PDA

View Full Version : Death Race 40,000



Prometheus
09-10-2009, 01:30 AM
What follows is a event I came up with a while agao and am running very soon at my local hobby-shop. I will post how it went after. Feel free to comment or better yet run the event yourself :)

Death Race 40K
“Gentlemen, Heretics and Xenos. Start your engines!”

The Rules
1) Only vehicles with armor values may enter this event. No bikes or jet-bikes and no Tyranids.
2) You have 250pts total to spend on one or more vehicles, including their base points and any upgrades available.
3) All vehicles you enter must be from the same codex, but do not need to be in units/squadrons.
4) All vehicles must be full painted and based, assuming it has a base. That means at least 3 colors on the model.
5) No named/special character of any kind.

Lucky Lug-Nut: Any vehicle may for 10pts each purchase any number of Lucky Lug-nuts. These curious little items have been blessed by one of the High Tech Priest of Mars and provide a re-roll each. That means if you purchase 10 Lucky Lug-nuts (for 100pts) you can get 10 re-rolls during the race. Remember however a re-roll can never be re-rolled and once you used a Lucky Lug-nut it is gone. It should also be noted that besides cover saves re-rolls don’t make you more survivable they just make you more dangerous.

Setup: The racing arena will be a 12ft by 4ft table with no terrain on it. Each of the two short table edges will have a 12in deployment zone on it marked off by a white line. Half of the players will start in one deployment zone the other half will start in the other.
Deployment is decided by all players rolling 2D6 and the person who rolls the lowest number must deploy first. After that person has deployed all their vehicles in the same deployment zone then the person who rolls the next lowest deploys all their vehicles in the opposite deployment zone. This goes on until all players have deployed. If a deployment zone is totally full and there is no more room in it all other players must deploy in the other deployment zone.

Any vehicle with the Scout or Infiltrate special rule is allowed to deploy dead last. If there are numerous vehicles with these rules the players must roll off and the person who rolls the highest gets to deploy last.
Any vehicle with the Deep-strike special rule still deep-strikes as normal, however before rolling to come in they must nominate one deployment zone to be their starting point (mark this with a teleport homer or something).

The Race: After deployment all players roll 2D6 and the person who scores the highest gets to move, shoot and assault first. The person who rolls second highest then moves, shoots and assaults and so on until all players have gotten their first turn. The turns continue in this order until someone wins.

Yellow/Green Flags: For the first turn there will be a yellow caution flag upon the race. This means that all movement is halved and no shooting or assaulting is allowed. After the first turn the yellow flag is removed and a green flag is upon the race signifying a return to all standard movements and the re-allowance of shooting and assaulting.

*It should be noted that if two walkers are engaged in close combat other vehicles my not shoot at them as it is assumed their attention is elsewhere.
Ramming
* It should be noted that only vehicles that have the Tank special rule are allowed to ram. Also remember that ramming can affect multiple targets, so try to think about that before you line all your Rhinos up in a row.

Winning: As this is a death race the event can be won in two ways. The first way is for a vehicle to race across the board and back before being destroyed. To achieve this a vehicle must cross the white line on the opposite board edge with its entire base/hull and then return to its starting deployment zone, again crossing the white line with its entire base/hull.

The second way in which to win is to be the last vehicle standing. For this purpose it should be noted that a vehicle is considered dead and out of the race if it is both immobilized and has no weapons on it, if it is wrecked or if it is destroyed. Certain vehicles (such as Chaos Rhinos) can attempt to fix immobilized results and will therefore not be out until either destroyed, wrecked or the game ends. Any immobilized or wrecked vehicles should remain on the board as they will provide terrain and cover for the other vehicles.

Victory Lane: Checkered Flag – Goes to either the first vehicle to finish the race or the last vehicle standing.
Silver Hubcap – Goes to either the second person to finish the race or the second to last vehicle standing.
Bronze Bumper – Goes to the vehicle that took out the most other vehicles during the race.
Fuzzy Dice – Goes to the vehicle that was painted the best. Voted on by the other participates in the race.
Turn Signal – Goes to the player who was the best sportsmen. Voted on by the other participates in the race.

TSINI
09-10-2009, 05:44 AM
hey i'm liking this, although a have a question

seeing as this is a game entirely based on vehicles, why can't non tanks ram? maybe you could just modify the ramming rules so that tanks get a bonus when ramming? otherwise those orks won't be able to ram with their buggies and thats not very orky! :D

Prometheus
09-12-2009, 03:56 PM
The 5th edition rulebook states that onlyt Tanks may Ram as it is a special rule listed under the Tank section of the rule book not the vehicle section.

With that said howeverI could amend the rule slightly so all vehicles could ram, perhpas not Walkers though.

Turbo_MMX
09-13-2009, 09:44 PM
Well walkers would not need to ram would they? They can assault.