View Full Version : Area Terrain and Vehicles
Demonus
09-06-2011, 08:45 AM
Apologies for the stupid question. I have always played that area terrain provides cover for vehicles if you shoot through it at said vehicle. Everyone I have played with has played it this way.
Yesterday I was told that 50% of a vehicle must be covered by area terrain in order for it to receive this bonus. Most times, area terrain is caused by an exploded vehicle, which is marked with rubble or a blast crater, and will never cover 50% of a vehicle.
I checked the book under area terrain and it just stated "the model receives a cover save if you shoot through area terrain". It says nothing about 50%. In the vehicle section, it mentions 50%, but nothing about area terrain.
Any help is appreciated.
dannyat2460
09-06-2011, 11:25 AM
The vehical section explains the rules specific to vehicals where as the generic rules explain the other things. As such they only benafit from the save if they are 50% behind the cover which as you can quess is rather hard. But after all said and done it is a tank and cant really hide behind a rock the size of its wheel.
Wildeybeast
09-06-2011, 01:05 PM
Quite right. The vehicles rules on cover are unique to vehicles and as such they supercede the normal cover rules.
SeattleDV8
09-06-2011, 03:31 PM
Agreed
BRB pg. 62 "Vehicles are not obscured simply for being inside area terrain. The 50% rule given above takes precedence."
Demonus
09-06-2011, 04:35 PM
okie doke. so i can take some junk and toss it down when a vehicle is blown, and claim cover for it if it is 50% covering my vehicle?
Morgan Darkstar
09-06-2011, 06:20 PM
result wreck - leave the model where it is, if other models gain a cover save, so be it.
result explodes - remove the model and replace with a suitable marker like a crater.
'Note'
if i thought my opponent had specifically designed a peice of wreckage to provide cover or block LoS i would probably leave the game. so personally i would stick with ones that dont, as most players IMO just remove the model.
Wolfshade
09-07-2011, 05:38 AM
Also remember that it has to be the correct facing side that is in cover...
I've just started to design my own craters for exploded tanks, the crater part was simple it was going to be the size of the rhino footprint (I'll make larger ones for landraiders) but I did come across this problem of how big the crater/rubble should be. I was thinking of the maximum height somewhere between the knee and waist of a normal power armoured spacemarine. Certainly nothing large enough to hide 50% of a rhino chassis behind. I think the plan is to make it large enough that you can see it is difficult terrain but not high enough to get a cover save from (unless possibly the unit is a swarm base)
dannyat2460
09-07-2011, 05:58 AM
result wreck - leave the model where it is, if other models gain a cover save, so be it.
result explodes - remove the model and replace with a suitable marker like a crater.
'Note'
if i thought my opponent had specifically designed a peice of wreckage to provide cover or block LoS i would probably leave the game. so personally i would stick with ones that dont, as most players IMO just remove the model.
Ya be careful with that as a wreck it will be able to cover 50% of tanks but if it explodes most gamers just remove it without adding the cover, if you do have the cover it will have to be shorter than the tank (remember the example is a crater one of the shortest area terain features) so putting down something youve made that will be able to cover 50% is a big no no
Morgan Darkstar
09-07-2011, 05:59 AM
Also remember that it has to be the correct facing side that is in cover...
I've just started to design my own craters for exploded tanks, the crater part was simple it was going to be the size of the rhino footprint (I'll make larger ones for landraiders) but I did come across this problem of how big the crater/rubble should be. I was thinking of the maximum height somewhere between the knee and waist of a normal power armoured spacemarine. Certainly nothing large enough to hide 50% of a rhino chassis behind. I think the plan is to make it large enough that you can see it is difficult terrain but not high enough to get a cover save from (unless possibly the unit is a swarm base)
That seems reasonable.
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