PDA

View Full Version : Assaulting A Strung Out Blob-Squad



Crotch Lictor
09-27-2011, 09:34 AM
Here's the situation:

30 guy large Blob-Squad is strung out in a long line. Said squad gets assaulted simultaneously on both ends. How can they consolidate in both combats without affecting unit coherence (assuming that moving models towards combat would split them). Do they just not consolidate? Does unit coherency take precedence?

Also,during said combat, due to the strung out nature of the assaulted unit, one unit of Genestealers puts more wounds on the unit than models in B2B, resulting in models strung out towards the middle of the line being removed. So what we end up with is the stealer unit not having anyone in B2B, but the combat still ongoing due to the overall size of the Blob-Squad. Do both sides now have to consolidate into B2B? Is there a limit to the movement needed to accomplish this, or can the assaulting unit be left in the open, out of combat even though the unit they assaulted is still on the table? This is assuming that the losing side sticks around for the next round, of course.

Does that make sense at all? I know it's a little complicated, but this came up in a game recently and I wondered if anyone had come across this.

DarkLink
09-27-2011, 10:48 AM
No, they aren't done one unit at a time. All assault moves are made, then all pile in moves are made. The Guardsmen do not consolidate into the assaulting units until after the assaulting units have completed their move. So, yeah, CitizenSoldier is wrong.



There is no issue with this situation. Priority 1 for a unit in assault is to maintain coherency. Priority 2 is to get as many models into base contact as possible. Because the guardsmen are strung out, coherency prevents them from getting some of their models into base contact. Coherency takes top priority.

It's as simple as that.

As for the genestealers, you are still locked in combat. Both units pile in towards each other in an attempt to reach base contact again. If you fail to do so after both the Guardsman and Genestealers move as far as they can, then the Genestealers are no longer locked in combat and can wander off to do whatever.

Crotch Lictor
09-27-2011, 03:06 PM
Cool. Thanks. I don't think it would have really changed anything in the outcome, but still good to know.

Tynskel
09-27-2011, 03:31 PM
it is after consolidation moves, that if you cannot reach an opponent, the unit is no longer locked in combat.