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View Full Version : Arena of Death; BoLS Edition. Rules and Sign-Up



Hive Mind
10-24-2011, 03:54 PM
Ok, so I'm going to be running a head-to-head knockout tournament featuring 16 HQs battling to the death.

The Rules

All normal 40k rules apply except as detailed below. In case of disputes FAQ rulings are to be treated as authoritative. If there is no FAQ ruling on the issue, I decide how the rules work.

It should be noted at this stage that the following heavily (and I do mean heavily) borrows from the rules that Brother Tyler posted over at Bolter and Chainsword (http://www.bolterandchainsword.com/index.php?showtopic=30536) and that I was inspired to do this originally by a thread started here in the lounge by Bedroom General.

Combatants

Combatants must be a HQ character from any Codex. No characters from any other source will be allowed. The character must be legal within its army list restrictions and requirements and may not be worth more than 150 pts. I will check your point totals but if you spot something that I've missed do speak up. If your point total is over you'll be given a chance to rectify it. If you fail to do so your character will be disqualified and either a replacement will be found or whichever opponent you draw will get a bye. NO CHANGES CAN BE MADE TO CHARACTERS ONCE THEY HAVE BEEN ENTERED. For clarity, do not edit your posts entering a character. You may only have a single model; command squads, retinues, wolves, thralls, etc. are not allowed. No vehicles or mounts are allowed. This includes Space Marine Bikes, jump packs, Juggernauts of Khorne, etc. No special characters will be allowed. Other than these restrictions, you are free to choose as you like.

Post your entrants in this format;

Name; ie. Brother-Captain Morkul
Type; ie. Brother-Captain
Codex; ie. Grey Knights
Wargear; ie. Terminator Armour, Nemesis Force Sword, Storm Bolter etc. etc.

Make sure you list your wargear accurately. If it's not listed, it can't be used. Entrants are on a first come, first served basis though if you've posted an entrant in Bedroom General's thread I will reserve a place for you unless you tell me you don't want it.

NB. If you've already posted an entrant in Bedroom General's thread then please just re-post it here using the format above.

Starting the Tournament

Characters will be randomly seeded 1-16 by using a random number generator site. 1 will fight 16, 2 will fight 15, 3 will fight 14 etc. After each fight the winning character will advance to the next bracket so the winner of 1 v 16 will fight the winner of 2 v 15 and so on until only one character is left standing. Surviving characters will reinstated to their full stat-line after each fight so a three wound model that loses two wounds in round one and advance to round two will begin the duel in round two with three wounds again.

Starting the Fight

Two models enter; one model leaves. Both models set up 6" apart. There is no cover or terrain! The Arena is featureless and empty and goes on into infinity!

Shooting & Charging

BOTH characters will get a chance to shoot from 6" range - who goes first will be determined by a D6 roll - before they engage in HTH combat. After that combat is as normal (by Initiative), except that in the first round of combat both characters will count as charging. In the event of a tie (mutual simultaneous death), the victory will go to the one who has scored the highest number of wounds, including overkill.

The Hand of God

In the Arena of Death; I AM GOD. I will decide rules disputes if there is no official answer to them. I roll the dice and I post the results. This ensures the impartiality of the fight. It goes without saying that I will not be entering a character into the tournament. I will be using Vassal and will post screenshots of each battle along with the text box detailing exactly what dice were rolled and what the results of those rolls were. I'll even do a nice little write up of the fight. I'll do my utmost to post at least one duel per day but I'm a student and my workload is erratic so there may be days when there is no duel and days when there are as many as BOLS's rules on photo posting will allow.

There Can be Only One

No two entrants can be the same. There can be two Archons for example, but there cannot be two Archons with the same wargear. If you want to enter a character and there is already an identical example of that character, tough. You'll have to come up with something else. I'd prefer to have a wide selection of characters but I won't press the issue.

Hive Mind
10-24-2011, 03:55 PM
The Participants

Lord Sandwich - Archon Stabby McSlashy von Pøkey-Stikk, Archon, C: DE, Huskblade, Shadow Field, Combat Drugs, Blast Pistol

Old Paladin - Megaboss IronGutz FaceBusta, Warboss, C: Orks, Cybork Body, Mega-Armour, Kombi-Rokkit, Ammo Runt, Attack Squig

Luke Licens - Shas'O'Yeaahh of Ku'Layd Sept, Shas'O, C: Tau, XV-8 Battlesuit, Burst Cannon, Fusion Blaster, Shield Generator, Stimulant Injector , Iridium Armour, Hard-Wired Multi-Tracker

Uncle Nutsy - Archon Screwball McD-bag, Archon, C: DE, Electrocorrosive Whip, Blast Pistol, Ghostplate Armour, Shadowfield, Combat Drugs

pendragon38 - Filman - Master of the Forge, C: SM, Artificer Armour, Servo-Harness, Combi-Melta, Digital Weapons, Thunder Hammer.

Bedroom General - ? - Chaos Lord, C:CSM, Terminator Armour, Pair of Lightning Claws, Mark of Nurgle

Slug - Lord Slug, Chaos Lord, C: CSM, Terminator Armour, Twin-Linked Bolter, Mark of Slaanesh, Daemon Weapon

JxKxR - Mr. Terrible, Chaos Sorcerer, C: CSM, Power Armour, Bolt Pistol, Force Weapon, Gift of Chaos, Mark of Nurgle

GM Rex Nihilo - Brotherhood Champion Montaine Mannaes, Brotherhood Champion, C: GK, Artificer Armour, Storm Bolter w/ Psy Bolts, Anointed Blade, Frag and Krak Grenades, Psych-out Grenades, Iron Halo, Empyrean Brain Mines

CrimsonTurkey - Werner, Tyranid Prime, C; Tyranids, Pair of Boneswords, Scything Talons, Adrenal Glands, Toxin Sacs, Regeneration

Night System - Erythropoiesis, Librarian, C: BA, Bolt Pistol, Force Weapon, Frag + Krak grenades, Power Armour, Psychic Hood, Epistolary Upgrade, Sanguine Sword & Might of Heroes

celestialatc - Vergelding, Brother-Captain, C: GK, Terminator Armour, Nemesis Force Sword, Storm Bolter, Frag, Krak, Psyk-Out Grenades, Iron Halo

fuzzbuket - Fred the 3rd, Farseer, C; Eldar, Spirit Stones, Runes of Warding , Runes of Witnessing, Mind War, Fortune.

Turner - Cobra Commander - Lord Commissar, C: IG, Carapace Armour, Plasma Pistol, Power Fist, Frag and Krak Grenades, Refractor Field

The Twilight Fade - Creeping Death, Necron Lord, C: Necrons, Warscythe, Resurrection Orb

Random - Geoff, Herald of Nurgle, C: CD, Plaguesword, Noxious Touch, Breath of Chaos

Slug
10-24-2011, 04:49 PM
Name:Lord Slug.
Unit: Chaos Lord.
Codex: Chaos Space Marines.
Wargear: Terminator Armor, Mark of Slaanesh, Daemon Weapon.

JxKxR
10-24-2011, 05:04 PM
Name: Mr. Terrible
Unit: Chaos Sorcerer
Codex: Chaos Space Marines
Warger: Gift of Chaos, Mark of Nurgle

DrWobbles
10-24-2011, 05:52 PM
150 point limit? This is featherweight class.

Old_Paladin
10-24-2011, 06:30 PM
Dang, no bike... ok then;

Name: MegaBoss Irongutz FaceBusta
Type: Warboss
Codex: Orks
Wargear: Mega-armour (includes power klaw), attack squig, cybork body, kombi-rokkit, ammo runt.

GM Rex Nihilo
10-24-2011, 07:29 PM
Name: Brotherhood Champion Montaine Mannaes
Type: Brotherhood Champion
Codex: Grey Knights
Wargear: Artificer Armour, Storm Bolter w Psy Bolts, Annointed blade, frag and krak Grenades, Psych-out grenades, Iron halo, Empyrean Brain mines

115 points

CrimsonTurkey
10-24-2011, 10:05 PM
Name; Werner
Type; Tyranid Prime
Codex; Tyranid
Wargear; Pair of boneswords, scything talons, adrenal glands, toxin sacs, regeneration

I must always present a tyranid, even when the odd are against me (5th edition). I've been playing 'nids since warriors had rabbit teeth and I'm a bit loyal.

Lord Sandwich
10-24-2011, 10:37 PM
Name: Archon Stabby McSlashy von Pøkey-Stikk
Type: Archon
Codex: Dark Eldar
Wargear: huskblade, shadowfield, combat drugs, blast pistol/soul-trap (see below).

Question for our most honorable Hive Mind: Marines are not designed for comboing HQ power that builds over several turns. In fact only really Dark Eldar and Space Wolves have HQs that legitimately get better over time. Therefore I have two questions:

1) Do pain tokens carry over between battles? I am leaning towards no on this one.
2) Do souls caught in the soul-trap carry over between battles? I personally feel that this one should definitely be a no (multiple rounds of Strength 10 = über-stilton), but for future reference/other aspiring Archons would like this one answered.
3) Does the shadowfield regenerate between rounds? I feel like this should be a yes personally. I also feel like whatever the answer, only EITHER 2) or 3) should be allowed, not both.

If 2) is a no, then consider the Archon armed with a blast pistol. If the soul-trap does go through, then obviously consider him armed with the soul-trap.

Hive Mind
10-25-2011, 01:26 AM
1) Do pain tokens carry over between battles? I am leaning towards no on this one.
2) Do souls caught in the soul-trap carry over between battles? I personally feel that this one should definitely be a no (multiple rounds of Strength 10 = über-stilton), but for future reference/other aspiring Archons would like this one answered.
3) Does the shadowfield regenerate between rounds? I feel like this should be a yes personally. I also feel like whatever the answer, only EITHER 2) or 3) should be allowed, not both.


Good questions. I agree with your gut feelings;

1. No.
2. No.
3. Yes. Each duel is effectively a new game so the Shadow Field will work as outlined in Codex Dark Eldar.

Hive Mind
10-25-2011, 01:44 AM
Also, just to clarify, when I said to be careful to list your wargear, I meant that you should list ALL your wargear, not just the optional extras that you've paid for.

Night System
10-25-2011, 01:06 PM
*this is going on the assumption that psychic powers can be used.

Name: Librarian Erythropoiesis
Type: Blood Angels Librarian
Codex: Blood Angels
Wargear: Bolt Pistol, Force Weapon, Frag + Krak grenades, Power Armour, Psychic Hood, Epistolary Upgrade, Sanguine Sword & Might of Heroes

celestialatc
10-25-2011, 01:45 PM
Name: Brother-Captain Vergelding
Type: Brother-Captain
Codex: Grey Knights
Wargear: Terminator Armour, Nemesis Force Sword, Storm Bolter, Frag, Krak, Psyk-Out Grenades, Iron Halo


Lets see how the normal Brother-Captain holds up! Should I list powers?

fuzzbuket
10-26-2011, 12:35 AM
EDIT: GAAAAAAAH night system you nicked my idea!.

new hero:
Name; farseer fred the 3rd
Type; farseer
Codex; eldar
Wargear; spirit stones,runes of warding , runes of witnessing,mind war,fortune.

ironwarrior
10-26-2011, 01:04 AM
[QUOTE=Lord Sandwich;163164]Name: Archon Stabby McSlashy von Pøkey-Stikk


I think you should win just for that name.

Night System
10-26-2011, 01:14 AM
EDIT: GAAAAAAAH night system you nicked my idea!.

new hero:
Name; farseer fred the 3rd
Type; farseer
Codex; eldar
Wargear; spirit stones,runes of warding , runes of witnessing,mind war,fortune.

Sorry mate, but slug nicked mine :P

Hive Mind
10-26-2011, 03:23 AM
Psychic powers can be used as normal.

Slug
10-26-2011, 03:57 AM
Sorry mate, but slug nicked mine :P

Sorry about that.

Pendragon38
10-26-2011, 02:42 PM
so now that there are a set of rules,im still gonna use a Master of the forge.Im just gonna use my 3rd one since he's set up for close combat.
standerd wargear is
artificer armour
servo-harness- counts as two power weapons a flamer and twin link plasma pistols
boltgun or pistol
frag and krak grenades
for 100pts

add ons are
replace boltgun with a combi-melta=10pts
digital weapons=10pts
thunder hammer=30pts
total150pts
note =during the shooting phase i use the twin link plasma pistols and the melta from the combi or can you use all the shooting weapons at once during the shooting phase?:D

Hive Mind
10-26-2011, 04:22 PM
In the shooting phase you'll use your highest strength weapon or weapons if you happen to have a rule that says you can shoot more than once (ex. Relentless). As there'll only be one shooting phase before both combatants are locked into an assault the MotF would fire the single-shot melta on his combi-weapon and the twin-linked plasma pistols on the servo-harness.

You need to name him too, please. I assume you're using Codex: Space Marines?

Pendragon38
10-26-2011, 11:21 PM
In the shooting phase you'll use your highest strength weapon or weapons if you happen to have a rule that says you can shoot more than once (ex. Relentless). As there'll only be one shooting phase before both combatants are locked into an assault the MotF would fire the single-shot melta on his combi-weapon and the twin-linked plasma pistols on the servo-harness. You need to name him too, please. I assume you're using Codex: Space Marines? yup, useing the space dexs. His name is Filman the forge master of the legion38(Pendragon).

Turner
10-27-2011, 09:07 AM
I would assume no, but then we all know where assuming get you, dedicated transports allowed? (even if it fits into the 150pt)

Hive Mind
10-27-2011, 09:09 AM
Sadly not, no. See 'The Rules' under "Combatants";


No vehicles or mounts are allowed. This includes Space Marine Bikes, jump packs, Juggernauts of Khorne, etc.

Turner
10-27-2011, 09:29 AM
*Correction

Command squads are not allowed.

Turner
10-27-2011, 09:56 AM
Name; Cobra Commander
Type; Lord Commissar
Codex; Imperial Guard
Wargear; Carapace Armour, Plasma Pistol, Power Fist, Frag and Krak Grenades, Refractor Field.

The Twilight Fade
10-27-2011, 10:43 AM
Name - Creeping Death
unit - Necron Lord
Wargear - Warscythe & Ressurection Orb
150pts

Question i'd like to ask is does res orb count as an extra life/s and stand back up in combat? If not i'd modify to destroyer body and phase shifter instead.

And also if there are actually places left in this thing?

Hive Mind
10-27-2011, 11:15 AM
Name - Creeping Death
unit - Necron Lord
Wargear - Warscythe & Ressurection Orb
150pts

Question i'd like to ask is does res orb count as an extra life/s and stand back up in combat? If not i'd modify to destroyer body and phase shifter instead.

And also if there are actually places left in this thing?

If the people who expressed an interest in doing this in the other thread are still in, then you and Turner just took the last two places.

I'll need to take a look at Codex: Necrons and get back to you on the Resurrection Orb.

Hive Mind
10-27-2011, 11:25 AM
The Resurrection Orb works exactly as outlined in Codex Necrons except that WBB rolls will be taken at the end of every round of combat.

I rather like the idea of a combatant delivering the coup de grace to a Lord, then turning to the crowd and showboating while the Lord slowly gets back to his feet. Kinda like the pistol duel scene in Highlander.

The Twilight Fade
10-27-2011, 11:37 AM
Cool, Thanks for that!

Ignoring both armour and invulnerable saves would make him a (sort of) worthy contestant if he can stay on his feet that is, but at least the crons are represented now, even if half way through this tournament I wish I would've waited for the new codex first!

Lord Sandwich
10-27-2011, 08:25 PM
Name - Creeping Death
unit - Necron Lord
Wargear - Warscythe & Ressurection Orb
150pts

Question i'd like to ask is does res orb count as an extra life/s and stand back up in combat? If not i'd modify to destroyer body and phase shifter instead.

And also if there are actually places left in this thing?

It's at times like this that I realllllly wish I could buy a clone field and shadow field :P

I'm just going to slink away quietly...

Uncle Nutsy
10-27-2011, 09:23 PM
took me a while to retool my archie.

Name: Archon Screwball McD-bag

Unit: Archon

Wargear: Electrocorrosive Whip, Blast Pistol, Ghostplate Armour, Shadowfield, Combat Drugs

Total: 145pts

Welder
10-28-2011, 02:22 AM
Name: Shas'o Weld'ra

Unit: Tau Battle Suit Commander (Shas'o)

Wargear: Fusion Blaster, Plasma Rifle, Hard-wired Multi-tracker, Stimulant injector, Shield Generator

142 Pts

Why not...he wont be a fan of going to melee after this first round of shooting, but we will see what he can do.

Hive Mind
10-28-2011, 07:09 AM
Ok then people, we're just waiting on entries from daboarder and Luke Licens. I'll send them both PMs but if you see them around do give them a little prod for me would you?

I'm hoping that I can get started on this by sunday.

Luke Licens
10-28-2011, 04:35 PM
Ok then people, we're just waiting on entries from daboarder and Luke Licens. I'll send them both PMs but if you see them around do give them a little prod for me would you?

I'm hoping that I can get started on this by sunday.

Pardon my tardiness, I've been away from the boards. I'll edit my entry in to this post in an hour or two. No codex at the office. ^_^

Rules Clarification: What happens if I have Hit & Run? Can I jump out of combat and shoot again? (or should I just consider that piece of wargear 'off limits', like drones)

;)

I'll just assume that the Ninja'O is a No Go, then.

Shas'O'Yeaahh of Ku'Layd Sept

WS 4; BS 5; S 5; T 4; W 4; I 3; A 4; Ld 10; Sv 2+/4++

XV-8 Battlesuit:
-Jump Infantry (Jet Pack)
-Relentless
-Accute Senses
-Deepstrike

Burst Cannon (18" Str 5, AP 5, Assault 3)
Fusion Blaster (12" Str 8, AP 1, Assault 1, Melta)
Shield Generator (4++ save)
Stimulant Injector (Feel No Pain)
Iridium Armor (2+ save, Jetpack assault move reduced to 1d6)
Hard-wired Multi-Tracker (may fire up to 2 weapons per shooting phase)

150 pts

Lord Sandwich
11-01-2011, 07:34 PM
So, what's the story on this?

Luke Licens
11-02-2011, 01:37 PM
I think Hive Mind has forgotten us. :(

Hive Mind
11-02-2011, 03:30 PM
I haven't forgotten, I'm waiting for people who have expressed an interest to send me their entry. I had forgotten about the Hit and Run thing, sorry. I personally don't see why Hit and Run can't be used so long as the movement is restricted to a maximum of 6" and it's understood that you can either shoot or charge back into combat and not both. Feel free to edit your guy if this changes anything for you, Luke.

Honestly I think I've waited for long enough so if anyone out there is interested in taking the last spot then post here and it's yours. If no-one else signs up by friday I'll just randomly generate a HQ and we'll start on the weekend. Hopefully we can get round one done by sunday night.

Pendragon38
11-04-2011, 08:09 AM
so we can have jump-backs for the hit and run?...

Hive Mind
11-04-2011, 11:04 AM
If your character has Hit and Run then it can be used subject to the above restrictions.

I'm not aware of any wargear in C: SM giving a character Hit and Run though and I'd really rather people didn't go editing their entries now, with the exception of Luke who raised the issue.

That said, Luke you have until end of play today (midnight GMT) to edit your dude. Similarly, if daboarder doesn't post his entry by midnight GMT then I'm going to randomly generate a non-Space Marine character to fill the last spot.

Hive Mind
11-05-2011, 07:13 PM
Ok. The randomly generated character is

Name; Geoff
Type; Herald of Nurgle
Codex; Chaos Daemons
Wargear; Plaguesword, Noxious Touch, Breath of Chaos.

I'm generating the matchups now, I'll post them tonight and then tomorrow we throw down.