x39 Skaven Slaves
x39 Skaven Slaves
Special
x29 Plaguemonks
- Full Command
- Plague Banner
Rare
Doomwheel
Warp Lightning Cannon
Total = 1498.5
The basic idea is that the Chieftain goes with the Stormvermin, the Engineer with the Clanrats and the Priest with the Monks. The Slaves are there to soak up casualties’ early one, and dive into anything which I consider to be an exceptional threat (only for my other units to dive into the flank or side on later on in the game). The Storvermin have the banner which gives them flaming attacks so they can handle anything with regeneration and the Monks will be my main unit for dealing with anything which has a high toughness (the banner will allow them to re-roll to wounds, and with the high amount of attacks the unit can put out, I hopefully should roll enough 6’s)
I’d really appreciate any help and advice,
Thanks :)